Posts Tagged ‘Minecraft’

A 105 Minute Documentary About Minecraft For No-Pennies

By Alec Meer on November 12th, 2013.

who's that guy?

Minecraft: The Story Of Mojang was a 2011 crowd-funded documentary about Minecraft, featuring interviews with a host of big-name developers: Tim Schafer, Todd Howard, Chris Hecker, Peter Molyneux and some Swedish guy in a hat. Although he doesn’t wear the hat much in this.

General sentiment I heard was that, despite high production values and a fine roster of talking heads, it was perhaps too fluffy to yield much in the way of true insight. So it’s probably best if one approaches it as celebration rather than investigation of Mojang’s ubiquitous block-building/smashing game. The good news is that there is no longer any need to spend money in order to watch it, for its 1hr44 entirety is now free, free, and thrice free on the YouTubes. I’ve embedded it below for you, for fear you might hurt your fingers if you tried to visit a different webpage.
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Reworldening: Minecraft’s 1.7 Update

By Craig Pearson on October 24th, 2013.

2b2t, the scariest server of them all
“Creepers are stirrin’, child.”
“Ah ain’t seeing nothing, Paw.”
“Hmm. That’s because you need to earn those eyes. You ain’t never turned around and took a face full of green. But you will. Look yonder, the hill with the hole. See?”
“Ah see.”
“That used to be a Creeper. And yer maw. She’ll be mighty upset to lose her fineries, but ahm not going out there to get them. Come, ah expect she’s respawned back at the camp. Let’s go, and if you see a chuck, give it a punch. We can have a fine supper. Try and earn them eyes, okay? Something big’s on the way.”

What’s coming is the Minecraft 1.7 update, aka the Update That Changed The World. Oh, and a restraining order from the Wild West Society to stop me from writing more awesome frontier Minecraft fiction. Meanies.
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Diamond Roads: The UK Remade In Minecraft

By Craig Pearson on September 24th, 2013.

Land's End!
I think I’m hovering over Nempnett Thrubwell, a village near Bath that I went on a road trip to after discovering there was a place called Nempnett Thrubwell. I know it’s there, because I’m on a Minecraft map that was created by the Ordnance Survey people, and if your job is to make maps then you probably know where all places are. But all I can really see are blocks. Lots and lots of blocks. That is until I start to pull my character into the air. The higher I go, the more sense I can make of the world they’ve made: a Minecraft map of Great Britain, built from their mapping data. It’s yours to download below.
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Minecraft Has Sold 12 Million Copies, Which Is A Lot

By John Walker on September 3rd, 2013.

How many copies of Minecraft have you bought? I think I’ve bought it a couple of times on PC, and definitely once on mobile. Although this 12 million is just PC sales, it seems. Despite being four years old, in just the last 24 hours it’s sold 13,947 copies. At full price (€19.95) that’s £236,880 in the last day! Even accounting for discounts, when you guess at Xbox and mobile sales, it puts total revenue somewhere near the £200,000,000 mark.

Meanwhile, Notch is flying helicopters into Jaguars because he likes the scraping sound, before blowing up a castle and climbing his caviar-and-fois-gras mountain. Cheers, Kotaku.

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No Oceans? Minecraft’s Rebuilt World Generator

By Craig Pearson on August 30th, 2013.

My favourite Minecraft world is utterly and irrevocably broken, anyway.
The problem I have with Minecraft’s biomes is the word “biome” (which means “climate zone”, btw). It’s too close to “Boom”, which means I end up singing “Biome, biome, biome, biome, I want you in my room!” whenever I read it. Mojang’s problems with the biomes, however, are a bit less childish: the rules used to create variety in Minecraft’s world generation means there’s often unrealistic placement of zones. Desert and snow bump up against each other, there are uncrossable oceans separating continents, and there’s not enough variety between chunks. Version 1.7 seeks to change those rules.
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Sky Nations Takes Minecraft For A Balloon Ride

By Craig Pearson on August 23rd, 2013.

Nice floater.

Minecraft has the ground covered, and Starmade does the whole “Minecraft in space” thing that was inevitable. But what about that bit in between? Where the ground isn’t quite the ground, but it’s definitely not space because there are no tweeting astronauts? That part of the world needs a game, if only to bridge the gap. That’s where Sky Nations floats along: in it people will live and die and laugh and love and play a block-based multiplayer game in the sky. And how do they stay up there? Airships.
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DekkoScan Takes Pics And Builds Minecraft Worlds

By Craig Pearson on July 10th, 2013.

staring eye
Yes, I am reporting on an iPhone app, but one that has interesting implications for the PC version of Minecraft, as well as science-fiction. While drifting through the Reddit rapids this morning, I happened upon DekkoScan and did a double-take. It’s a phone app that allows you to take pictures of objects and turn them into Minecraft maps, which seems like something that should already exist. It’s currently awaiting Apple’s approval (aren’t we all), but soon you’ll be able to photograph anything and cram them into Minecraft. Great! Now I have to worry about a wizard taking my photo and turning me into a hill in Minecraft. The horror of being hollowed out, chipped away, or reformed into a penis statue is creeping me out.
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Putt-Putt Make Big Sillies Of Themselves Suing Minecraft

By John Walker on July 10th, 2013.

In the latest example of a pencil manufacturer being sued for the doodles of a pencil purchaser, the complete buffoons at Putt-Putt are attempting to sue Minecraft for the creations of players in the game. In other news, duuuuuuuuuuhhhhhhhhh.

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Horse And Craft: Minecraft Goes Equestrian

By Alec Meer on June 26th, 2013.

Mojang's Little Brony

My Little Pickaxe, My Little Pickaxe,
What is crafting all about?
My Little Pickaxe, My Little Pickaxe
Crafting is magic!
I used to wonder what crafting could be.
Until Mojang added horses to Minecraft.

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GI Joe Danger: Hello Games’ Team Fortress 2 Crossover

By Alec Meer on June 19th, 2013.

Ollie some more!

Much like JLS, the cast of Team Fortress 2 will put their faces anywhere. Though unlike JLS, they’ve yet to put them on the front of a box of Johnnies.* This time they’re showing up in the long-awaited, far too long in happening PC versions of lovely Hello Games’ lovely Joe Danger games. Tiny cutesy Heavy on a motorbike! Aww! Hello claim they initially only put the TF2 characters in for fun, but I DON’T BELIEVE THEM ONE BIT.

Also there are Minecraft levels, and the option to make your own ones, just to double up on the whole PC gaming Zeitgeisty thing.
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A Minecraft Mod To Admeier: CivCraft

By Craig Pearson on May 20th, 2013.


There’s not a lot of structure to vanilla Minecraft’s multiplayer. You build, you admire, you take a giant isometric screenshot and admire some more, then you discover creative mode and TNT. Then you restart the server and promise to never do that again (unless you’re 2b2t, then you just keep on going). Then someone mentions mods, and you get lost looking for something to give the game scope. There’s nothing wrong with vanilla, but if you’re looking for a server that turns the world into a more interesting place to explore, and eventually claim bits of your own, take a look at the CivCraft server.
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Another Game Squeezes Into Minecraft: Quakecraft

By Craig Pearson on April 22nd, 2013.


I should do a series of gaming mashups, but I fear Minecraft would make up 90% of the content, with the occasional visitation from Garry’s Mod. And I am far too lazy for such a thing. So instead of looking for them, I’ll just amble through servers until something strikes me as worthy. And so I was ambling through the public space of Hypixel’s server, which is actually a collection of servers tied together by a lobby, when I spotted a sign saying Quakecraft. I left the impressive lobby area, which is worth visiting even if you don’t pass through to the other servers, and into the strange world of Minecraft deathmatch.
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Roll Up: Scrolls Public Beta On Sale Next Month

By Alec Meer on March 26th, 2013.

I can't see even one scroll there. I'm going to sue.

Mojang’s collectible digital card / turn-based strategy game Scrolls has been fairly quiet, publicly at least, since sort of winning, sort of losing their battle with Bethesda over the right to use a common English word. No longer, though – after an extended private alpha period, they’re going to put the beta on sale late next month. As with Minecraft, it’s a chance to pay less but receive an unfinished game – though it will of course receive all the updates right up to (and presumably beyond) full release.
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