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Posts Tagged ‘microtransactions’

In The Grim Darkness Of EA’s Future, There Are Only IAPs

By Alec Meer on February 27th, 2013.

Ed Balls

(I know we call ‘em microtransactions not in-app purchases on PC, but John will almost definitely shout at me if I let the headline run onto two lines).

This doesn’t come as much suprise in light of what EA did to Dead Space 3, but there’s still a certain amount of gastric churn to be felt in response to an EA bossman’s public declaration that microtransactions will be a fixed feature of “all our games” from now on.
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Dead Space 3′s Microtransactions Exploited Away Already

By John Walker on February 6th, 2013.

EA employees attack yet another customer.

Here’s what’s great about reality: people are great at breaking stupid stuff. So as Dead Space 3 launched yesterday in the Americas, people smarter than I had already figured out a glitch in the game to acquire all the items EA had hoped you’d pay for. Game Front have posted a video explaining how, which I’ve diligently included below.

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Blood Money: Assassin’s Creed III’s Microtransactions

By Nathan Grayson on October 30th, 2012.

There's probably a joke about the name Connor somewhere in all of this.

Hm. Here’s something that’s leaped out of nowhere, descended upon us in a flash of bloodlust, and knocked us flat in much the same fashion as an enraged koala or, more pertinently, an assassin. Assassin’s Creed III is not by any means a F2P game, but it’ll still have a (seemingly entirely optional) pay structure just like one. Granted, that in itself isn’t really a problem. It’s this bit, however, that has me worried: “disregarding your current level.” To which I reply: but, but, but, but, but competitive multiplayer.

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In For A Penny: Guild Wars 2 Microtransactions Detailed

By Craig Pearson on March 21st, 2012.

I'd buy that for a gem.
Sometime in the last five or so years, the notion that a game is something you keep on paying for after you’ve bought it took hold. We’d understood expansions and subscriptions for years, but this was something different. It wasn’t about a drip feed of more stuff, or a wholesale extension to the original game, it was about paying for optional bits and pieces that came later. I no longer hear about an online game and wonder whether microtransactions are going to be introduced, but I do want to know how they’ll be implemented. That’s the bit that hasn’t really become standardised, and each game that arrives seems to have its own take. Guild Wars already had a bit of a shonky payment model, but it was bolted on after the fact. Guild Wars 2, however, will have additional paid-for elements from the moment you start playing the game.

That’s not to say that it’s easy to understand, either. Guild Wars 2 will have three currencies: gold, gems and karma. Let’s take a look at what that means.

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