Posts Tagged ‘microtransactions’

Dote Night: Foreseer’s Contract And We Need Megawings

By Philippa Warr on November 19th, 2014.

A spectral explosion

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

The current big news in the Dota 2 community is the kerfuffle surrounding the Foreseer’s Contract. A short comic heralded the event on Friday and served as an introduction to the newest hero on the roster, Oracle (you can find him in the test client at time of writing but not in the regular game).

Why does the coming update make players – myself included – so concerned?

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Office Of Fair Trading Not Happy With In-Game Purchases

By John Walker on September 26th, 2013.

The UK’s Office of Fair Trading (OFT) is to issue new guidelines (pdf) about in-app charges for gaming loosely aimed at children. “Is to”, which is news-speak for over-simplifying a story to make it sound like a proposal is a thing that’s definitely happening. (“Government is to chop the heads off all left-handed people” will read the headline, while the story reveals this was actually a proposal made by a window cleaner who leaned his head in during a meeting.) However, the body has put out a package of suggested guidelines for the industry, in an effort to stop publishers from ripping off customers/getting children to spend all their parents’ money. They’re hoping to put it into action in April, after consultation with grumpy publishers.

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It’s Official: World Of Warcraft Adding Microtransactions

By Nathan Grayson on July 10th, 2013.

So it was discovered by dogged data miners, so shall it be. After dabbling in microtransaction-based cosmetic items but largely buttering its bread with sweet, sweet subscription money, World of Warcraft is finally rolling out an in-game cash shop. Do you have excess moneydollars lining your pockets/sofa/cat? Are these “tough economic times” secretly treating you better than everyone else? Do you (for now) play exclusively on WoW’s Asian test servers? Then you’re in luck. Well, if you like XP boosts, pets, and mounts, anyway.

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In The Grim Darkness Of EA’s Future, There Are Only IAPs

By Alec Meer on February 27th, 2013.

Ed Balls

(I know we call ‘em microtransactions not in-app purchases on PC, but John will almost definitely shout at me if I let the headline run onto two lines).

This doesn’t come as much suprise in light of what EA did to Dead Space 3, but there’s still a certain amount of gastric churn to be felt in response to an EA bossman’s public declaration that microtransactions will be a fixed feature of “all our games” from now on.
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Dead Space 3’s Microtransactions Exploited Away Already

By John Walker on February 6th, 2013.

EA employees attack yet another customer.

Here’s what’s great about reality: people are great at breaking stupid stuff. So as Dead Space 3 launched yesterday in the Americas, people smarter than I had already figured out a glitch in the game to acquire all the items EA had hoped you’d pay for. Game Front have posted a video explaining how, which I’ve diligently included below.

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Blood Money: Assassin’s Creed III’s Microtransactions

By Nathan Grayson on October 30th, 2012.

There's probably a joke about the name Connor somewhere in all of this.

Hm. Here’s something that’s leaped out of nowhere, descended upon us in a flash of bloodlust, and knocked us flat in much the same fashion as an enraged koala or, more pertinently, an assassin. Assassin’s Creed III is not by any means a F2P game, but it’ll still have a (seemingly entirely optional) pay structure just like one. Granted, that in itself isn’t really a problem. It’s this bit, however, that has me worried: “disregarding your current level.” To which I reply: but, but, but, but, but competitive multiplayer.

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In For A Penny: Guild Wars 2 Microtransactions Detailed

By Craig Pearson on March 21st, 2012.

I'd buy that for a gem.
Sometime in the last five or so years, the notion that a game is something you keep on paying for after you’ve bought it took hold. We’d understood expansions and subscriptions for years, but this was something different. It wasn’t about a drip feed of more stuff, or a wholesale extension to the original game, it was about paying for optional bits and pieces that came later. I no longer hear about an online game and wonder whether microtransactions are going to be introduced, but I do want to know how they’ll be implemented. That’s the bit that hasn’t really become standardised, and each game that arrives seems to have its own take. Guild Wars already had a bit of a shonky payment model, but it was bolted on after the fact. Guild Wars 2, however, will have additional paid-for elements from the moment you start playing the game.

That’s not to say that it’s easy to understand, either. Guild Wars 2 will have three currencies: gold, gems and karma. Let’s take a look at what that means.

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