Posts Tagged ‘Mirror’s Edge’

Moving Pictures Of Mirror’s Edge

By John Walker on October 16th, 2008.

See, we're forced to make our own screenshots Dice. Come on, release some more.

I loves me some Mirror’s Edge trailers, even if every time I post one I later find it’s over 3000 years old, recently dug from an archaeological dig. Anyway, look, if it turns out there was some special meeting to which everyone was invited but me, where they showed these trailers to you and you all had an excellent time, and there was probably cake, and free balloons, and I imagine everyone got to do kissing, then you know what? Screw you. Screw you and your stupid private Mirror’s Edge trailer screening parties. I’ve got other, better, more imaginary friends. Trailers below.

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EndWar Delayed Because “Piracy’s killing PC”

By John Walker on October 8th, 2008.

Ubisoft launch an airstrike on the PC : (

Sorry to get into this again, but as much as I want to ignore it, this one’s significant. Ubisoft have stated that they’re artificially delaying the launch of EndWar on PC because of, you guessed it, piracy.

Talking to VideoGaming247, Ubisoft Shanghai director and former Total War “Evangelist”, Michael de Plater said,

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.”

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Mirror’s Edge: Marks, Get Set, Jump

By John Walker on October 7th, 2008.

It's very embarrassing when you don't make contact after this sort of attack. In real life.

Super-sexy new Mirror’s Edge trailer, showing off the time-trial gaming, down below. It really is looking rather tremendous. Curse the PC delay. CURSE THE SKIES!

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And More Mirror’s Edge Footage…

By Jim Rossignol on September 26th, 2008.


Overkill, perhaps, but it’s a fairly intense piece of in game footage. Watching this one kind of suggests that you’re immune from bullets as long as you keep moving. I wonder how that will stand up to prolonged play, and whether the sense of flow/danger will be sustained. I hope so!

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Mirror’s Edge Cinematic, Part Two

By Jim Rossignol on September 26th, 2008.


EA have released another snippet of animated backstory for highly-anticipated urban gymnastics simulator Mirror’s Edge. It illustrates a little more about the dystopian utopia, the surveillance society, and the attractive protagonist’s personal battle against the regime. It’s brief, but it bodes well.
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Mirror’s Edge: You’ll Need This

By Alec Meer on September 1st, 2008.

Edit – attributed this to the wrong source, because I’m a great big idiot. The original story’s actually here, and is replete with further details on Mirror’s Edge’s likely requirements, so well worth a read.

Are game system requirements a valid post? Ooh, it’s a toughie. There’s nothing more PC than specs – witness the number of Forum-men who display their PCs’ fact-innards in their sigs- but they’re hardly a mine of wonder to write about. For instance, apparently Mirror’s Edge needs a PC something like this:

# CPU: Pentium 4 at 2.4 GHz / Athlon 64 2800+
# RAM: 1GB
# Gfx card: GeForce 6 Series with 256MB VRAM or higher, or ATI X1650 (or HD2400)

Is that interesting? I honestly don’t know. Possibly interesting is that my immediate reaction is “oh, that’s a fairly low-end system”, which either means that I’m a monstrous hardware fascist (more than likely) or that the concept of what a modern gaming PC is has changed somewhat over the last year or so. Read the rest of this entry »

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Mirror’s Edge: Alternate Paths

By Jim Rossignol on September 1st, 2008.


This latest piece of Mirror’s Edge footage is probably the most interesting so far, showing as it does the ways the game opens up to allow you to take different routes through the bright urban environments. There’s some areas we’ve seen before, but also some we haven’t – and the scenes in which the player is being chased by cops is particularly cool looking. (I love how doors are kicked open on the fly). This game just looks prettier and prettier. I think it’s going to be one of those titles that hits a reboot button for action games, just as Max Payne did back in 2001.
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Mirror’s Edge: Leipzig Trailer

By Jim Rossignol on August 21st, 2008.


Are we over-exposed yet? The Leipzig trailer shows the “dodge the snipers” tunnel section that we’ve already had a couple of looks at. Still, it’s more Mirror’s Edge, and tantalising for it.
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Mirror’s Edge In Portal

By Jim Rossignol on August 4th, 2008.

Via the big K, Mirror’s Edge, as recreated in Portal.

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Mirror’s Edge 30-Minute Shakycam

By Jim Rossignol on August 3rd, 2008.


Via the unsleeping Videogaming247, I bring you a Spanish language presentation of Mirror’s Edge. There’s a lot of footage we’ve seen before, but plenty we haven’t. There’s an extended gunfight sequence, and some running around inside (sigh) gloomy industrial tunnels.

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Mirror’s Edge: Comickybook Pickytures

By Kieron Gillen on August 2nd, 2008.

While I completely failed to pay any more attention to Stargate Worlds than reading the advert on a bus which rolled past the convention, when I was at San Diego, this did catch my eye. Wildstorm produced a short preview comic of the forthcoming Mirror’s Edge (Which has been scanned by Silicon Era). Words by the games’ writer Rhianna Pratchett and art by Matthew Dow Smith, I’m always interested by the comics/games interface. On one hand you have comics like this, which are pure promotional items mainly of use for swiftly introducing a games’ concept (And are harder to write than you may think). On the other, you have the licensed tie-in, which are hard in almost the exact opposite way. The former are pre-game-exposition, so demanding a lot to be crammed into scant pages. The latter, generally speaking, are post-game-exposition, so while people will abstractly care and know the world, you’re limited to doodling in the margins of the universe. Because, of course, you’re an auxiliary creative exercise and anything genuinely meaningful will be saved for the central games.

Not that would stop me jumping at a chance to do a Thief comic if anyone wanted to pay me to do so. Anyone else got something they’d like to see?

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