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Posts Tagged ‘Microsoft’

GOG’s Two Cents On Retro Mania, DRM’s Demise

By Nathan Grayson on October 24th, 2012.

It was a dark and stormy evening when I recently spoke with GOG‘s Trevor Longino. We met in a Japanese hotel in San Francisco, him proudly carrying some manner of whooping cough from Poland, and me trying to keep pace with this year’s Canadian model (it’s a long story). It was, in other words, quite a momentous meeting of virus cultures – not to mention fever-addled minds. But really, this does seem to be quite a pivotal moment for the storefront formerly known as Good Old Games. The industry’s slowly but surely conforming to its philosophies, with numerous indie games embracing nostalgia wholeheartedly and DRM’s grip loosening on even the likes of big, bad Ubisoft. So where exactly does that leave GOG? Longino and I tackled that topic and many more – including Steam Greenlight and GOG’s apparent flip-flop on steep discounts being bad for the industry.

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The End Times: Achievements For Minesweeper

By Alec Meer on August 7th, 2012.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Until today, I’ve been of the opinion that anyone proclaiming the Mayan apocalypse will strike in 2012 was a half-witted knobhead, but now I too have the incontrovertible proof of impending doom for all humanity.

Windows 8 is odious for many reasons – specifically because it’s an inept mangling-together of three different interfaces, a disturbing attempt to turn the PC into a walled garden and it stealths a shopping channel into the heart of the OS – but hearing that PC game stalwarts Minesweeper, Solitaire and Majong will be re-released and infected with Achievements as part of it drove to me true despair. All hope is lost. The Earth will burn.
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Grounded: Microsoft Flight Development Has Stopped

By Adam Smith on July 26th, 2012.

Rumours that Microsoft’s Vancouver studio had been completely shut down were swirling around the internet this morning, but in a statement to Gamespot, the company has specified that the studio will survive despite cuts. One of the projects that will cease, however, is Microsoft Flight, which means Tim Stone’s desire for “jets, smuggling, and air-sea rescues…via DLC” is likely to be forever unfulfilled, at least in this game. The free to play title seemed to have been designed as an expanding world but there will be no growth now. Our thoughts are with those whose jobs are affected, on this and other projects. Statement below.

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Samuright: Skulls Of The Shogun Adds Cross-Platform MP

By Nathan Grayson on June 29th, 2012.

Come for the turn-based combat, stay for the tiny adorable skeleton mustaches.

Skulls of the Shogun may have tickled your angry bone when 17-Bit announced that the turn-based battler will be a Windows 8 exclusive, but there are some benefits to that decision. Foremost, as the developer told us, it means getting to launch simultaneously on PC and Xbox. And now, another rather nice silver lining has made its way out from behind all the rage clouds: Skulls of the Shogun gets to be the first game with cross-platform multiplayer between PC, Xbox, phone, and tablet. I can’t think of anyone else who’s done that yet, so I suppose that makes this a pretty big deal, huh?

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Surface Tension: MS Tablet Is Relevant To Our Interests

By Alec Meer on June 19th, 2012.

bagsy pink
For a few years now, RPS has been nervously eyeing tablets from afar, not entirely sure what to do about them. Well, I say nervously – actually, John spends most of his time doing unmentionably intimate things with his beloved Asus Transformer Prime. Microsoft last night turned up with something that might just end our dilemma. It could introduce brand new ones at the same time, though.
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Interview: Molyneux In The Moment, Pt 1

By Nathan Grayson on June 11th, 2012.

Peter Molyneux is excited. It’s early in the morning of E3′s notoriously draining day two, but it certainly doesn’t show. The god of god games seems energized and animated – reinvigorated, even. Admittedly, this is a man who – in the past – has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there’s substance behind the passion this time around. After years of being caught up in triple-A content churn, Molyneux’s finally doing everything his way. His team, his project, and – perhaps most importantly – his wildest ideas.

Will they even stick, though? Can his 22 seemingly abstract experiments be fun? Should they be? Will this gigantic cannonball into the deep end of gaming’s least charted waters even make any money? For now, these questions couldn’t be further from Molyneux’s mind. In his own words, he’s “just experimenting,” and – while many of his former colleagues continue to stick to game development’s straight-and-narrow – he has no idea what he’ll find. So, near the ruins of what appeared to be a truly formidable breakfast, he and I chatted about that.

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Hey-Ho, The Witch Isn’t Dead: GFWL Not Going Anywhere

By Nathan Grayson on April 18th, 2012.

As if the recent Dark Souls news wasn’t enough, we’ve now got another sobering report putting a nail in the coffin of GFWL’s coffin. See, there was – if only briefly – a thin ray of hope. Well, sort of. Windows 8 is bringing full Xbox Live functionality along for the ride, so you’d think Microsoft might at least retire its creaky PC gaming backend and put its full efforts behind a hopefully (and that’s a long shot) less tiresome interface. No such luck, however. GFWL, says Microsoft, will live on until long after our pitiful species is dethroned by apes, aliens, zombies, and Mayan ghosts – all at once.

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Molyneux Leaving Lionhead, Joining 22 Cans

By Jim Rossignol on March 7th, 2012.

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

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Defenestrate Windows 7: Windows 8 Preview Is Out

By Craig Pearson on March 1st, 2012.

wub wub 8
The best thing about Microsoft launching a new version of Windows is watching how they’ll awkwardly advertise it. The Windows 7 party videos might just be the most cringe-worthy thing they’ve ever done, and that’s saying something. So I’m a little disappointed with the launch of the free Windows 8 Consumer Preview. The video on the site is a rather awful, embarrassing attempt to ride the Wub Wub wave by layering dubstep over operating system videos. Incongruous, yes, but I doubt I’ll be linking to it when Windows 9 comes out. It’s just unmemorably awful.
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Racey: Age Of Empires Online “Skirmish”

By Jim Rossignol on January 11th, 2012.


You might remember that our Brendy thought free-to-play strategy Age Of Empires Online was a bit of alright, but he was a bit uncomfortable with the general “having other people in it” sort of feel. Of course that’s not stopped the seventy bajillion people who did sign up, and some of those probably even spent money on it. They’re going to have a new option for spending money this month because there’s a new bolt-on expansion called the “Skirmish Pack” (enthusiastically trailered below) which will, surprisingly, unlock all the races in the game (although not level you up to unlock all content) and allow you to customise all starting conditions for your game, allowing you to taste all the possible options for Empire-building.

I’m going to speculate that this is going to cost about £5, although there doesn’t seem to be a price announced for it yet. Ooh, we should totally run a sweepstake on which RTS will go F2P next!
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Waving Not Drowning: PC Kinect In Feb

By Alec Meer on January 10th, 2012.

Oh god it's looking at me again, make it stop, make it stoooooooop

With the tile-based facepalming of Windows 8 slowly slouching this way, Microsoft used its CES conference last night to reveal assorted PC-related shenanigans. One of the more interesting – in theory – is a new version of its Kinect motion camera thinger, designed specifically for PC rather than Xbox.
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