Posts Tagged ‘Minerva’

Half Life 2 Magnifici-Mod MINERVA, The Director’s Cut

By Alec Meer on April 30th, 2013.

Hello?

I hate Adam Foster, creator of last decade’s rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva’s Den) and more recently a Valve employee. I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called ‘Adam.’ (Smith, you’re fired). I hate him because today he has made me feel SO OLD.

One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood. That was in 2007. Now it is 2013. Six years later. And I am posting about MINERVA again. He now works at Valve, and meanwhile I’m still typing words into the same CMS, but older, grimmer, fatter. At least I’ve changed my chair twice since then. Something Foster has also done is repackage and spit’n’polish his mod for a well-deserved re-release on Steam today.
Read the rest of this entry »

, , , , , , .

44 Comments »

MINERVA Goes Pro: Valve Hires Ultra-Modder

By Alec Meer on July 17th, 2008.

We’re far too late with this, and we feel extraordinarily bad for it – E3 has an unfortunate tendency to possess games journos body and soul for one mad week a year. But it’s never too late to celebrate, and so we shall.

Adam ‘Cargo Cult’ Foster, the delightful fellow behind what’s comfortably the finest singleplayer HL2 mod in the ‘verse, MINERVA: Metastasis, has snagged himself a job at Valve. Let there be much rejoicing.

Read the rest of this entry »

, , .

94 Comments »

Interview: Mister Minerva

By Alec Meer on October 19th, 2007.

If you haven’t played awesome Half-Life 2 mod Minerva: Metastasis yet (especially if you’re looking for more highly-polished Combine harvest post-Episode 2), you should do so now. I wrote why here.

I’ve since fired a few questions at the enviably talented Adam Foster, the wizard behind this acclaimed Oz (and who you may know better as Cargo Cult, a frequent visitor to RPS comments threads) about the whys and wherefores of Minerva, how Valve themselves have contributed to it, his thoughts on the nature of modding, and what’s next for this exciting episodic endeavour (or EEE, as no-one is calling it).

Sincer still (sorry grammar police, but I like making up words), he has answered… [Edit – now with the three paragraphs I accidentally deleted when posting it up restored.]
Read the rest of this entry »

, , , .

44 Comments »

A Goddess Reborn

By Alec Meer on October 2nd, 2007.

You may have noticed we’ve been frothing uncontrollably about Valve games for the last couple of weeks (actually, we’re in complete control of our froth, thank you very much. What’s that? Yes, I know there’s drool on my chin. I just like the look, alright?). You may also have noticed that there’s one component of The Orange Box that we haven’t yet talked about much (we shall soon, don’t worry). For a lot of people, Half-Life 2: Episode 2 is the vanguard of Valve’s latest box of delights. To help them cope with the sweating and shivering and crying caused by having to wait another eight agonising days yet for more singleplayer Half-Life action, I can confidently prescribe Minerva: Metastasis.

If you’re already familiar with it, then all you need to know is that the third (well, third and fourth, sorta) part’s out, it’s comfortably the best yet, and you should go play it right away. If you’ve never heard of it, then pray follow me into my word parlour.
Read the rest of this entry »

, , , , .

46 Comments »