Posts Tagged ‘metroidvania’

Freeware Garden: bird song

By Konstantinos Dimopoulos on December 17th, 2014.

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

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Freeware Garden: Petrichor

By Konstantinos Dimopoulos on December 8th, 2014.

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

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Freeware Garden: Super Skeleman

By Konstantinos Dimopoulos on November 7th, 2014.

A skeleton and a key in a green area. Yes, that was obvious, I know, but also true.

Though far from ground-breaking, I have to admit that what initially drew me to Super Skeleman were its graphics. Their crispiness combined with the sparing use of colour and the overall stylization of the visuals really did it for me. Also, I do have a thing for retro stuff. And for pixelated skeletons too.

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Freeware Garden: CastleMania

By Konstantinos Dimopoulos on October 16th, 2014.

The heroic girl with the axe is out to get them chandeliers.

I sadly have to admit that CastleMania is far too difficult for me. It doesn’t love me back, and no matter what I do or how hard I try the thing just won’t let me reach its finale. But, that’s okay. Really, it is.

CastleMania didn’t merely entertain me in the most masochistic of ways for a couple or so hours. It also enlightened me, as I finally understood that those few console games I tried and was never able to beat when I was a kid had less to do with my inherent incompetence and more with the brutal design sensibilities of the average NES game. And that nasty mechanic which has you bouncing back whenever an enemy damages you.

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Freeware Garden: Shattered

By Konstantinos Dimopoulos on September 8th, 2014.

Awwwwwwwww! Just look at the little rascal.

Shattered comes with a plot. Something about a world consuming dark power that has already shattered a planet in two and about you being there to rob said planet of its artifacts, but, yes, you couldn’t possibly care about such things, could you? Not when you get to control an impossibly cute black blob, you can’t.

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forma.8 Looks Rather Lovely

By John Walker on March 6th, 2014.

I’m a sucker for silhouettey foregrounds, colourful backgrounds, it’s true. Which is likely why my brain-eyes were immediately drawn to forma.8. They stuck around for the intriguing-looking 2D exploration and splatty combat of a little floating probe.

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Dark Souls Meets Hotline Miami? That’s Blood Alloy

By John Walker on September 11th, 2013.

As I wade through the acres of lovely roguelikes that are so splendidly birthing from the gaming pods, my awful half-empty heart can’t stop itself from asking one question: but what about all the metroidvanias? Why aren’t we being overwhelmed by those, too? So thank goodness for Frank Washburn, who has thrown his Harmonix uniform into the laundry basket and donned the casualwear of an indie developer – Suppressive Fire Games. They’re bringing us Blood Alloy.

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