
The splendidly named Constantine Gominyuk mailed us to tell about his indie game Mi. In its currently available alpha version, it’s the absolute definition of minimalism. Both in the graphics, but also in its mechanics. It has literally three controls: one button splits your blob in two, one button restarts the level and one more quits the game. It’s all tension, timing and the mechanisation of mitosis. You can get it from here or see a video of it in play below..
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Posts Tagged ‘Mi’
Mi, Myself and I
By Kieron Gillen on August 21st, 2009.
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- Mudshovel : “I'll wait for a demo.” on Disunion – Wargame: European Escalation’s Multiplayer
- Uninteresting Curse File Implement : “I am such an impatient idiot for buying Skyrim close to launch. I hope people who hadn't already put 120 hours into the game will ...” on Skyrim Tests: Skeletal Horses, Giant Enemy Mudcrabs
- AmateurScience : “...must...not...~ Seriously, this is the kind of game where 'just 5 minutes' results in you resurfacing 12 hours later with RSI and a hunchback. As ...” on IGF Factor 2012: Realm of the Mad God
- Meat Circus : “I love this game so much I can never play it again.” on IGF Factor 2012: Realm of the Mad God
- GinSoakedBoy : “It really does, which is definitely a very good thing. However, it was hard enough to keep on top of your forces in World in ...” on Disunion – Wargame: European Escalation’s Multiplayer

