Posts Tagged ‘Mighty No. 9’

Mighty No 9 Legends: Comcept Crowdfunding Red Ash

With Mighty No. 9 almost out (it’s due in September), developers Comcept have turned to Kickstarter again to crowdfund another Mega Man ‘em up. This time, they’re thinking along the lines of open-world action-RPG Mega Man Legends.

They’re rounded up a few Mega Man Legends folks and launched a Kickstarter seeking $800,000 (£515k) to make Red Ash [official site]. The pitch is pretty barebones, with only art and ideas to show for it, but Red Ash is already drawing big bucks in pledges. Curiously, a second Kickstarter is running for an anime studio to make a movie set in the same world.

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Retronaut: Another Mighty No. 9 Gameplay Trailer

Keiji Inafune’s decision to create Mighty No. 9 [official site], presumably by chanting “Mega Man” into an old mirror until it was called into existence like some sort of eternal Gilgamesh, suggests the kind of industry power I too hope to one day yield. “What year is this?” I’d bellow to my staff. “It’s 2015, Ma’am,” they squeak and shudder. Then, as if planned ahead of time, I’d point knowingly at the Blossom fan club newsletter I’ve been writing on my IBM and remind them it’s 1994 and it has been for over 20 years.

This is the sort of dedication to retro I expect went into Mighty No. 9.

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Release Date Man: Mighty No. 9 Due In September

Jump, man!

Being fairly clueless about console platformers for most of my life, I had been awfully surprised to discover Capcom made a long series of So Solid Crew platformers. (That’s a joke about PC isolationism and early noughties English pop culture. You don’t get gags that rich every day.) After Mega Man co-creator Keiji Inafune left Capcom, he, well, decided to make more Mega Man, crowdfunding Mega Man ‘em up Mighty No. 9 [official site] to the tune of almost $4 million.

Now it has a release date, though a bit later than its once-planned spring launch: September 15th.

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Rockman, Paperman, Shotgunman: Mighty No 9 Beta

Mighty No. 9 is Mega Man and Mega Man is Rockman. I don’t know if it’s better to be mighty or to be mega, but I do know that when it comes to platformers, it’s generally better to be Shotgunman than Rockman. It’s hard to jump if you’re a geological anomaly and there tend to be plenty of things to kill between the platforms and the spikes. Kickstarter success Mighty No. 9 is the creation of Comcept, with input from Mega Man co-designer Keiji Inafune. We’ve seen plenty of progress shots and videos since the crowd funded the game, and there should be a great deal of footage to come now that the backer beta has been released to high tier ($80+) supporters. An official video shows some of the new content.

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Mega Bucks: Extra Crowdfunding For A Mightier No. 9

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

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We Can Rebuild Him: Mighty No. 9 Looking Mighty Fine

Somewhat shamefully, I was always too weak for real Mega Man growing up. I knew all the principle players – Mega Man/Rock Man, Roll, Rush, King Crimson, Procol Harum, pre-Phil-Collins Genesis – but my hopping fell flat, my bopping landed with a wet thud. I’m actually rather happy about Mighty No. 9‘s existence, then, as it gives me a second chance at that most quintessential of gaming experiences, only I’m not a tiny frightened child anymore. I’m a big frightened child! Sometimes people even ask me to pay loans.

There’s a new trailer showing off Mighty No. 9’s development progress below, and the Kickstarter mega-success is definitely showing its roots. In (I think) a good way.

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Maybe You Should Watch This Mighty No. 9 Progress Trailer

Hey it's MegaM-- Sorry I mean Astro B-- Sorry I mean Mighty No. 9.

Every game series you never played will return to taunt you. I have no experience of Keiji Inafune’s Mega Man, but its Kickstarter-funded spiritual successor Mighty No. 9 is too big, and too full of heroically upbeat platforming music, to ignore. There’s a trailer below showing the project’s healthy development progress.

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Jings! Mighty No. 9 Is More Than Kickstarted


Just like that time when I was a bairn and predicted the internet by placing our house phone on top of my Etch-A-Sketch (the Etch-A-Sketch had a scribble of a cat on it), I also predicted that Mighty No. 9 would easily achieve its Kickstarter goal. The side-scrolling action platform from Keiji Inafune, the creator of Mega Man, launched a hunt for crowd-funds just over two weeks ago, so I thought it would be a good opportunity to see how my prediction skills were doing. Wowsers. It currently sits at $2,173,615* of the $900,000 goal, and I’m now two for two prediction-wise. Now where’s my TV deal?

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Mega Man Creator Returns With Mighty No. 9


I feel like Keiji Inafune is winking at us all. The Mega Man creator has turned to Kickstarter to fund a new PC game, a “classic Japanese side-scrolling action” game called Mighty No. 9 that’s not Mega Man, *wink*. According to the pitch: “You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!”
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