Posts Tagged ‘Might & Magic X: Legacy’

Wot I Think – Might & Magic X: Legacy

By Alec Meer on January 29th, 2014.

Might & Magic X, released last week, is a resurrection of the ancient first-person roleplaying series. It’s not to be confused with strategy-RPG sister series Heroes of Might & Magic, or Crusaders of Might and Magic, or Warriors of Might and Magic, or Legends of Might and Magic, or Dark Messiah of Might & Magic, or Might & Magic: Clash Of Heroes. Despite the scary number ten suffix and an unhelpful patina of dull lore, you can go in cold on this one, no prior experience of the series required. That was the case for me, and indeed I’ve consciously avoided tracking what this does or doesn’t do compared to the series’ past and its rivals in favour of having my own, unadorned reaction to it. Said reaction is below.
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All Uplay-Enabled Ubisoft Games Blocked On BT Infinity

By Alec Meer on January 24th, 2014.

Update: this was resolved a day later, after four days of the block. Ubisoft told me Monday that ““We looked into this with BT Infinity and were able to solve the problem. BT Infinity customers should now be able to connect to Ubisoft’s games and services as usual.”

If you were wondering why there’s been no Wot I Thinkery of the recently-released Might & Magic X: Legacy on this here website, it’s because Games For Windows Live’s heir apparent Uplay, Ubisoft’s proprietary download store, DRM and online infrastructure, has been preventing me from logging in and playing the game. I am not alone in this – it appears anyone using major UK ISP BT Infinity to provide their broadband is blocked from accessing Uplay, and even many Ubisoft websites. This means any game which requires Uplay (including a raft of recent Assassin’s Creeds, Far Cries, Tom Clancies and more) can’t be played. Some of those affected have enjoyed the makeshift mercy of Uplay’s offline mode; I and many others have not.

Trawling through grumble-filled support forums reveals that Ubisoft have blamed BT (though subsequently deleted the tweet in which they did so), BT have blamed Ubisoft, no-one really knows what’s going on and a fix could be any amount of time in arriving.
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Xtra, Xtra! Might & Magic X Out On XXIII/I/MMXIV

By Alec Meer on December 21st, 2013.

January: too cold, too dark, too long, to purposeless, altogether too Janny. How shall we light our darkest hour? Videogames, of course. One of the wee blighters that shall attempt to warm our chilled cockles in the earliest days of 2014 is Might & Magic X: Legacy, which resumes the first-person RPG series after an 11 year snooze. After a period of ‘open development‘, it goes to full release on the 23rd.
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Apparently We’ve Got The Might & Magic X Trailer First

By John Walker on August 16th, 2013.


UPDATE: Helps if you set the trailer live, eh John?

Seemingly exclusive to Rock, Paper, Shotgun, there’s a new trailer of Might & Magic X: Legacy game footage below. The classic series returns after an eleven year hiatus, and the first act of it will be available to early-buyers on Monday. Yes, Monday! Blimey, that snuck up from nowhere.

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What Does Might & Magic X’s “Open Dev” Mean?

By Jim Rossignol on June 7th, 2013.


Limbic Entertainment, who are building the handsome new Might & Magic game for Ubisoft, have just announced the start of “Open Dev” for the game. But what does this cryptic phrase mean? Which part of the current community-infused, early-access, crowdy gaming zeitgeist are they actually riffing off here? Well, it’s… different. They are allowing us to vote on various aspects of how they develop the game overall. For example, right now you can vote on how a dungeon gets made. The explain: “This week we’ll start with the general concept. The vote will be open until next Tuesday. After you have decided for one general concept, we will go into detail. So stay tuned for the dungeon fine tuning!”

Weird. Is it a gimmick? Time will tell, I suppose. They’ve detailed all this a bit more in a video, which you can see below.
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