Posts Tagged ‘Might & Magic Heroes VI’

Might And Magic Heroes VI Crashes And Burns, Ubi Fixing

By Nathan Grayson on May 4th, 2013.

Oh gosh, delivering bad news is always so difficult. I never know how to soften the blow. Good news first? No, no, that never works. Oh, I know: everything that’s ever mattered to you will be gone one day and also Might and Magic Heroes VI has been nigh-unplayable for more than 24 hours. Phew, much better. The rather disturbingly lengthy period of downtime (especially given that the base game’s been out for ages) seems to have kicked off around the recent release of the turn-based strategy’s new Shades of Darkness expansion. Players have been reporting mountains of issues ever since.

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Fifty Shades Of Darkness: Might & Magic Heroes VI

By Adam Smith on February 21st, 2013.

Shades of Darkness is a standalone expansion for Heroes of Might & Magic: Heroes VI, originally due at the end of this month but recently delayed until May 3, by which point you’ll have completely forgotten about all of the delicious lore contained in the development diary below. It’s extraordinary stuff and quite possibly the most dramatic video of its type in existence. If the repeated use of an angry minotaur’s axe-blows as a sort of punctuation doesn’t get your blood pumping then the earnest enunciation of the finer points of Dark Elf history surely will: “The Mother of Trees, Brythigga, sacred to the elves and home of the royal dwelling was treacherously burned to the ground.”

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UDon’tPlay: UbiDRM Servers Wobble During Steam Sale

By Alec Meer on July 16th, 2012.

Biff! Right in the servers

The good thing about always online DRM is, well, nothing. The problem with always online DRM is, well, everything. Perhaps the silver lining to the cloud that is Ubisoft’s UPlay system – the infrastructure for its DRM, DLC and other faintly sinister words which begin with D – being offline for a large chunk of the weekend is that it might cause important people to worry, no matter what their paranoid personal philosophy of IP protection might be, that singleplayer games having a total dependency on remote servers is inescapably flawed in a practical sense.
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Legitimate Ubisoft Games Won’t Work Tues

By John Walker on February 2nd, 2012.

Some forthcoming Ubi DRM.

With Ubisoft’s recent announcement that Rayman: Origin’s splendid arrival on PC will have the barest DRM for the download version (a single activation – a pointless waste of everyone’s time still, of course) and the retail version having none at all (although Ubi have yet to get back to me over whether it will work without the disc in the drive), it makes you wonder if the company is beginning to see the light. With other recent games having only required a single activation, there does seem to be a movement away from their moronic ‘always on’ system. A system that’s proving its idiocy next week, when Ubisoft take their servers down for an indefinite period, meaning any games using it will cease working.

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Byte vs Brick: Week Ending Oct 15

By Alec Meer on October 17th, 2011.

Lists! Two of ‘em, in fact. But what do these lists do? They compare the top-ten selling PC games of last week on Steam with the top-ten selling PC games of last week at UK retail. What could we learn from them? Nothing, probably. Apart from which game companies became slightly richer over the last few days. Well done, those companies.
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Close To HOMM: Might & Magic Heroes VI

By Adam Smith on September 29th, 2011.

Is it odd that I'm delighted when I see armies standing on grids?
The highly anticipated (by me) Might and Magic Heroes VI is out October 11th and, look here, a new trailer has emerged. I was hoping it’d show some detail about the blood and tears reputation system, which might shake up the turn-based gathering and killing, but instead it’s mostly earnest humanoids spouting gubbins like: “You have served your emperor and your dragon.” I’m going to refer to it as HOMM VI, in keeping with tradition, since the new topsy-turvy title shortens to MAMH. HOMM is a happy if somewhat placid noise, resplendently conjuring mountaintop monasteries and lotus-drenched pools by which archers train in the midday sun. MAMH is how certain northern tribes refer to their mothers. Watch this and decide which is more fitting.

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Might & Magic Heroes VI Unearths A Demo

By Jim Rossignol on August 22nd, 2011.

Monsters can be heroes, only not in this game.
Ah yes, that nagging feeling at the base of my skull was there for a reason: there was a demo of Might & Magic Heroes VI released this weekend. A portly 4.24gb download (some 22,000 Peggles, if my maths be remembered correctly) contains three campaign maps from the full game, and therefore a decent chunk of game time.

Why not have a read of Alec’s preview of the full game here, and then carefully make a list of how his opinion differs from yours? That would be a strange thing to do. The game is out on October 13th.

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Might & Magic Double-Whammy

By John Walker on August 16th, 2011.

I wish I knew what they were all looking at.

Here’s a Might & Magic two-news-stories-for-one for you. Below we have the latest trailer for Might IV Heroes Of & Magic or whatever it’s called this time. But then there’s a surprise – the formerly console-only Might and Magic: Clash of Heroes is now making its way to PC next month. There are details about that below as well.

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Bountiful: Might & Magic Heroes VI Preview

By Alec Meer on August 8th, 2011.

The series formerly known as Heroes of Might & Magic returns, with a confusingly rearranged name, to a post-King’s Bounty landscape. Without access to publishers’ long and tedious spreadsheets, I of course couldn’t begin to guess whether 1C’s good-natured, wilfully silly turn-based strategy/semi-roleplaying game presents any kind of financial threat to HoMM. KB’s certainly made hay during HoMM’s six-year absence, however. Now daddy’s coming back for his crown – but what has he learned? I’ve been tinkering with some preview code to find out.
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Might & Magic 25th Anniversary Trailer, Beta

By Jim Rossignol on June 29th, 2011.


QUESTION: Steam claims you can “play the beta now” but it LIES. Is it US only or something?

The Might & Magic series is twenty-five years old. That is a fact that makes me as Old As Time. To celebrate the series’ agedness Ubisoft (for they own the name these days) have put out a trailer, which you can see below. There’s also word that the Might & Magic Heroes 6 beta kicks off this week. It doesn’t look like you can still get a beta key, but that might change. Ooh, I’ll poke Ubi and see if we can get some.
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Might & Magic: Heroes VI Coming This June

By Quintin Smith on March 21st, 2011.

If I was these guys I would totally call my hero BONE'R

The release date of Might & Magic: Heroes VI (much like Total War: Shogun 2, the publisher has decided on a titular reversal) has been confirmed as June 21st. Why be excited about Heroes VI? Good question. The answer is that the arrival of the King’s Bounty series would appear to have woken up the Heroes developers like a hot fork to the unmentionables. You can see some of this yourself in the videos below, but 50% of the game’s units will be new to the series, it’ll have a greater emphasis on RPG elements, there’ll be four unique classes for your heroes to evolve into, it’ll have bosses and unique levels (the game’s most blatant nod to King’s Bounty), the art’s looking sumptuous and more. Come have a look.
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