While felis catus is the official spirit animal of RPS, and the endless bear its deity, there is always a soft spot* for the badger. There has been a recent groundswell (pun!) of support that can’t be ignored. That’s all because of Shelter, Might & Delight’s mightily delightful game that somehow transposes all those icky human feelings of family and love, as well as general concerns about feeding and care, into a game about badger survival. It’s out now, and there’s a launch trailer below.
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Posts Tagged ‘Might And Delight’
By Craig Pearson on August 29th, 2013.
By John Walker on August 20th, 2013.
We’ve got the world’s first review of Shelter, the compellingly gorgeous and overwhelming badger simulation. By a kitten. It’s below.
By Cara Ellison on July 26th, 2013.
I am always counting my cubs. Ever since we left the sett, I have been looking behind me and counting my cubs. One, two, three, four… and a sudden panic that I have lost one, until he bounds up from whatever turnip he was investigating to join us. A sudden flash of anger happens in me. ‘You had me so worried,’ I want to say to him. ‘Never stray from us again. You never know what might happen.’ And then I worry that when I was young, I might have made my mother feel this way, and I feel ashamed because at the time I didn’t care.
By Nathan Grayson on July 3rd, 2013.
I kind of wish that all games were Shelter. Instead of starring bald space marines toting guns the size of mountain lions, they should exclusively be about mother badgers dutifully marching their squalling, squeaking babies to a new home. Not-lucrative-enough-anymore 18-34-year-old straight male demographic be damned, that’s the next generation of our medium. Not convinced? Then burrow beneath the break for a video of two Might and Delight devs discussing and showing off the game. Sadly, they never really badger one another, or else my headline would’ve been a lot better.
By Craig Pearson on May 23rd, 2013.
Humans react differently to animal violence. I imagine I’ve seen about 200 on-screen deaths over the past few days, but at no point did I feel bad or empathise with the opposition. But every second of the Shelter’s trailer, where a mother badger must protect her tiny cubs, was like a force choke right in the feels. That hurts all over, let me tell you. I’m not even sure I’ll be able to play it given what it did to my heart rate. The horrible sense of death, of Mother Nature’s cruel indifference, the looming awfulness of it all. It’s is right here in a stealth game about badgers. Developers Might and Delight better be offering hugs in the comment section below.
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By Adam Smith on April 15th, 2013.
Sometimes, when Countryfile is on the telly and I’m lamenting the concrete meadows to which I am bound, I think of the wolves that once roamed Albion’s forests and I weep. None of that’s true, of course – I’m too busy watching Bogart-wrinkled noir to let Countryfile invade my screen. I do miss Wolf though. Not enough games show an interest in animal behaviour, and the reds and greens of nature. Three cheers for Shelter, then, which casts the player as a badger with a family to care for: “As the mother of a litter of cubs you are forced out from familiar and safe surroundings to find new shelter in a beautiful, but dangerous world. The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty.” Trailer in the den, below..
By Nathan Grayson on December 5th, 2012.
Notoriously gorgeous platformer Pid heralds from a developer called Might and Delight, and that seems about right. (Disclaimer: that rhyme was completely abysmal, and I am highly ashamed of it. Naturally, I’ve taken my own life in penance.) Sure, it wields a flower bouquet of colorful charm in one hand, but the other’s made of pure iron and prone to crushing dreams. The gravity-warping hop-a-thon’s even drawn comparisons to the likes of Super Meat Boy in terms of sheer difficulty – albeit sans the latter’s wonderfully tight controls. Might and Delight, though, hasn’t turned a deaf ear to complaints. Instead, it’s released a free easy mode that overhauls the whole game. That’s quite an apology.
By John Walker on November 1st, 2012.
I completely forgot about Might And Delight’s Pid. Last December I saw the first trailer, and my thoughts turned to goshes. Time then went past at a quite inconsiderate rate, and it’s out today. Crikey. And oddly enough, it’s still looking incredibly lovely. I’m going to get my hands on it straight away.
By John Walker on December 6th, 2011.
I think you might be too, if you watch the trailer below. Pid‘s a forthcoming platform game that seems to borrow from everything ever, in a really rather impressive way. Anti-gravity beams, homing missiles, backpacks full of equipment, and a really gorgeous art style. Take a look: