Posts Tagged ‘Mirror’s Edge’

Secret Wars: Mirror’s Edge vs Spider-Man

By Alec Meer on July 22nd, 2011.

I snarked on Twitter a few days back that the people making the new Spider-Man film (a reboot, hilariously) must be more than a little familiar with Mirror’s Edge given the astonishingly familiar first-person-perspective ultra-parkour sequence in its trailer, but this cheeky compar-o-video makes for proof positive. ..
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Disposable Worlds And Imagining Brink 2

By Jim Rossignol on May 17th, 2011.


Playing Brink this weekend made me worry. But not about the usual things. I was worried that there would never be another way to experience the details of its world – no possibility for further exploration of the Ark and its precarious situation. This isn’t something I normally think about when faced with a multiplayer shooter. I certainly had no interest in finding out more about the world of Quake III, or Battlefield 2, because nothing in them really inferred anything outside those isolated battlegrounds. Their conflicts were their world entire. Not so with Brink, and, now that I come to think of it, a few other worlds, too. I begin to wonder whether game fictions might be too readily disposable.
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S-hardly Fair: Mirror’s Edge 2 Canned?

By Quintin Smith on February 14th, 2011.

There she goes. Say goodbye, folks.

Edit: Superior translation added, courtesy of RPS reader Shadewind.

All aboard the speculation train to Miseryville! VG24/7 reports that Swedish site Press2Play has posted an article (Googletranslate version here) detailing a brief chat with DICE General Manager Patrick Soderlund in which he describes that development of the sequel to the 2008 parkour-inspired adventure game has “stalled”. Then again, he also says that “the parties involved in the Dice now works with another” and that “Patrick himself seems to Mirror’s Edge near the heart”, which makes the whole thing sound more than some botched romance.

Dammit, Google! Don’t worry, readers. Read the RPS fan translation after the jump.
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TrickJump: On First-Person Movement

By Jim Rossignol on November 29th, 2010.


My weekend consisted in playing a bunch of games from different points in the past: Quake III, Unreal Tournament 3, Battlefield 2, and Mirror’s Edge. It all got me thinking about movement.
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Blunt Edge: Tim Langdell Is Suing EA

By Alec Meer on June 18th, 2010.

I’ve written about this already, so I’ll just leave it as a link for you fine people and let nature take its course. But yes, the saga continues: the notorious Tim ‘Edge Games’ Langdell is trying to arrange an injunction against and damages from EA’s Mirror’s Edge.

That he’s after the biggest of all targets this time – well, it’s either proof of just how far he’s willing to take his feeling that he can lay total claim to a commonly-used English word, or it’s a last gasp in the hope of a Go Away fee. Let’s just hope it doesn’t cost us Mirror’s Edge 2.

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RUN: Mirror’s Edge Editor Jimmied Free

By Kieron Gillen on April 14th, 2009.

Construct a Construction yard.

Beyond Unreal have picked up on the Mirror’s Edge community discovering something interesting. More details in the link, but basically involves copying the wxRC and wxRes folders from UT3\Binaries to Mirror’s Edge\Binaries and then running the Mirror’s Edge executable with an editor modification thingy to the file’s properties. Here’s a custom map the community have magicked up. You may have to be quick, however. Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.

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Mirror’s Edge Third Person Hack

By John Walker on January 29th, 2009.

Leap of Faith. Thank you! Thank you! I'm the one millionth person to make that joke!

Alec pinpoints Mirror’s Edge‘s failures and successes like a laser-guided missile of critical accuracy in last week’s Wot I Think. When playing it recently, I was extremely surprised to find the game making mistakes that were ironed out of the Tomb Raider/Prince of Persia games years ago, as I haplessly tried to guide the suicidal Faith away from her determined attempts to plunge off every rooftop. I couldn’t help but feel this pro-active Samaritans simulator might be interesting to play in the third-person, so I could at least see what ledge she would be aiming to plummet from next. My wish has been granted.

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Wot I Think: Mirror’s Edge

By Alec Meer on January 20th, 2009.

Here comes an awkward metaphor: Mirror’s Edge (the delayed PC version of which was finally released last week) is hiding in the closet. Unsurprisingly, this only makes life difficult for it. For every moment it pretends to be an FPS, it feels wrong, and to any onlooker it’s visibly uncomfortable in this assumed role. If only it would cast off this sham and reveal its true colours – well, then we’d have a game proud of itself. Mirror’s Edge is a racing game, but it doesn’t have the courage to admit it. Be proud, ME. Tell the world what you are, cry it from those rooftops you spend so much time gallivanting across: “I AM A RACING GAME!”
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Ninth Art Meets Tenth Art: Games To Comics

By Kieron Gillen on November 10th, 2008.

Run Not Lola! Run!
I found myself chatting to Rhianna Pratchett yesterday about her just released comics spin-off of Mirror’s Edge. Well – the first part of six anyway (First pages here). It’s been interesting for her. As she tells to CBR, it’s her first work in the medium, and she had to do some serious thinking about its strengths and limitations before doing so. Which got me casually thinking a little more on the topic, but from the other way around – as in, what’s the specific strengths and weaknesses of bringing a game to a comic. And while there’s been a deluge of games-to-comics work in the last few years, what games would I pursue were I a comics editor interested in putting out entertaining comics. Which is, of course, a different thing from a comic that does the business.
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Born To Run, Etc

By Jim Rossignol on November 5th, 2008.


More Mirror’s Edge exposition has turned up in the form of another animated trailer. Quite stylish once again, but discussing something that we kind of understood already about the game world: that the point of Faith’s job is not to get caught.
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Moving Pictures Of Mirror’s Edge

By John Walker on October 16th, 2008.

See, we're forced to make our own screenshots Dice. Come on, release some more.

I loves me some Mirror’s Edge trailers, even if every time I post one I later find it’s over 3000 years old, recently dug from an archaeological dig. Anyway, look, if it turns out there was some special meeting to which everyone was invited but me, where they showed these trailers to you and you all had an excellent time, and there was probably cake, and free balloons, and I imagine everyone got to do kissing, then you know what? Screw you. Screw you and your stupid private Mirror’s Edge trailer screening parties. I’ve got other, better, more imaginary friends. Trailers below.

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EndWar Delayed Because “Piracy’s killing PC”

By John Walker on October 8th, 2008.

Ubisoft launch an airstrike on the PC : (

Sorry to get into this again, but as much as I want to ignore it, this one’s significant. Ubisoft have stated that they’re artificially delaying the launch of EndWar on PC because of, you guessed it, piracy.

Talking to VideoGaming247, Ubisoft Shanghai director and former Total War “Evangelist”, Michael de Plater said,

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.”

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Mirror’s Edge: Marks, Get Set, Jump

By John Walker on October 7th, 2008.

It's very embarrassing when you don't make contact after this sort of attack. In real life.

Super-sexy new Mirror’s Edge trailer, showing off the time-trial gaming, down below. It really is looking rather tremendous. Curse the PC delay. CURSE THE SKIES!

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