
Mirror’s Edge wasn’t actually that good. Discuss.
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Rock, Paper, Shotgun
Posts Tagged ‘Mirror’s Edge’
Mirror’s Edge 2, The Teaser Trailer
By Jim Rossignol on June 10th, 2013.
Mirror’s Edge 2 Is Probably A Thing Again
By John Walker on May 30th, 2013.

It is one of the more ignoble of ways to be seemingly announced, but the often speculated Mirror’s Edge 2 now has a support page on EA’s site. (Update: since deleted.)
Mirror’s Edge, Skyrim, More To Get Oculus Rift Support
By Nathan Grayson on January 11th, 2013.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.
Listen, Shut Up, DICE Are NOT A Battlefield Factory
By John Walker on November 21st, 2012.

As the decidedly not very good Medal Of Honor: WARFACEFIGHTER received its critical pannings, one refrain was repeated again and again: they’re the games EA puts out on the year’s DICE don’t have a new Battlefield ready. That may well be true, but EA are now at pains to point out (not necessarily in reaction, I should say) that DICE are not “a Battlefield factory”. (Imagine a non-gamer reading those words. “Dice are not battlefield factories? And you say FPS games HELP your minds?”) There’s more to the Swedish team, they insist to OXM today. And in response rumours that Mirror’s Edge 2 is in development have once more bubbled to the surface.
Have Faith: Mirror’s Edge “On The List” For A Return
By Nathan Grayson on July 14th, 2012.

Are you sad? Tired? Angry? Upset because you spilled some milk and, contrary to popular opinion, it was in fact the end of the world after all? Well, don’t be. Today is a happy day, because criminally underrated first-person runner (with some shooty bits that should’ve leaped off a building and never looked back) Mirror’s Edge is on the comeback trail. For a while, it’s mostly been wishful thinking from folks at DICE, but now the people with the money are talking, and they’re saying wonderful, joyous things.
Secret Wars: Mirror’s Edge vs Spider-Man
By Alec Meer on July 22nd, 2011.

I snarked on Twitter a few days back that the people making the new Spider-Man film (a reboot, hilariously) must be more than a little familiar with Mirror’s Edge given the astonishingly familiar first-person-perspective ultra-parkour sequence in its trailer, but this cheeky compar-o-video makes for proof positive. ..
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Disposable Worlds And Imagining Brink 2
By Jim Rossignol on May 17th, 2011.

Playing Brink this weekend made me worry. But not about the usual things. I was worried that there would never be another way to experience the details of its world – no possibility for further exploration of the Ark and its precarious situation. This isn’t something I normally think about when faced with a multiplayer shooter. I certainly had no interest in finding out more about the world of Quake III, or Battlefield 2, because nothing in them really inferred anything outside those isolated battlegrounds. Their conflicts were their world entire. Not so with Brink, and, now that I come to think of it, a few other worlds, too. I begin to wonder whether game fictions might be too readily disposable.
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S-hardly Fair: Mirror’s Edge 2 Canned?
By Quintin Smith on February 14th, 2011.

Edit: Superior translation added, courtesy of RPS reader Shadewind.
All aboard the speculation train to Miseryville! VG24/7 reports that Swedish site Press2Play has posted an article (Googletranslate version here) detailing a brief chat with DICE General Manager Patrick Soderlund in which he describes that development of the sequel to the 2008 parkour-inspired adventure game has “stalled”. Then again, he also says that “the parties involved in the Dice now works with another” and that “Patrick himself seems to Mirror’s Edge near the heart”, which makes the whole thing sound more than some botched romance.
Dammit, Google! Don’t worry, readers. Read the RPS fan translation after the jump.
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TrickJump: On First-Person Movement
By Jim Rossignol on November 29th, 2010.

My weekend consisted in playing a bunch of games from different points in the past: Quake III, Unreal Tournament 3, Battlefield 2, and Mirror’s Edge. It all got me thinking about movement.
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Blunt Edge: Tim Langdell Is Suing EA
By Alec Meer on June 18th, 2010.

I’ve written about this already, so I’ll just leave it as a link for you fine people and let nature take its course. But yes, the saga continues: the notorious Tim ‘Edge Games’ Langdell is trying to arrange an injunction against and damages from EA’s Mirror’s Edge.
That he’s after the biggest of all targets this time – well, it’s either proof of just how far he’s willing to take his feeling that he can lay total claim to a commonly-used English word, or it’s a last gasp in the hope of a Go Away fee. Let’s just hope it doesn’t cost us Mirror’s Edge 2.
RUN: Mirror’s Edge Editor Jimmied Free
By Kieron Gillen on April 14th, 2009.

Beyond Unreal have picked up on the Mirror’s Edge community discovering something interesting. More details in the link, but basically involves copying the wxRC and wxRes folders from UT3\Binaries to Mirror’s Edge\Binaries and then running the Mirror’s Edge executable with an editor modification thingy to the file’s properties. Here’s a custom map the community have magicked up. You may have to be quick, however. Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.
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