A thing that always irked me is the “No love for XXXXXX XXXXX?” comments on articles. I write a thing, look at the comments for people to point out how handsome I am (and my many, many flubs), but what do I see? Someone arrogantly proposing to understand my emotional framework. Ooh, it hurts me feelings it does. So I’m going to propose a new way of doing it. Instead of viciously prodding at a hole in my knowledge and demanding emotional resonance, you should instead write: “That is a game that reminds me of XXXXXXX XXXXXXX, and I’d love you all to know about it.” And I will respond with a fist-bump. And, yes, I did discover Enemy Starfighter in such a comment. Oh alright. Do what you want, but take a look at the latest videos of the Mike Tipul’s fabulous looking space combat game, because I imagine there’s love in your heart for it.
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Posts Tagged ‘Mike Tipul’
By Craig Pearson on October 22nd, 2013.
By Nathan Grayson on December 14th, 2012.
Someday, I would like to meet a friendly starfighter. We’d go on adventures together, support each other through tough times, and buy each other presents occasionally - just because. Without a doubt, he’d be the friendliest starfighter in all the land. But today is not that day. No, right now, we’re dealing with Enemy Starfighter, and this one’s quite a menacing, conniving fellow indeed. Planning’s the name of the game – or it would be, if it wasn’t Enemy Starfighter – and a randomized single-player campaign with loot and harsh death conditions adds roguelike flair to the proceedings. See it in action after the break.