Posts Tagged ‘Mike Bithell Games’

Breaking The Silence: Volume Releases August 18th

I like Thomas Was Alone, Mike Bithell’s melancholy tale of identity and shapely destiny, but I wasn’t particularly surprised by the backlash. I’m referring, of course, to this quote from Bithell himself.

I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around! I didn’t realise it would get the attention it did, which is lovely. But odd.

That’s from an interview back in 2013 about Thomas and Bithell’s follow-up Volume [official site]. The trailer below confirms that Volume, a stealthy sci-fi interpretation of the Robin Hood legend, will be released on August 18th.

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The Last Of Icarus: Thomas Was Alone Free Expansion

When I last spoke to Mike Bithell, we were in the café at the National Media Museum in Bradford. He had just delivered a talk about his upcoming Virtual Robin Hood game, Volume, but we found time to discuss Thomas Was Alone as well. Bithell said – and I agree – “I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around!” Presumably, the previously Playstation-only prequel episode, now available on Windows and Mac (Linux build soon), elevates plot over platforming. A cursory examination reveals a possible interpretation of the Icarus myth, with an AI in place of daddy Daedalus and a jetpack in place of waxy wings.

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First Look: Volume

Mike Bithell, creator of Thomas Was Alone, knows a lot about Robin Hood. As we sit in a Starbucks five thousand miles from either of our homes, his tank-like laptop greedily drinking electricity from the coffee store’s wall, I find myself scribbling notes not about his upcoming stealth puzzler Volume, but about how it wasn’t until King Henry VIII took a shine to the story that the behooded thiefster became a noble character. In fact, the whole myth was an excuse to see a few fights during the May Games festivities. He didn’t even give to the poor until the 17th century! “So when are you making a Robin Hood game?” I ask him. “This is it,” says Bithell, waving at the screen.

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