Posts Tagged ‘Microsoft’

Watch-And-Chat: Microsoft’s E3 Press Briefing

By Alice O'Connor on June 9th, 2014.

Look, this represents Windows too now.

E3! It’s E3 time! E3 is here! Let’s watch press conferences and be excited about video games because we are passionate, excitable people and we all want to discuss these things together, aren’t we? Microsoft is up first this year, with a show that’s set to kick off oh, any second now. Yes, yes it will mostly because about Xbox One and Xbox 360 a little too, but we’ll surely have a few PC bits too–even if some have been announced already. Come on in to watch it and discuss with your RPS chums!

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Ex-Xbone-Exclusive: Dead Rising 3 On PC This Summer

By Adam Smith on June 5th, 2014.

Delightful pre-E3 news has just arrived from the Microsoft bunker. The Kinect will be attached to all future versions of Windows 8, which will in turn be attached to every PC in the world through the magic of Cloud-based infiltration. Empty your recycle bin by performing complex semaphore! Attempt to discover the start button by cartwheeling around your front room, or scratching your head and rubbing your tummy at the same time!

That would be horrible. Thankfully it’s a load of old cobblers. The news that has emerged in the form of an excitable trailer is that preposterous zombie smasher Dead Rising 3 is coming to your PC this summer. You already knew that though because of the headline.

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Microsoft’s Loss: Ex-Steam Boss Joins Oculus

By Nathan Grayson on June 5th, 2014.

I'm in the business of Jason Holtman, and business is booming

Normally when videogame execs are the subject of countless headlines, it’s because they said something fighty or controversial. Or maybe they got an inner-thigh tattoo. Not former Steam brainguy Jason Holtman, though. Truth be told, he hasn’t really said much of anything for quite a while. The man just won’t stay still, is the thing. First he helped pioneer Steam at Valve, then he moved on to Microsoft to focus on “making Windows a great platform for gaming.” But suddenly he left mere months later, never to be seen again. OR SO WE THOUGHT. Now he’s surfaced at Oculus as “head of platform.” When reached for comment, Oculus would not explain who will be the body, nor whether the arms and legs will be made of robot lions.

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A Myth No Longer: Fable Anniversary Coming To PC

By Nathan Grayson on June 3rd, 2014.

Help, I'm being punched in the face by fire, something I didn't even know was physically possible!

Did you know there was tremendous demand for a PC version of Fable Anniversary? Did you know there was a Fable Anniversary? I must confess that I did not. Apparently, though, it’s a remastered version of Fable: The Firstening with better graphics, sound, and all that jazz (note: jazz not included). It came to Xbox 360 earlier this year, and now it’s apparently headed to Steam too. Hurrah?

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Bigger And Huger – Rise Of Nations: Extended Edition

By Nathan Grayson on June 2nd, 2014.

Noooooo, my polo game!

It’s been ages since I played Rise of Nations, but my memories – admittedly not adjusted for the ye moderne days of nowe – tell me it was fantastic, beautifully expansive RTS. Back in those days, Big Huge Games a) existed and b) made brilliant strategies instead of sprawling fantasy RPGs that tried their best only to get chewed up and spat out by the ugly gears of the gaming industry. And Rhode Island. Rise of Nations: Extended Edition is being handled by Skybox, the same folks who brought us Age of Mythology: Extended Edition, which Alec liked quite well. The feature set is similar, too: better graphics, Steamworks integration, Twitch support, etc.

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Don’t Know Why You Say Goodbye: Halo’s Multiplayer Saved

By Nathan Grayson on May 6th, 2014.

The tank won the shooting competition against Master Chief, but only just

Everyone, buckle up. It’s time to feel old. Here’s some history for you: Halo: Combat Evolved for PC has been up and running for nearly 11 years. Also, I had totally forgotten that it was handled by none other than Borderlands creator Gearbox back when they almost exclusively developed ports of games like Half-Life and, er, Tony Hawk’s Pro Skater 3. THESE ARE ALL TRUTHS, incontrovertible building blocks of the life you snooze your way through, blissfully unaware. Halo, however, was all set to get a halo of its own, courtesy of GameSpy’s impending closure. Fortunately, an Australia-based service called GameRanger has stepped in to save its online multiplayer at the last second.

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Steam Spirit: Microsoft ‘Appreciates’ Valve’s Work

By Adam Smith on March 24th, 2014.

Rumours that Nintendo, Sony and Microsoft all sat around a campfire during GDC, toasting marshmallows and singing Kumbayah are entirely false. From a distance, the merry folk troubadours might have looked like the creators and purveyors of generational gaming devices, but closer inspection revealed an entirely different picture. Microsoft were there, yes, represented by Microsoft supremo Phil Spencer (not Kirstie Allsopp’s chum). But the other figures were animatronic effigies, constructs of cloth and straw vaguely resembling PC gaming’s past and future. One of them distinctly resembled Gabe Newell and Spencer applauded his every move.

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Week in Tech: DirectX 12 And Faster PC Games

By Jeremy Laird on March 20th, 2014.

It’s not a huge surprise. But it is interesting. Microsoft has lifted the lid on its latest graphics API, DirectX 12. And the big news isn’t a fancy new rendering technology. The big news is better performance. Just like AMD’s Mantle API, DX12 promises to reduce CPU loads when playing games by as much as 50 per cent. Intriguingly, DX12 is coming to the Xbox One and phones, too. Which brings us to the really good bit. It looks likely your existing graphics card will be compatible with DX12. And that includes Nvidia GPUs… Read the rest of this entry »

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That Was Quick: Steam Boss No Longer At Microsoft

By Nathan Grayson on February 13th, 2014.

Whoops, looks like Microsoft’s Ken Lobb neglected to tell me something. Shortly after publishing our interview from D.I.C.E.’s red carpet wherein I specifically mentioned the hiring of former Steam director of business development Jason Holtman as a sign that Microsoft was embracing PC gaming, I received an anonymous tip that he was no longer with the company. One quick LinkedIn check later and, yep, he’s out. That, um, doesn’t bode well.

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Microsoft Really, Really Is Into PC This Time, Apparently

By Nathan Grayson on February 11th, 2014.

RPS’ D.I.C.E. Red Carpet Mean Pants Hard Question Corner returns! Honestly, I’ve been pushing for an interview with Microsoft about PC gaming for ages, but the titanic purveyor of Xs and bones has been less than receptive. Fortunately, the red carpet is nice in that there is, for roughly five minutes, NO ESCAPING. So Microsoft partner creative director Ken Lobb approached, and I lobbed every question about Microsoft’s latest (and five millionth) re-dedication to PC gaming I could think of. His responses were vaguely promising, but I’m obviously still skeptical. Here’s what happened. 

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Microsoft Has A New Boss, Tragically Not Called Mike O’Soft

By Alec Meer on February 4th, 2014.

First there was the nerdly Gates, then there was the terrifying Ballmer, and now there is Satya Nadella. What will be the brand new CEO of Microsoft’s ‘thing?’ Perhaps he’ll present keynotes dressed in a lion-themed onesie. Perhaps he’ll have the Windows Vista logo branded onto his chin in order that the company never forgets its past mistakes. Perhaps he’ll cry softly throughout board meetings. Or perhaps he’ll be quietly capable and manage to set the great, barnacle-clad ship Microsoft back on course after its triple-whammy of big commercial wobbles, Windows 8, Windows Phone and the Surface RT tablet*. Perhaps he’ll suddenly make the company interested in PC games again. Or perhaps he’ll oversee some new version of Windows so misjudged that Steam OS finds it has an open goal.

Who knows? But change for a company that, outside of its consoles, has been facing an uphill battle for home computing relevancy of late, is in principle a good thing. And hey, who’da thunk it: he only scores two out of three in Middle-Aged White Guy CEO bingo. Progress of a sort!
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Oh Project Spark Beta, Why Are You Windows-8-Only?

By Nathan Grayson on December 4th, 2013.

Microsoft’s PC gaming track record has become turgidly tarnished in recent years, but I must admit that Project Spark looks and sounds extremely enticing. It’s a game and world creation and exploration tool – an infernal imagination engine to dive into whether you want to craft games of multiple genres, play other people’s whimsical wonderments/abominations, or something in between. Basically, think PS3 sidescrollamabob LittleBigPlanet but much more versatile, or Garry’s Mod without all of G-Man’s notoriously, er, charming faces. But of course, the soon-to-enter-beta experiment is a Microsoft product, so it’s Windows-8-only. Siiiiiiiiiiiiiiigh.

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Microsoft Still Loves You, Will Bring First-Party Games To PC

By Graham Smith on November 8th, 2013.

Don't use

“I think it’s fair to say that we’ve lost our way a bit in supporting Windows games,” says Microsoft Studios VP Phil Spencer in an interview with Shacknews. “But we’re back.”
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