Posts Tagged ‘Microsoft’

What’s All This About Brutal Legend? And Halo 3? Fez?

By Jim Rossignol on February 4th, 2013.


Hmm! The Klaxons of hype were blaring over the weekend, with Steam-database watchers claiming the appearance of Halo 3, Fez and Brutal Legend on the service’s list of forthcoming IDs. As far as I can see these have now been changed to “test” names, which suggests revealing their addition was a mistake, but nevertheless the information seems to point to Double Fine’s bizarre Jack Black-voiced rock RTS coming to PC, along with Master Chief’s third outing and Polytron’s dimension-rotating platformer. So that’s interesting. Oh and Quantum Conundrum 2.

Yeah. Anyway. What you been up to this weekend?

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Microsoft Surface Pro Uses Two-Thirds Storage For Itself

By John Walker on January 30th, 2013.

Microsoft’s Surface Pro tablet once seemed an interesting prospect. A tablet that was no weakling, a PC in a flat, touchable screen, with a keyboard in its flexible cover. It made us at RPS realise we need to reassess what counts as a PC, asked us questions about how far our remit now stretches. At this point, we’re now wondering if anyone on the planet is going to buy one. A thought underlined by today’s news from Verge that the 64GB version of the device will only have 23GB of usable storage.

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Halo 2 Multiplayer Peaking At 20 Players, Shutting Down

By Nathan Grayson on January 19th, 2013.

NEVER AGAIN.

The PC version of the original Halo was actually pretty strong, all things considered. Fun fact: it was the first Halo game anywhere to have official online multiplayer. Halo 2, however, didn’t manage such a sterling performance. Mainly, it was meant to be Windows Vista’s killer app, and Vista – at least, at launch – just let people with a desire to kill. As a result of that exclusivity, Master Chief’s Covenant-bomb-giving-back-est adventure went largely ignored and was left to the ravages of time – which brings us to today. According to Microsoft, it’s now got 20 players. Yes, 20 – concurrently, at least. Unsurprisingly, they’ve declared it time to pull the plug.

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End Of An Era: Age Of Empires Online Ceasing Updates

By Nathan Grayson on January 8th, 2013.

But really, what are we even fighting for if not cool new stuff?

Update: Microsoft actually pulled the plug on AOEO’s updates – not Gas Powered Games.

Original: This rather unfortunate bomb dropped last week while each member of the RPS team was still out colonizing a different region of space, but I think it certainly bears mentioning. Age of Empires Online, sadly, is history. Or at least, the part where it continues to actively grow and evolve is now another footnote in the series’ lengthy legacy. The free-to-play revamp of the storied RTS series isn’t headed for the more contemplative region of Valhalla just yet, but – from now on – what you see is what you get. No more new content.

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Old Dog, Old Tricks – MS Locks DirectX 11.1 To Win 8

By Alec Meer on November 12th, 2012.

I had to sign 14 forms in triplicate before Microsoft would release this press shot

It’s been a while since Microsoft pulled the ol’ ‘oh no, this new version of DirectX couldn’t possibly work on earlier versions of Windows’ scamgasm, but as the relatively friendly age of Windows 7 is overshadowed by the dawning of the firm’s desperate desire to make Windows 8 a cross-platform goliath/software shop, an old habit has returned. The next version of DirectX might be a purely iterative one, but if you ever look a game that requires DirectX 11.1 you’ll be looking at a game that won’t run on Windows 7 or earlier.
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Shocker: ‘No Plans’ For PC Version Of Halo 4

By Nathan Grayson on November 7th, 2012.

That's not a ship. It's a giant future sky PC. Master Chief just blows them up for fun. Because he's a monster.

You may have heard recent tell of a certain tall green man’s return to the videogame shoot-o-sphere. He’s technically called John, and – contrary to popular belief – he’s related to RPS’ resident owner of that moniker in name and combat prowess only. Unfortunately, in spite of the fact that Halo 4‘s apparently one of the best in the series’ billowing legacy, Microsoft’s not too keen on telling its Master Chief chefs to serve up a helping of the new adventure on our humble, Halo-starved biggest gaming platform on Earth. You’d think the big M would at least consider it, too, seeing as it’s trying valiantly to push Windows 8 as a gaming platform at the moment. That, however, does not appear to be the case.

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WIndows 8 Seeks More Game Devs, Offers Prizes

By Alec Meer on November 6th, 2012.

WINDOWS HATE LOL

The jury’s still out on Windows 8. Well, my jury isn’t – I’m dual-booting my PC with it at the moment, and I think it’s a clumsy, insidious and arrogant mistake in terms of how it applies to desktop PCs, even if it much makes more sense for touchscreens. I’ll admit it doesn’t seem to do anything negative to existent PC games, however. More on that later, though. One thing Microsoft does want to do with Win8 is re-establish it as a gaming platform, though in terms of the iDevice app store rather than a pixel-shaded mega-shooter sort of way. To try and encourage more game development for their awkwardly bastardised new OS, Mirosoft have launched a dev compo – with the winner bagging money, a marketing campaign and a posh trailer for their project.
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GOG’s Two Cents On Retro Mania, DRM’s Demise

By Nathan Grayson on October 24th, 2012.

It was a dark and stormy evening when I recently spoke with GOG‘s Trevor Longino. We met in a Japanese hotel in San Francisco, him proudly carrying some manner of whooping cough from Poland, and me trying to keep pace with this year’s Canadian model (it’s a long story). It was, in other words, quite a momentous meeting of virus cultures – not to mention fever-addled minds. But really, this does seem to be quite a pivotal moment for the storefront formerly known as Good Old Games. The industry’s slowly but surely conforming to its philosophies, with numerous indie games embracing nostalgia wholeheartedly and DRM’s grip loosening on even the likes of big, bad Ubisoft. So where exactly does that leave GOG? Longino and I tackled that topic and many more – including Steam Greenlight and GOG’s apparent flip-flop on steep discounts being bad for the industry.

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The End Times: Achievements For Minesweeper

By Alec Meer on August 7th, 2012.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Until today, I’ve been of the opinion that anyone proclaiming the Mayan apocalypse will strike in 2012 was a half-witted knobhead, but now I too have the incontrovertible proof of impending doom for all humanity.

Windows 8 is odious for many reasons – specifically because it’s an inept mangling-together of three different interfaces, a disturbing attempt to turn the PC into a walled garden and it stealths a shopping channel into the heart of the OS – but hearing that PC game stalwarts Minesweeper, Solitaire and Majong will be re-released and infected with Achievements as part of it drove to me true despair. All hope is lost. The Earth will burn.
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Grounded: Microsoft Flight Development Has Stopped

By Adam Smith on July 26th, 2012.

Rumours that Microsoft’s Vancouver studio had been completely shut down were swirling around the internet this morning, but in a statement to Gamespot, the company has specified that the studio will survive despite cuts. One of the projects that will cease, however, is Microsoft Flight, which means Tim Stone’s desire for “jets, smuggling, and air-sea rescues…via DLC” is likely to be forever unfulfilled, at least in this game. The free to play title seemed to have been designed as an expanding world but there will be no growth now. Our thoughts are with those whose jobs are affected, on this and other projects. Statement below.

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Samuright: Skulls Of The Shogun Adds Cross-Platform MP

By Nathan Grayson on June 29th, 2012.

Come for the turn-based combat, stay for the tiny adorable skeleton mustaches.

Skulls of the Shogun may have tickled your angry bone when 17-Bit announced that the turn-based battler will be a Windows 8 exclusive, but there are some benefits to that decision. Foremost, as the developer told us, it means getting to launch simultaneously on PC and Xbox. And now, another rather nice silver lining has made its way out from behind all the rage clouds: Skulls of the Shogun gets to be the first game with cross-platform multiplayer between PC, Xbox, phone, and tablet. I can’t think of anyone else who’s done that yet, so I suppose that makes this a pretty big deal, huh?

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