Posts Tagged ‘Michael Cook’

Procedural Generation Jam Is Worth Watching On Nov 8th

By Graham Smith on September 18th, 2014.

You could make this in a weekend, probably.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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The AI That Designs Its Own Games

By Lewis Denby on June 4th, 2012.


A picture of Barack Obama flashes up on the screen. There’s a big, warm smile on his face, but in the background there’s the sound of a helicopter gunship firing. “I searched for happy photos of Obama,” says Angelina, the game’s creator, “because I like him.”

Angelina makes computer games. I guess you could call her an indie developer of sorts – her games certainly exist away from the big-budget mainstream industry, and she doesn’t have a huge team at her disposal. Like many indie developers, she seeks to inject her games with meaning and purpose, and tackle issues that other releases stray away from. There’s just one difference between her and most creatives working in the field.

Angelina isn’t a human being. She’s a computer program.
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