Posts Tagged ‘Minmax Games’

Living Dead Galaxy: Space Pirates And Zombies 2

Ignore the acronym if you possibly can because we shouldn’t dwell on an irritating title when there’s so much else to discuss. Space Pirates and Zombies 2 looks like it might be an absolute corker, an heir to the sensational Space Rangers 2, built around a living galaxy that exists and develops no matter what the player might be doing elsewhere. Read this and salivate:

Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.

If Minmax pull that off, Space Pirates and Zombies 2 might be an unexpected and unlikely true single player alternative to Elite: Dangerous. Space wars! There’s much more, including a trailer and details about randomised ship parts below.

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Space Pirates And Zombies 2 Announced, Still A Bad Name

This really takes me back to my childhood.

Growing up in Scotland in the early ’90s, people would talk about Space Pirates and Zombies all the time. Which is weird, when you consider that it’s a space exploration game combining combat with a progression curve that was only released in 2012.

Oh well. Now kids can continue to talk about the series for the foreseeable future, as there’s Space Pirates and Zombies 2 has been announced. It has proper 3D now, and there’s an announcement trailer below.

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Impressions: Space Pirates And Zombies

LASER! LASER!

I’m happy to say that space shooter S.P.A.Z. (the official abbreviation, not mine) encourages the oldest form of games journalism procrastination. I meant to start writing this three hours ago, but instead chose refresh myself and play the game for “just another few minutes”. If you’re a fan of the space shooter genre (top-down, high-tension battles with plenty of RPG persistency), there’s your capsule review. The game’s currently in a beta that you can access just by pre-ordering for £9, a la Minecraft. But I’d be remiss if I didn’t write a little more, because it wasn’t guilt that finally stopped me playing. It was the latest in a long series of ragequits.
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