Posts Tagged ‘Minecraft’

Sad News: VG247 Editor Won’t Be Eating His Trousers

By Alec Meer on February 5th, 2013.

Denied :(

How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means).
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Mavis Minecraft Teaches Coding – Part 4

By RPS on January 28th, 2013.

Duncan Geere is going to be taking class this morning, students. If you missed any notes for this lesson, you can find them here. Please open you Minecrafts to page 57.

Welcome to the fourth, and final, coding tutorial for ComputerCraft! If you’ve been following the series, you’ll now know how to navigate the operating system, save and load programs, use monitors, use disk drives, and send turtles scurrying around to do your bidding.

What’s left? Well, I’ll wrap up a few loose ends by introducing you to some nifty coding shortcuts called functions, tell you how to wirelessly communicate between computers using rednet modems, and explain how bundled cables work so you can make complex creations.

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Mavis Minecraft Teaches Coding – Part 3

By RPS on January 21st, 2013.

The man with wires in his brain, Duncan Geere, is here with the third part of our guide for learning programming with Minecraft. You can catch up with the whole series here.

Welcome to part three of the RPS guide to learning how to code in Minecraft. If you’ve been following the tutorials so far, you should have a decent grasp of the basics of coding – how to put programs together and what several different commands do.

This week, we’re going to introduce something new to get your head around. The turtle. Turtles are autonomous moving computers with an inventory, basically the Minecraft equivalent of a robot helper. With their help, we’ll be automating some of the duller functions of the game – chopping down trees and mining a dropshaft.

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Mavis Minecraft Teaches Coding – Part 2

By RPS on January 16th, 2013.

Duncan Geere returns with the second part of his guide to coding in Minecraft (first part here).

Welcome back! When I left you last week, you’d built a computer, explored the filesystem and written your first program. That was easy, so it’s time to climb the next rung on the difficulty ladder.

Today, we’re going to make a passworded door, an alarm that notifies you when intruders enter your base, and a digital clock for your base. Basically, you’ll be the most punctual hermit on the block.

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Minecraft Basketball Is A Slam Dunk

By Craig Pearson on January 16th, 2013.

He's going for a Chaos dunk!
People amaze me. I look at Minecraft and see a terrifying leafy, deserty, landy, watery blank slate. I’m as creative as a one year-old, and most of my acts destructive and sad. I am still rubbish at the damn game. I don’t have the brain to look at Minecraft and end up with a mod that adds a fully working basketball game to it. The people that made this are, to me, the Harlem Globetrotters of Minecraft. They’re spinning things on their fingers and wearing short shorts while chewing bubblegum. They probably majored at Globetrotter University in razzle dazzle Globetrotter calculus. I am jealous.
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The Walls Are Melting! Minecraft Animated Textures

By Craig Pearson on January 14th, 2013.

Trippy
The secretive world of Minecraft snapshots, the semi-official weekly updates that Mojang puts out to test the updates, delivered a doozy of an update last week. It supports animated textures. The theory goes that people will use the textures to animate small blocks. So you could have fizzing fire crawling along a Redstone circuit, or maybe a you could use it to animate a powered circuit, like the frightening magic picture above. Cool, huh? Of course, some people have to take it too far.
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Mavis Minecraft Teaches Coding – Part 1

By RPS on January 7th, 2013.

Actually this isn’t written by someone called Mavis, but instead by RPS chum and former Wired staffer Duncan Geere, who you may remember from his Sim City 2000 retrospective. In this first of four parts, he takes you through the ropes of basic coding via the modern marvel that is Minecraft. Everything’s done in game, and it all begins by punching a tree. Take it away, Duncan.
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Seeing Redstone: Mojang Details Minecraft’s 1.5 Update

By Nathan Grayson on November 27th, 2012.

BUSINESS.

While we slept off traditionally fatal turkey venoms or, you know, did non-festive things, Mojang took over Disneyland this weekend. No, no, Notch and co didn’t buy Disney (yet; that won’t happen for another couple years, at least), but they did host MineCon at Disneyland Paris. And though I imagine there was plenty of magic and childlike wonderment involved, they did – at certain points throughout the show – put on their business Mickey Mouse hats. Shockingly, Minecraft got the bulk of the attention during those rare instances, and 1.5 – now dubbed The Redstone Update – was the main attraction.

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Minecraft Has Now Outsold The Sims 2: Pets

By Alec Meer on November 12th, 2012.

What a ghastly state of affairs!

I had a choice of headlines for this – perhaps that Minecraft has become the ninth best-selling PC game of all time, that it has now shifted over 8 million paid copies in total or that Notch heralded that last with the cryptic phrase 69I960EHE0A4A0IVG0EHE02500R4R0G1T30PLJ00V6V0EHE0V1U01V10U5U0VGV0V4R. But I think you’ll agree, Minecraft outselling The Sims 2: Pets is the news we’re really here for.
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What I Write About When I Write About Games

By Adam Smith on October 26th, 2012.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Games Aren’t Best When Things Go Wrong

By John Walker on October 24th, 2012.

Botinacula, since you asked.

Yesterday Jim wrote a superb piece arguing that games are best when everything is going wrong. That the measure of a game’s potential for generating anecdotes, and its depth of connection to the player, is based in the amount of peril it’s able to generate. Citing games like Day Z, FTL and XCOM, Jim’s argument made one small mistake: it was all wrong. Games aren’t best when they’re stressing you out, piling on the pressure, raising your anxiety levels to breaking point! Games are best when they embrace you into their wonderful worlds, telling you great stories, and letting you get away from the incessant worries of real life.

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Minecryft: The Official Far Cry 3 Mod For Minecraft

By Craig Pearson on October 17th, 2012.

Now you are the Creeper
Block by block, like an insidious cubist curse, Minecraft is taking over the gaming world. World of Warcraft was the most recent game to suffer assimilation, in a frightening 1-1 recreation. Usually this sort of labour of love is made by the fans, but Ubisoft are cutting out the post-launch months of people on forums suggesting that someone does it. They’ve hired Far Cry 3 Minecraft modder Michael Lambert to build it for them, creating a free map and texture pack that will be out before the game it’s based on.
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Madness: Entire World Of Warcraft Recreated In Minecraft

By Nathan Grayson on October 9th, 2012.

Lack of perfect one-to-one-ness can be chalked up almost entirely to my terrible Photoshopping abilities.

This is basically staggering. Have you ever considered building a ship in a bottle? Well, this is sort of like that – except someone essentially decided to build a bottle around a full-sized war galleon. In short, this is all of  World of Warcraft‘s Azeroth (read: no Outland, Northrend, or Pandaria… yet) recreated to 1:1 scale in another slightly popular game that prominently features “craft” in its title. Apparently, that herculean construction effort necessitated 68 billion blocks. And yet, one person managed it all by their lonesome. But how?

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