After the last time we saw 4D puzzle-platformer Miegakure, when I was baffled by it all, I went back and re-read Flatland. Learning to think in a new spatial dimension we’re unable to see or experience can’t be that difficult, can it? Creator Marc ten Bosch has finally explained quite how it works with a new trailer, showing how one can slip into the fourth dimension to walk through (or, technically, around) a wall. I think I’m starting to get it. Maybe. Come see.