Posts Tagged ‘MMO’

Wot I Think (Part Two): Wildstar

By Philippa Warr on June 19th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

Read the rest of this entry »

, , , , , , , .

50 Comments »

Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

Read the rest of this entry »

, , , , , , , .

101 Comments »

Of Gods And Spaceships: New Skyforge Trailers

By Graham Smith on June 12th, 2014.

If there was one winner at this year’s E3, it was fans of open worlds. The industry has become so efficient at creating beautiful places that there’s half a dozen games coming in the next year that I want to play in spite of their mechanics, not because of them. Skyforge is on the list. It’s an MMO likely to be a grind to play, but it’s set in the kind of techno-fantasy world that juts mountain palaces up against spaceships and sets it all under a vibrant blue sky. There’s a trailer introducing that world below, alongside another talking through some of the game’s combat and leveling mechanics.

Read the rest of this entry »

, , , , , .

24 Comments »

10,000 Free Neverwinter Booster Packs, Why Not

By Graham Smith on May 16th, 2014.

It certainly has ice... but fire, too!?

We’re not the world’s biggest fans of these traditionally sturctured fantasy MMOs, but Neverwinter is a rare exception. The game lured John into its embrace and cradled him there in a pleasing rhythm of free-to-play questing, levelling and monster-bashing for the length of a three-part diary series. That’s old age, in RPS-diary years.

So maybe you’re already playing it on John’s recommendation, or maybe you saw yesterday’s news about the Icewind Dale expansion and decided it was finally time to give it a try. In any case, we’ve got 10,000 free keys for an in-game booster pack, in case you needed an extra excuse to finally hit download, install and play.

Read the rest of this entry »

, , , , .

35 Comments »

First Look: Cloud Chamber

By John Walker on March 25th, 2014.

I think my struggle to calculate an opening line for Cloud Chamber is rather indicative of quite what a peculiar, interesting and original thing it is. But that seemed to work. A multiplayer game in which “playing” is discussing, where there are no puzzles but you’re always puzzled, where mysteries are crowd-solved, but spoilers are impossible. I’ve got a lot of explaining to do.

Read the rest of this entry »

, , , , .

19 Comments »

Avoid Strolls In The Elder Scrolls: New TESO Video

By Craig Pearson on January 23rd, 2014.

Now, where did we park our ship... ?
Sage, Konkle & Crenshaw sounds like a folk band–and who am I to say they aren’t–but they are also three developers working on The Elder Scrolls Online. The three of them banded together, as folk tend to do in MMOs, and recorded a little play session, showing-off a little bit of the game’s group content. I love wandering the worlds Bethesda builds, but when a game includes most of Tamriel, being able to easily and swiftly team up with friends is definitely a plus.
Read the rest of this entry »

, , .

60 Comments »

MapleStory 2 Will Be An Enormous Game You Never Play

By John Walker on December 17th, 2013.

AAIIIIIIEEEEEEEEEE!

It would be a fool who ignored the power of Maple Story. However, we arguably weren’t fools for not troubling you with the news of a MapleStory 2 last month. At that point Korean publishers Nexon had only put up a useless teaser site. Now there’s a trailer to make something of a more useful announcement.

You don’t care about MapleStory, you say? Sure, it’s not exactly core RPS material. But we should be interested it in anthropologically, if nothing else. This is a game that’s seen over 67 million players, and earned more than $300m before it was even famous. It’s a phenomenon, no question. And now it’s got a really stupid CGI trailer, complete with dubstep.

Read the rest of this entry »

, , , , .

35 Comments »

The Elder Scrolls Will Go Online On….

By Alec Meer on December 11th, 2013.

…DAHN DAHN DAHN…. April 4, 2014. There, look, I know was a big old tease in the headline but at least I didn’t make you wait long, did I? 4/4/14 is indeed the release date for Bethesda’s MMO adaptation of The Elder Scrolls RPG series, and that’s for PC and Mac – next Jennifer systems will follow in June.

Here’s a PVP trailer, too.
Read the rest of this entry »

, , .

57 Comments »

Money Grinding: Lineage Makes $1.8 Billion Over 15 Years

By Graham Smith on December 2nd, 2013.

Shame it wasn't very good.

Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that’s in Korean, anyway.

Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and current executive producer on WildStar, about that earlier this year.
Read the rest of this entry »

, , , , , .

25 Comments »

Bust Into Lego Minfigures Online’s Closed Beta

By Craig Pearson on November 4th, 2013.


As a casual observer of the Lego phenomenon, I am continually baffled by the games. I don’t particularly enjoy the LEGO: Pop Culture Thing third-person smash-em-ups, as I mostly want a creative restructuring of things (though John thinks it’s because I’m made of hate. I assure you the two are not related). Smashing and rebuilding without any control just doesn’t fit into my Lego universe, and while I briefly exposed a nerve of interest when Lego Minfigures Online was announced, Adam’s preview was a splash of cold water that made me grimace. There was a lot of smashy and not a lot of buildy. That’s not to say it’s not in there, but they really didn’t want to talk about it if it is. Ah well, I still have Garry’s Mod and Minecraft, and all other kinds of creative games. If you’re looking for more punchy smashy fun, you can now sign up to the the LMO Closed Beta.
Read the rest of this entry »

, , , , .

13 Comments »

Guild Wars 2 School: Super Adventure Box Back

By John Walker on September 4th, 2013.

So, I admit, I bounced off Guild Wars 2. After promises of its being a brand new approach to the MMO, finding myself in a generic fantasy world being asked to kill five of something, I pretty much gave up straight away. I know, I know, I should have dug in, but as you can imagine it’s not possible to dedicate time to every MMO I’m not going to be writing about. Then I see the details of the new Super Adventure Box: Back To School update, and I regret my decision.

Read the rest of this entry »

, , , .

124 Comments »

DC Universe Online Expands For An Eighth Time

By John Walker on September 4th, 2013.

Two pieces of news here. Firstly, the DC MMO is receiving a new update, Sons Of Trigon, that adds a Gotham City mission featuring either Wonder Woman or Circe, in an effort to defeat Trigon. And secondly, the word “Eighth” looks really weird when you type it out.

Read the rest of this entry »

, , .

7 Comments »

First Look: Lego Minifigures Online

By Adam Smith on August 29th, 2013.

Lego Minifigures Online is a functional title. This is a game in which tiny Lego humanoids have adventures together, in colourful worlds full of loot, quests and monsters. Funcom have a great deal of experience in the genre, but there will almost certainly be less decapitations and horrific conspiracies than in their previous massively multiplayer efforts. At a crowded and explosion-happy Gamescom, the sight of Lego was soothing and somehow reassuring. But what of the game itself? What is it doing with all of that lovely Lego*?

Read the rest of this entry »

, , , .

24 Comments »