
Via the unsleeping Videogaming247, I bring you a Spanish language presentation of Mirror’s Edge. There’s a lot of footage we’ve seen before, but plenty we haven’t. There’s an extended gunfight sequence, and some running around inside (sigh) gloomy industrial tunnels.
Rock, Paper, Shotgun
Posts Tagged ‘Mirror’s Edge’
Mirror’s Edge 30-Minute Shakycam
By Jim Rossignol on August 3rd, 2008.
Mirror’s Edge: Comickybook Pickytures
By Kieron Gillen on August 2nd, 2008.

While I completely failed to pay any more attention to Stargate Worlds than reading the advert on a bus which rolled past the convention, when I was at San Diego, this did catch my eye. Wildstorm produced a short preview comic of the forthcoming Mirror’s Edge (Which has been scanned by Silicon Era). Words by the games’ writer Rhianna Pratchett and art by Matthew Dow Smith, I’m always interested by the comics/games interface. On one hand you have comics like this, which are pure promotional items mainly of use for swiftly introducing a games’ concept (And are harder to write than you may think). On the other, you have the licensed tie-in, which are hard in almost the exact opposite way. The former are pre-game-exposition, so demanding a lot to be crammed into scant pages. The latter, generally speaking, are post-game-exposition, so while people will abstractly care and know the world, you’re limited to doodling in the margins of the universe. Because, of course, you’re an auxiliary creative exercise and anything genuinely meaningful will be saved for the central games.
Not that would stop me jumping at a chance to do a Thief comic if anyone wanted to pay me to do so. Anyone else got something they’d like to see?
RPSish At-Ish E3: Housecleaning – EA
By Mathew Kumar on July 21st, 2008.

Yep, EA again, because this time I’m not talking about their press conference but the excellent time I had in their far-too-crowded demo room checking out their titles – Dead Space, MySims, Mirror’s Edge and Warhammer Online: Age of Reckoning, first hand.
Read the rest of this entry »
RPS-ish At-ish E3: Day 1, Part 2 – EA
By Mathew Kumar on July 15th, 2008.

Dear RPS Readers,
Thanks for the interested comments in response to my first post! They have warmed my heart and girded my loins for the rest of the week. Straight after filing my first report I had to dash (well, walk leisurely) across downtown Los Angeles to get to the EA press conference, held at the Orpheum Theatre – a truly gorgeous restored vaudeville theatre where they shot the theatre scenes for Last Action Hero. Which wasn’t as thrilling as accidentally ending up at Union Station (where they filmed the police station scenes for Blade Runner) yesterday, but interesting none the less. In a round about way that sort of sums up EA’s press conference, too. Not hugely thrilling, but unquestionably interesting.
Read the rest of this entry »
E3: The Trailers – Mirror’s Edge
By Alec Meer on July 15th, 2008.
A few quick-fire, wordless posts showing off the finest E3 visual-currency for you. Comment to come later, no doubt. First, Mirror’s Edge, with a second one beneath the cut.
Mirror’s Edge Story Trailer
By Jim Rossignol on July 10th, 2008.
It’s all very pretty, yes, yes… More in-game footage please! GameTrailers’ interview with senior producer Owen O’Brien, intercut with recycled footage, concept art, and a couple of new screenshots, after the jump.
Read the rest of this entry »
Mirror’s Edge Trailer Analysis
By John Walker on May 15th, 2008.

Gametrailers have posted a superb re-working of the Mirror’s Edge trailer, with detailed analysis of everything within. Pleasingly, it’s all done in a style that suits the trailer. And indeed they too notice that Faith doesn’t appear to have a reflection. Video beneath.
Mirror’s Edge: In Motion
By Kieron Gillen on May 6th, 2008.

We’ve expressed our excitement before, but the first public footage of DICE’s Mirror’s Edge has just gone live at some console-show-thing. Rhymes with Tony. That one. To recap – it’s a free-running first-person action game, based around the noble art of Le Parkour, which is French for Running About Like A Mad Fucker. Trailer and some more notes beneath the cut…
Read the rest of this entry »
Mirror’s Edge Art
By Jim Rossignol on March 12th, 2008.

[Click for full size.] I have to say that while these are said to be concept shots, they don’t seem particularly far from how the game actually looked when it was demoed at GDC. More after the, er, jump.
Read the rest of this entry »
Mirror’s Edge
By Jim Rossignol on February 29th, 2008.

Okay, that’s enough teasing. The really impressive thing that DICE showed at GDC was Mirror’s Edge. It looks totally fucking awesome.
We’ve all heard that it’s a first-person game that focuses more on movement than combat, but I’m not sure anyone quite believed it. Well, believe it now. I’ve never seen a game that captures motion, momentum and bodily inertia so brilliantly. Remember how Thief changed the face of gaming with its sneaking and lurking? Well Mirror’s Edge is making the same kind of leap, only this time for, er, leaping.
Beyond the jump… more about jumping.
Read the rest of this entry »
Born To Run: Mirror’s Edge
By Kieron Gillen on January 11th, 2008.
What fortuitous timing. I was going to link to Edge’s extensive piece on DICE’s (i.e. The BF2 Guys) shooter when Eurogamer lob up some actual screenshots found by fansite. So now we can start with a picture…

Before going to give some choice cuts on why this Le Parkour-influenced FPS is – for me – the most exciting looking first-person game of the next twelve months.
Respond to our gibber
- Jerricho : “"Bitter enemies will unite to repel the CEF in what will be known as the War of the Alliance." Isn't that the plot of Heavy ...” on Heavy Gear Assault Now Promises Single-Player
- Jerricho : “OH yes. I loved it. I would equip my Gears so that they had a minimal radar profile. I particularly loved that you could introduce ...” on Heavy Gear Assault Now Promises Single-Player
- Archipelagos : “Xbone! That is an abbreviation of wonder. Bravo.” on The Sunday Papers
- MaXimillion : “I wouldn't mind if core games on the XBone that implement voice commands would have those available in the PC version as well, but that's ...” on Kinect 2.0 Will Start Watching Your Blood Next Year
- Philomelle : “The argument isn't that it's a good or bad game. It's that it's a game of the exact same quality as Tomb Raider, except its ...” on The RPS Bargain Bucket: Extreme Precision


