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Posts Tagged ‘Minecraft’

Seeing Redstone: Mojang Details Minecraft’s 1.5 Update

By Nathan Grayson on November 27th, 2012.

BUSINESS.

While we slept off traditionally fatal turkey venoms or, you know, did non-festive things, Mojang took over Disneyland this weekend. No, no, Notch and co didn’t buy Disney (yet; that won’t happen for another couple years, at least), but they did host MineCon at Disneyland Paris. And though I imagine there was plenty of magic and childlike wonderment involved, they did – at certain points throughout the show – put on their business Mickey Mouse hats. Shockingly, Minecraft got the bulk of the attention during those rare instances, and 1.5 – now dubbed The Redstone Update – was the main attraction.

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Minecraft Has Now Outsold The Sims 2: Pets

By Alec Meer on November 12th, 2012.

What a ghastly state of affairs!

I had a choice of headlines for this – perhaps that Minecraft has become the ninth best-selling PC game of all time, that it has now shifted over 8 million paid copies in total or that Notch heralded that last with the cryptic phrase 69I960EHE0A4A0IVG0EHE02500R4R0G1T30PLJ00V6V0EHE0V1U01V10U5U0VGV0V4R. But I think you’ll agree, Minecraft outselling The Sims 2: Pets is the news we’re really here for.
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What I Write About When I Write About Games

By Adam Smith on October 26th, 2012.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Games Aren’t Best When Things Go Wrong

By John Walker on October 24th, 2012.

Botinacula, since you asked.

Yesterday Jim wrote a superb piece arguing that games are best when everything is going wrong. That the measure of a game’s potential for generating anecdotes, and its depth of connection to the player, is based in the amount of peril it’s able to generate. Citing games like Day Z, FTL and XCOM, Jim’s argument made one small mistake: it was all wrong. Games aren’t best when they’re stressing you out, piling on the pressure, raising your anxiety levels to breaking point! Games are best when they embrace you into their wonderful worlds, telling you great stories, and letting you get away from the incessant worries of real life.

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Minecryft: The Official Far Cry 3 Mod For Minecraft

By Craig Pearson on October 17th, 2012.

Now you are the Creeper
Block by block, like an insidious cubist curse, Minecraft is taking over the gaming world. World of Warcraft was the most recent game to suffer assimilation, in a frightening 1-1 recreation. Usually this sort of labour of love is made by the fans, but Ubisoft are cutting out the post-launch months of people on forums suggesting that someone does it. They’ve hired Far Cry 3 Minecraft modder Michael Lambert to build it for them, creating a free map and texture pack that will be out before the game it’s based on.
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Madness: Entire World Of Warcraft Recreated In Minecraft

By Nathan Grayson on October 9th, 2012.

Lack of perfect one-to-one-ness can be chalked up almost entirely to my terrible Photoshopping abilities.

This is basically staggering. Have you ever considered building a ship in a bottle? Well, this is sort of like that – except someone essentially decided to build a bottle around a full-sized war galleon. In short, this is all of  World of Warcraft‘s Azeroth (read: no Outland, Northrend, or Pandaria… yet) recreated to 1:1 scale in another slightly popular game that prominently features “craft” in its title. Apparently, that herculean construction effort necessitated 68 billion blocks. And yet, one person managed it all by their lonesome. But how?

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National Geo Graphics: Minecraft’s Biomes O’ Plenty Mod

By Nathan Grayson on September 26th, 2012.

All that's missing are the tiny, box-shaped tumble weeds.

If I’m being honest, my favorite part of Minecraft isn’t the mining or the crafting or the building or the rampant chicken-punching. Instead, my truest joy is simply wandering around an ever-expanding world, taking in the often awe-inspiring sights and sounds of blocky nature. One day, I will venture to New Zealand and go on a trek for the ages. Until then, I have Minecraft. But after a while, even those procedurally generated delights start to lose their luster. Enter the brand new “Biomes O’ Plenty” mod. It adds just about every geographic configuration you could possibly imagine – short of outer space and the inside of David Bowie’s mind. Details after the break.

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A People’s History Of The FPS, Part 3: The Postmod

By Robert Yang on September 21st, 2012.


“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of non-industry involvement in the first person genre. This is part three. [Part one. Part two.]
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Future Talk: Notch On Steam, Windows 8, What’s Next

By Nathan Grayson on September 15th, 2012.

Yesterday, we ran the first part of my chat with Minecraft creator and needer-of-no-introductions Notch, wherein we largely talked about life after Minecraft and what he’s been up to recently. But there’s more to this world than Minecraft (at least, until we discover our entire world is actually a block-by-block Minecraft reconstruction of the real world), so today, we’re forging ahead into the future. And also the present, but the other thing sounds cooler. So read on to see Notch discuss copycatting in games, his ideas for non-games ala Proteus, a virtual reality version of Minecraft, Steam, Windows 8, and heaps more.

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Beyond Minecraft: Notch On Fame, Pressure, Sequels

By Nathan Grayson on September 14th, 2012.

Notch is Minecraft. Minecraft is Notch. A year ago, those statements might have been true to some extent, but not anymore. The man behind the most pervasive invention since the wheel (which he achieved by simply putting the corners back onto the wheel) hung up his pick axe late last year. That does not mean, however, that he’s escaped from the shadow of the monolith he created. Notch and his creation are still synonymous, for better or worse. And so, during PAX, I spoke with the quick-to-smile yet surprisingly introverted developer about the pressures of overnight fame, having people hang on (and quote) your every word, the current status of 0x10c, and tons more.

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Behold Minecraft’s Secret Mob, The Skull-Popping Wither

By Jim Rossignol on August 24th, 2012.

Whither wither?
Well, I suppose it’s not really secret anymore, since today we learn via Mr Hogarty, who is some kind of Minecraft community sentinel these days, that the current version of Minecraft contains a new super-tough mob, the Wither. It seems that the thread-headed aberration, which is super tough and fires bolts which can destroy blocks and “wither” you, is locked up in the code pending a forthcoming version of the game. Needless to say, enterprising Minecraftians have figured out how to spawn it in the game, so you can see it below. The video also summarises a bunch of other stuff from forthcoming Minecraft features like, uh, potplants.
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