Posts Tagged ‘Miner Wars 2081’

I Will Survive: Space Engineers Adds Survival Mode

By Craig Pearson on March 18th, 2014.

Come back! I need you to live!

I have seen things in Space Engineers, readers. Horrible, crotch-related things. I got so wrapped up in seeing those things that I didn’t actually notice if there was any sort of game in there. Now I’m fine with pure building and messing about being considered gaming, but if you absolutely insist on there being some drama then the newly released Survival mode might be for you. There are a number of toggles that you can set, as well as plenty of starting scenarios to launch from, but the basic gist is everything needs energy, and if you don’t have enough of it you’ll die. Better get engineering.
Read the rest of this entry »

, , .

3 Comments »

Hands On With Space Engineers

By Craig Pearson on October 25th, 2013.

I am a friendly ship.
There’s not a lot to do in Space Engineers, but this is the first Early Access game I’ve played in a while that works, and, well, isn’t completely broken. In fact, it’s given me a bit of hope: the content is light, and it has crashed a few times, but it doesn’t feel like a game being held together by good intentions and hope. It’s the kind of offering you might pay for. And it’s a surprisingly slick demonstration of building and destruction. In space.
Read the rest of this entry »

, , , .

44 Comments »

Miner Wars 2081 Source Code Made Available To Modders

By John Walker on March 21st, 2013.

The best sort of source code is available source code. So it’s splendid news to hear that the developers behind Miner Wars 2081, Keen Software House, have made the code for both the full game and the engine available for all purchasers of the game – although for modding only. So that’s all 360,000 lines of code for you to stare at in bewilderment. Or if you’re not me, to start fiddling with.

Read the rest of this entry »

, , , .

40 Comments »

Miner Wars Gets Release Date, Massive Beta Additions

By Nathan Grayson on November 2nd, 2012.

Why are mothership and daddyship fighting?

Yesterday, I said that no one’s really carried Descent’s excellent anti-grav combat forward into a modern game. Now, of course, what I meant to say was the not totally-wrong thing: that Miner Wars 2081 has not only paved over our simplistic notions of “up” and “down” with the fuuuuuture, but it’s also brought in some brilliant-looking features of its own. For instance, fully destructible environments, a persistent procedurally generated universe, and survival elements, among others. And now, finally, it’s adding another fairly key feature to its roster: existence. Next month, Miner Wars will be a real thing. You’ll be able to buy it and everything.

Read the rest of this entry »

, .

30 Comments »

Major: Miner Wars 2081 Enters Beta, 16-player Co-Op

By Jim Rossignol on September 26th, 2012.

I'm DESCENDING now.
UPDATE: co-op video below.

The Miner Wars team send word that their game has finally entered beta, and there’s a great big update for everyone who pre-ordered. They’re pretty pleased with the amount of content the space-miner/shooter now offers. They say: “We’ve currently packed in 31 missions, which is about 10-15 hours of straight game play, but could take you much longer considering the free-roaming / sandbox gameplay, in-game editor and multi-player!” That multiplayer includes the capacity to play deathmatch or co-op vs the missions up to sixteen players. (And I believe there’s some MMO aspect of the game planned for the distance future, too.)

I’ve put a video of the most recent gameplay trailer below. It’s come a long way from that asteroid-deforming tech demo!
Read the rest of this entry »

.

30 Comments »

Light Speed: Miner Wars 2081 Is All Sped Up

By Jim Rossignol on August 22nd, 2012.

Spaaaaace. Staaaation.
Look, basically, Mine Wars 2081 is one of those games that I am keeping an eye on, but never really seem to get around to focusing on for long enough to do a full preview. We’ll fix that before the sun goes cold, but in the meantime you can have a look at some of the stuff they are up to. For instance, you can build spacecraft, space stations and even asteroids that can then be imported into the game. This means players can build their own sectors of space for their pew-pew and mining activities. The MW2081 team have shown some videos of that (all time-lapsed for your convenience) and they make for some moderately impressive watching.

I’ve put the most impressive one at the top, down there, because you know you are busy.
Read the rest of this entry »

.

55 Comments »

Strike While Its Hot: Miner Wars 2081 Demo

By Adam Smith on July 31st, 2012.

I keep forgetting that Miner Wars 2081 exists, usually remembering just after my daily rant to the people on the streets below my apartment. “People liked Descent.” I’ll shout from the window, refastening the sash of my dressing gown as a harsh Mancunian gust threatens to undignify me. “With all this new tech, why isn’t there a freeform game in a similar style but with fully destructible scenery?” Usually people are so gobsmacked by the question they forget to holler back, “Miner Wars 2081 is such a thing.” Jim has already played an alpha version and now there’s a public demo containing the first story mission. There’s a video of that mission below, although it might be best to play it first unless you hate surprises.

Read the rest of this entry »

, , , .

53 Comments »

Back At The Coalface: Miner Wars 2081 Trailer

By Jim Rossignol on June 14th, 2012.


Oh, oh! There are too many games. This trailer has reminded that I’ve got to go back to space-exploration and rock-hauling thingum Miner Wars 2081 and see how they’re getting on. If this latest trailer (below) is anything to go by they’ve made spectacular progress since I last looked in, with a lot more action, and plenty more space content. Also I like it when a PR blurb asks a ridiculous question: “Ever wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse?”

Sure! Hit me.
Read the rest of this entry »

, .

44 Comments »

Voxeloids: Miner Wars’ “Killer” Features

By Jim Rossignol on November 23rd, 2011.


Miner Wars 2081 is an astonishing thing, really. It’s a freeform mining, trading, and building game, based around the mining of vast voxel asteroids – and that can be accessed now at a sort of tech-demo level by preordering, with the full game due in the Spring – but it’s also going to be an MMO, which will apparently arrive in the Winter of next year. Yes, I can hardly believe it either, but that’s the plan. I’ve had a few glances at the steadily updated alpha client over the past year, and the work is certainly continuing apace, and you can see some of that in the awesomely narrated trailer, below. There’s apparently going to be a public demo before long, too, so we’ll keep an eye out for that. I suspect that this could be one of those games that really rewards a community getting involved, or at least it will be when that multiplayer aspect of it opens up. The satisfaction of chomping up asteroids and fighting off privateers as a group could be quite something.
Read the rest of this entry »

.

28 Comments »

Minerer: Miner Wars 2081

By Jim Rossignol on September 1st, 2011.

Underground, but in space. Weird.
The Miner Wars team send word that they’ve just released a major update for the game (which is in a pre-orders-pay-for-alpha-access-state) which includes a in-game editor. They explain: “Build your own space ship, space station or any sort of space-like edifice you can think of. These structures are be made from prefab modules, and in the future we’re looking to feature ’total destructibility’ for these objects. Prefab modules include tunnels, lattices, beams and panels as well as diverse chambers and special devices. You can also upload your hand-made sectors to the server and let your friends play them!” I had a mess about with the initial tech demo that was released last year, and it was genuinely impressive, if totally empty at that time. It now features all kinds of stuff, including AI bads and so on. Is anyone still playing around with it?

Full list of updates and latest (by latest I mean totally ancient) video below.
Read the rest of this entry »

.

30 Comments »

Keen Prospector: Miner Wars 2081 Demo

By Jim Rossignol on January 11th, 2011.


Hmm, this is odd. I updated my preordered version and had a play last night, and there didn’t seem to be all that much new in the build, so I am assuming this pre-Alpha demo is basically just the same tech demo (which has some basic environments, weapons in, mining tech and so forth, but very little actual game content) that shows off how the game will look and feel. And while a little empty it’s really worth taking a glance at, because the tech is something special for an indie outfit this size, the atmospherics are really good, and the game is altogether a pretty promising prospect. (See what I did there?) It’s available here, anyway, and I am looking forward to watching this progress.

, .

19 Comments »

Interview: Miner Wars 2081

By Jim Rossignol on November 9th, 2010.


Miner Wars 2081 – as it is now known, so as to emphasize its science fiction setting – has one man at the heart of it all. He’s called Marek Rosa, and he developed the game’s destructible environment engine. That’s what allows players to go around burrowing out the insides of asteroids in the game, and jolly impressive it is too. Having come up with this tech, he was inspired to make the game with a small team in tow. And it’s quite the thing: a space-based mining and combat platform from which players can share their levels online, for a game that is single and multiplayer in the same bundle. Remarkably ambitious, you might well think. You can also take a look at the work in progress, what with it being available now (in rudimentary alpha form) for pre-ordering folk. If they can pull it off, we shall be singing their praises. The team are working to keep to a weekly update, which they’re so far hitting. I decided to set them back a few minutes by having a quick chat with Mr Rosa.
Read the rest of this entry »

, , , .

39 Comments »