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Posts Tagged ‘Might And Delight’

Nature’s Gonna Hate: Shelter

By Adam Smith on April 15th, 2013.

Sometimes, when Countryfile is on the telly and I’m lamenting the concrete meadows to which I am bound, I think of the wolves that once roamed Albion’s forests and I weep. None of that’s true, of course – I’m too busy watching Bogart-wrinkled noir to let Countryfile invade my screen. I do miss Wolf though. Not enough games show an interest in animal behaviour, and the reds and greens of nature. Three cheers for Shelter, then, which casts the player as a badger with a family to care for: “As the mother of a litter of cubs you are forced out from familiar and safe surroundings to find new shelter in a beautiful, but dangerous world. The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty.” Trailer in the den, below..

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And Now Pid Has An Easy Mode

By Nathan Grayson on December 5th, 2012.

Notoriously gorgeous platformer Pid heralds from a developer called Might and Delight, and that seems about right. (Disclaimer: that rhyme was completely abysmal, and I am highly ashamed of it. Naturally, I’ve taken my own life in penance.) Sure, it wields a flower bouquet of colorful charm in one hand, but the other’s made of pure iron and prone to crushing dreams. The gravity-warping hop-a-thon’s even drawn comparisons to the likes of Super Meat Boy in terms of sheer difficulty – albeit sans the latter’s wonderfully tight controls. Might and Delight, though, hasn’t turned a deaf ear to complaints. Instead, it’s released a free easy mode that overhauls the whole game. That’s quite an apology.

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And Now You Can Buy Pid

By John Walker on November 1st, 2012.

I completely forgot about Might And Delight’s Pid. Last December I saw the first trailer, and my thoughts turned to goshes. Time then went past at a quite inconsiderate rate, and it’s out today. Crikey. And oddly enough, it’s still looking incredibly lovely. I’m going to get my hands on it straight away.

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And Now I’m Excited About Pid

By John Walker on December 6th, 2011.

This happened to me, yesterday.

I think you might be too, if you watch the trailer below. Pid‘s a forthcoming platform game that seems to borrow from everything ever, in a really rather impressive way. Anti-gravity beams, homing missiles, backpacks full of equipment, and a really gorgeous art style. Take a look:

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