Posts Tagged ‘Metro: Last Light’

No Rage Against The Dying Of Metro 2′s Multiplayer Light

By Alec Meer on October 15th, 2012.

Snow joke

This is scandalous! When I buy a shooter, I expect – nay, demand – for it to include a multiplayer mode that makes a mockery of the carefully-created fiction, is defined by the hollow pursuit of unlocks and is so rapidly abandoned by its players that it’s near-impossible to find a match about a fortnight after release. So hearing that Metro 2033 sequel Last Light has dropped its multiplayer really grinds my gears.

(It doesn’t. It seems like a very smart thing for a singleplayer-focused shooter to do).
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Jaws Will Drop: Thirteen Minutes Of Metro – Last Light

By Adam Smith on July 17th, 2012.

Usually when I watch long sequences from unreleased games I’m squinting, wearing my analytical face, trying to work out where the gap between hype and reality is most obvious, trying to see what might be true and what might be marketing. The E3 video of Metro: Last Light, just now released for wider consumption, is thirteen and a half minutes long and I didn’t squint once, I’m not even sure I blinked judging by the film of dust I’m now scraping out of my eyes. It looks and sounds absolutely stunning, and the wait until the Q1 2013 release suddenly seems extremely long indeed.

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4A Talks Multiplayer Metro, PC-Specific Features

By Nathan Grayson on June 18th, 2012.

On Friday, I picked Metro: Last Light communication lead Huw Beynon’s brain about wising up to the fact that players don’t want “dumbed down” games and, er, wrote an ode to a gas mask. It’s incredibly promising things like these that set Metro apart, and yet – this time around – it’s opting to hop aboard the multiplayer train, which also contains, oh, you know, the entire gaming industry. But why? And how will this affect 4A’s laser-sighted focus on single-player? Meanwhile, in the last leg of this last part of this Last Light interview: games journalists howling like giant monstrosities while 4A pretended to shoot them. Seriously. It’s all after the break.

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4A On Making Metro Smarter – Not Dumbing It Down

By Nathan Grayson on June 15th, 2012.

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn’t even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what made them so great – generally in the nebulous name of “accessibility.”

4A Games, though, doesn’t believe that’s necessary. In fact, according to communications lead Huw Beynon, Last Light‘s adding - not subtracting. So then, how exactly will that work? And, if this is something that’s in such high demand, why aren’t more developers trying it? Read on for answers to those questions and many more.

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Why Metro: Last Light’s Best Character Is A Gas Mask

By Nathan Grayson on June 15th, 2012.

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask – sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light’s demo, I can’t think of anything more fitting. So what follows is the story of a videogame. And also a gas mask.

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Metro: Last Light Live Action Trailer Goes Boom

By Nathan Grayson on May 25th, 2012.

You maniacs! You blew it up! Damn you! Damn you all to hell!

For whatever reason, the gaming industry’s become obsessed with live-action adaptations lately. I don’t claim to understand it, but in the grand scheme of these things – which ranges from the rather impressive Ghost Recon Alpha to the, well, very, very silly Dragon Age: Redemption series – Metro: Last Light‘s tiny, stream-powered screen debut is actually pretty great. Even better, it’s not a million years long like the above examples, so you can watch it without fear of glancing up only to see the smoking, much-grayer-than-you-remember-it ruins of your own civilization mournfully resting in front of you. Without spoiling too much, I’ll just say that it’s rather intense – even if the “It’s the end of the world everyone FREAK OUT” scene has definitely been done before. Heat up some popcorn until it’s nothing more than a charred, butter-flavored crater and check out the full trailer after the break.

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THQ’s Financial Woes, Metro Pushed Back

By Adam Smith on February 3rd, 2012.

A light, a tunnel. Do you see?

Times are hard at THQ and that’s relative to the general hardness of the hour for the majority of people who rely on one of the world’s known currencies to secure food and shelter. The publisher is under threat of NASDAQ delisting, with its stock currently below $1 a share, and over the next year 240 staff will be losing their jobs. The company has shared its release schedule, which shows that Metro: Last Light is now scheduled for an early 2013 release. Other releases of note are the new game from Left 4 Dead’s Turtle Rock. That’s due between April 2013 and March 2014, as are Dark Millennium Online and Del Toro’s inSANE. Before April 2013, it’s Metro and “unannounced core titles”.

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Casting Light On Metro: Last Light

By Jim Rossignol on November 15th, 2011.


4A’s sequel to Metro 2033, Metro: Last Light, seems to have been slipping beneath our radar a bit. The post-apocalyptic original was so close to being proper good that it’s definitely worth keep an eye on what they’re up to next. With that in mind, we caught up with THQ’s Huw Beynon to find a bit more about what’s happening with the game, which is set for release in mid 2012.
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The Many Lights of Metro: Last Light

By Alec Meer on September 16th, 2011.

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n'manshooter. Who wants to call trade descriptions?
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Let’s Have A Look At Metro: Last Light

By Jim Rossignol on August 23rd, 2011.


The sentinels at the VG247 news-tower have spotted the distant arrival of twelve minutes of Metro: Last Light footage. Needless to say, I’ve embedded it below for your watching pleasure. And I must say: crikey on the atmospherics. There’s quite a bit of sneaking about and knifing people in the back, but much more straight-up firefight action, and it all looks extraordinary. Not only that but it sounds extraordinary. The audio design is fabulous.
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The Third Bit Of Metro: Last Light Footage

By John Walker on August 10th, 2011.

It really does look remarkable.

The final part of the Metro Last Light E3 demo is up (gosh, they made this one last, didn’t they?). You can see part one here, and part two here. This third part contains the action bit, an on-rails minecart shoot-out that I think demonstrates the engine at its absolute finest. Incredible lighting and cloth physics give this an air of realism that’s a little nerve-racking. You can see it below.

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The Second Bit Of Metro: Last Light Footage

By John Walker on July 28th, 2011.

Nazis? No, we're not Nazis! We're Russian!

Part two of THQ’s three-part E3 demo of Metro Last Light is with us. If you missed part one, that’s over there. And if you so please, you can read my reaction to the entire presentation from the olden days of June, right there. Below you can see the latest video.

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The First Bit Of Metro: Last Light Footage

By John Walker on July 14th, 2011.

Gosh, this is a pretty thing.

At E3 this year, THQ showed an impressive, if somewhat unrepresentative, demo of Metro: First Light. Instead of showing the game as it will play, they created an all-action sequence that shows off quite how remarkable the engine is. Rather than offering slow, spooky the atmosphere you’ll really be playing in. The first part of that video, broken up into three chunks for maximum annoyance, is below.

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