Posts Tagged ‘Mighty No. 9’

Rockman, Paperman, Shotgunman: Mighty No 9 Beta

By Adam Smith on September 1st, 2014.

Mighty No. 9 is Mega Man and Mega Man is Rockman. I don’t know if it’s better to be mighty or to be mega, but I do know that when it comes to platformers, it’s generally better to be Shotgunman than Rockman. It’s hard to jump if you’re a geological anomaly and there tend to be plenty of things to kill between the platforms and the spikes. Kickstarter success Mighty No. 9 is the creation of Comcept, with input from Mega Man co-designer Keiji Inafune. We’ve seen plenty of progress shots and videos since the crowd funded the game, and there should be a great deal of footage to come now that the backer beta has been released to high tier ($80+) supporters. An official video shows some of the new content.

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Mega Bucks: Extra Crowdfunding For A Mightier No. 9

By Adam Smith on July 7th, 2014.

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

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We Can Rebuild Him: Mighty No. 9 Looking Mighty Fine

By Nathan Grayson on July 1st, 2014.

Somewhat shamefully, I was always too weak for real Mega Man growing up. I knew all the principle players – Mega Man/Rock Man, Roll, Rush, King Crimson, Procol Harum, pre-Phil-Collins Genesis – but my hopping fell flat, my bopping landed with a wet thud. I’m actually rather happy about Mighty No. 9‘s existence, then, as it gives me a second chance at that most quintessential of gaming experiences, only I’m not a tiny frightened child anymore. I’m a big frightened child! Sometimes people even ask me to pay loans.

There’s a new trailer showing off Mighty No. 9′s development progress below, and the Kickstarter mega-success is definitely showing its roots. In (I think) a good way.

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Maybe You Should Watch This Mighty No. 9 Progress Trailer

By Graham Smith on May 30th, 2014.

Hey it's MegaM-- Sorry I mean Astro B-- Sorry I mean Mighty No. 9.

Every game series you never played will return to taunt you. I have no experience of Keiji Inafune’s Mega Man, but its Kickstarter-funded spiritual successor Mighty No. 9 is too big, and too full of heroically upbeat platforming music, to ignore. There’s a trailer below showing the project’s healthy development progress.

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Jings! Mighty No. 9 Is More Than Kickstarted

By Craig Pearson on September 16th, 2013.


Just like that time when I was a bairn and predicted the internet by placing our house phone on top of my Etch-A-Sketch (the Etch-A-Sketch had a scribble of a cat on it), I also predicted that Mighty No. 9 would easily achieve its Kickstarter goal. The side-scrolling action platform from Keiji Inafune, the creator of Mega Man, launched a hunt for crowd-funds just over two weeks ago, so I thought it would be a good opportunity to see how my prediction skills were doing. Wowsers. It currently sits at $2,173,615* of the $900,000 goal, and I’m now two for two prediction-wise. Now where’s my TV deal?

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Mega Man Creator Returns With Mighty No. 9

By Craig Pearson on September 2nd, 2013.


I feel like Keiji Inafune is winking at us all. The Mega Man creator has turned to Kickstarter to fund a new PC game, a “classic Japanese side-scrolling action” game called Mighty No. 9 that’s not Mega Man, *wink*. According to the pitch: “You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!”
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