This week’s S.EXE entry is an interview with a person who speaks and writes regularly about sex in games and who has made games about relationships along the way. I first became aware of the multimedia artist & game designer Merritt Kopas through her shrewd skewering of games on the website Nightmare Mode, for which I was also writing at the time. The website has since passed away into cyberspace heaven, the archives of which are here, but Merritt has grown as a designer and game theorist in an inspiring way since we went down our separate paths, making games such as Lim, Consensual Torture Simulator, and Positive Space.
She started up the curation site Forest Ambassador [disclosure, my sex game Sacrilege also appears on this site] to “showcase a wide range of accessible, free games for nontraditional audiences”. She now speaks regularly on the intersection of bodies, sex, and violence at game conferences, and recently spoke at the Feminist Porn Conference about sex in games. Paolo Pedercini says of Merritt Kopas: “as mutant practitioner-theorist, [she] managed to contaminate the living gaming discourse, emerging as a powerful and yet nuanced voice in the indie movement”. I asked her about her work and outlook.