Posts Tagged ‘miner wars’

Interview: Miner Wars 2081

By Jim Rossignol on November 9th, 2010.


Miner Wars 2081 – as it is now known, so as to emphasize its science fiction setting – has one man at the heart of it all. He’s called Marek Rosa, and he developed the game’s destructible environment engine. That’s what allows players to go around burrowing out the insides of asteroids in the game, and jolly impressive it is too. Having come up with this tech, he was inspired to make the game with a small team in tow. And it’s quite the thing: a space-based mining and combat platform from which players can share their levels online, for a game that is single and multiplayer in the same bundle. Remarkably ambitious, you might well think. You can also take a look at the work in progress, what with it being available now (in rudimentary alpha form) for pre-ordering folk. If they can pull it off, we shall be singing their praises. The team are working to keep to a weekly update, which they’re so far hitting. I decided to set them back a few minutes by having a quick chat with Mr Rosa.
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Miner Wars, A Better Trailer

By Jim Rossignol on October 21st, 2010.


Miner Wars, the ambitious indie space game, has a new trailer. I’m just getting stuck into the game myself, and I will post about it soon, but in the meantime you can take a look at this new trailer. It’s a piece of work by Dan Wentz, who did the music for Descent, Red Factions, Freespace, and a bunch of others. Atmospheric stuff.

Miner Wars isn’t a finished retail thinger yet – it is currently having one of those pre-order access things – but it does look rather promising for us space fetishists. Anyone else playing?
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If You Dig It: Miner Wars Early Access

By Jim Rossignol on October 6th, 2010.


Hybrid MMO/single-player space adventure Miner Wars is offering early access at 70% off, making it about $13. I’ve yet to see anything of the game myself, but the concept of a fully destructible environment shared with multiplayer players is certainly intriguing. If it can offer an Elite-like space trading experience with Red Faction-style space-action destruction then developers Keen Software House might onto something. Hell, it might be a game experience all its own, unlike anything that has gone before – the idea of blasting your way through the inside of giant asteroids is certainly unusual. Whether these guys are too keen, however, will depend on the state of the early build. I feel like developers take a big risk going into these things early. It’s a good way to get the community bringing in money and feedback, but it also means you might earn an unfair rep on your earlier build.

Anyone had a look? (The obligatory trailer is just a click below the surface.)

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Dig Dug vs Eve vs Descent = Miner Wars

By Jim Rossignol on August 13th, 2009.


A space MMO based on the concept of destructible asteroids? Yes, it’s one of those offbeat ideas that might just work. Developers Keen Software dropped us a line to announce the game, Miner Wars, and explained that it was a “space shooter played in a fully destructible environment and is a combination of single player story game and MMO.” So far so unclear. And then: “As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets.” Which sounds kind of awesome. On closer inspection it seems to be the aberrant alchemical offspring of Descent, Minecraft, Eve Online, Dig Dug, and Red Faction. An open world game with beautiful, destructible space rocks. Yeah, it’ll probably take a couple of videos of the thing in action to really get your head round it. Fortunately, they’re beneath the click. Brilliant, eh?
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