Posts Tagged ‘Middle-earth: Shadow of Mordor’

Shadow Of Mordor Out 30th, But We Won’t Have A Review

By John Walker on September 17th, 2014.

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

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The Placing Of Products: Middle Earth – Shadows Of Mordor

By Adam Smith on August 4th, 2014.

While watching the latest trailer for Middle Earth: God of War-dor, I realised that I’d started to think of the Lord of the Rings references as a sort of product placement. There’s a splatter of blood, a decapitation, a roaring of monsters, and then the narrator mentions something about Sauron. It’s branded decapitation, y’see. In the latest video, a ranger uses ‘wraith’ powers to see into the minds of his enemies, seeking their weaknesses and fears. It seems like a perfect opportunity for more product placement, which is something I’d like to encourage in games as in films. The industry needs a new pair of shoes, after all.

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Middle-Earth: Shadow Of Mordor Has Assassins, No Creeds

By Nathan Grayson on May 21st, 2014.

I swear I'm not Eziooooooooooooooooooooo

I remember when Lord of the Rings games legitimately excited me. Of course, I was roughly 12 seconds old back then and wanted to grow up to be Legolas (life experience has since taught me that Aragorn is where it’s at and also that far better fantasy literature exists), but there was a time when the prospect of mowing down a million orcs like so many blades of sickly green grass seemed like an idyllic, Shire-worthy way to spend an afternoon. I wondered, then, if Middle-Earth: Shadow of Mordor‘s latest trailer would rekindle that feeling in me, that wide-eyed reverence of a youth boxed away in the basements of time. Long story short, it didn’t. Kinda made me want to play Assassin’s Creed, though.

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A Dead Ringer: Middle-Earth: Shadow Of Mordor

By Craig Pearson on January 24th, 2014.

Clang!
Huh? If there’s one thing I didn’t expect the next big Lord of the Rings game to resemble, it was Assassin’s Creed. But that’s all I could think about when watching this footage of Middle-Earth: Shadow Of Mordor (well that, Bacon Pancakes, and this otter). It’s an open-world action RPG, and when Wraith-possessed (sigh) Ranger Talion sauntered up a wall and rope-walked over a courtyard, it was right out of Ezio’s* skillset. When he then used his Wraith powers (sigh-sigh) to scan the crowd, they might as well have added an eagle screech and a wink. Not that it didn’t look like fun, and there’s some stuff in here about a nemesis systems that you should look at, but the inspiration is incredibly obvious.
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You’re Not Allowed To See Middle-earth: Shadow of Mordor

By Alec Meer on November 12th, 2013.

now that's what I call next-generation

The reason you’re not allowed to see this new Lord of the Rings game, announced earlier today, is because it’s all bound up in a multi-day slow-reveal at Big Game Retailer’s In-Store Magazine, which has not as yet progressed past ‘lone piece of concept art’ stage. So what you’re expected to do is feel a surge of desire for this “next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption” even though you don’t have the foggiest idea what it looks like.

I was going to be terribly stroppy and refuse to post about the Monolith-developed Shadow Of Mordor until such exclusive silliness had passed, but then I read a thing that sounds rather interesting even though the general grimdark stuff was somewhat turning me off. I’ll tell you what the thing is, if you’ll indulge my clearly exploitative lead-in.
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