I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?
Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.
RPS Feature Hot and Frightening
If you pay any attention to the internet, you may have noticed some rather glowing write-ups of Metal Gear Solid V: The Phantom Pain [official site]. You may also have noticed some quibbling and equivocating about the appearance of microtransactions in the Forward Operating Base competitive multiplayer mode. Yes, that’s a PvP mode called F.O.B. that may be fobbing people off with in-game purchases to speed things along. Below, I’ve gathered what information I can about those pesky microtransactions and explained why we haven’t been able to pass judgement on the game yet.
Metal Gear Solid V’s release date is so important that there’s been a countdown and everything. TICK TOCK, it went. TICK TOCK. And then, moments ago, a cuckoo popped out screaming “SEPTEMBER 1ST, SEPTEMBER 1ST” before the timer had hit zero. Oops.
RPS Feature This is a sneaking sandbox
Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.
I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.
SHOCKING DEVELOPMENTS. Metal Gear Solid 5 is an actual, factual thing, as revealed during Kojima Productions’ GDC panel. But wait, that’s not all. Are you ready to ratchet up the vein-searing voltage? OK, here goes: The Phantom Pain was just a promotional stunt! It was Metal Gear all along, just like no man, woman, child, infant, or single-celled organism could’ve surmised from painfully obvious evidence. Now, though, you probably ought to flee into your local neighborhood tire factory, because here comes the most electric news of all. In spite of Hideo Kojima’s repeated claims that Metal Gear Solid 5/Ground Zeroes/The Phantom Pain’s demos have been running on PC, Konami still won’t confirm or deny a PC version for some reason.
Hot off the news: Metal Gear Solid creators Konami are advertising for “Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC.” What could this possibly mean? We brought on our own engineers to decode it, and it seems that could mean the fifth proper game of Snake is headed for the computer machines. Of course we already sort of knew that was happening from way back in 2009, but it’s nice to have it confirmed in internet writing. Unsurprisingly, the game is unlikely to be out until late 2013, or early 2014. So that is some far-away news.
There isn’t much love for most of the MGS series in Castle Shotgun, but of course it has its fans and they’re totally entitled to that, regardless of the fact that we’ll eventually round them up and drown them all in the river. The news that the upcoming new’un, MGS: Rising – which apparently stars some half-robot ladyboy or something – is departing its traditional Sony-only shores for the PC (360 too) is a little surprising, though. I don’t believe we’ve had a Metal Gear since a port of number 2 yonks ago, so it’s odd for it to suddenly come back now.
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