Now and again, a game comes around whose experience is so vulnerable to spoiling, that it seems merely whispering a single detail could annihilate sales. Reviewers and enthusiasts who would ordinarily wax lyrical about a beloved game find themselves in the awkward position of trying to recommend the game without, uh, mentioning what it’s about. You’ve probably heard of Alexander Martin’s Starseed Pilgrim, right? Or maybe you haven’t, considering we’re not supposed to talk about it. Shhhhh.
But what if something exists beyond those spoilers, something else that we should talk about?