Posts Tagged ‘Mike Laidlaw’

BioWare On Dragon Age’s Combat, Exploration, Choices

By Nathan Grayson on September 11th, 2013.

BioWare’s finally taken the wraps off Dragon Age: Inquisition, and hey, it looks like it might actually be worth getting excited over. Far from the chaffingly cramped confines of Dragon Age II’s Kirkwall, Inquisition seems rife for roaming – a land that will whet your appetite for exploration and then stuff your intestines with intrigue until you have no choice but to physically ingest a Call of Duty game to correct the balance. Also, combat looks interesting again! There is tactical view. And rolling. Somewhat astonished, I sat down with lead designer Mike Laidlaw to discuss the resurgent role-player’s newfound confidence in tactical combat, wide-open exploration, and choices that actually bar players from a significant portion of the game.

Read the rest of this entry »

, , , , .

104 Comments »

Dragon Age Interview Plus Magic Book’em, Danno.

By Kieron Gillen on May 11th, 2009.

Ooh, I do like sex.

What interesting timing. A few weeks ago I talked to Dragon Age’s designer Mike Laidlaw at a press event. It has just gone up on Eurogamer. Of course, this ties in to the uproar around the recent violence trailer. I found myself eye-brow raising a little in the PR-line which Bioware seem to be following with this too, but when pressed Mike defended the mature direction as more than just trailers…

“I’m not sure the level of maturity is the difference – but the depth, the experience itself. Does it all hang together on a single theme? Because I think our greatest failing could be it’s just a standard oh-look-a-unicorn fantasy… also, this guy’s head just popped off. For it to feel tacked on, and not part of the experience.”

More here. Of course, there’s also the sarcastic response inspired by Psychopomp’s comment thread post…
Read the rest of this entry »

, , .

55 Comments »