Posts Tagged ‘MMO’

Interview: Behaviour On Warhammer 40K: Eternal Crusade

By John Walker on June 13th, 2013.

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

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Because It Is The Way Of Things, RIFT Now Free To Play

By John Walker on June 13th, 2013.

They said it would happen in the ancient texts of May 2013, and lo, it has come to pass. RIFT, the previously not free MMO is now a free MMO. And they promise “no trials, no tricks and no traps.”

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No Force Can Prevent There Being A Warhammer 40K MMO

By John Walker on June 12th, 2013.

One of the biggest victims of the collapse of THQ was the Warhammer 40K MMO. Dark Millennium Online was declared offline around a year ago, with THQ attempting to save money by downsizing the game – and the development team – to make it a single player game. Developers Vigil Games, owned by THQ, no longer exists, and the project – while never officially cancelled – seems to have disappeared into the ether.

But now Games Workshop have announced a new 40K MMO – Warhammer 40,000: Eternal Crusade – this time developed by, huh, Behaviour.

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Blizzard Delays Titan To Space Year 2016, Probably Later

By John Walker on May 29th, 2013.

Well, it has Titan in the title.

I’m pleased to announce that I too am developing a ground-breaking MMO called Titan. And I will be releasing it in 2034. Now invest in shares in my owners.

Extraordinarily, Blizzard and their infinite wealth have just said that the much-mentioned, never-shown Titan has now been delayed until “2016 at the earliest”. The suggestion is, they’re retconning and starting over.

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A Pair Of Wild(star) Videos Appear

By Craig Pearson on May 23rd, 2013.


I always felt that World of Warcraft didn’t get me as a player. All I ever wanted to do was wander the world and look at what had been made, but the gated realm that it offered made that tough. Not impossible, though: my first few weeks of WoW were slow-going, because I’d be impatient and run into leveled lands without the appropriate character. Then I’d die, return to my corpse to resurrect, and carry on. It was ridiculous, but I took my low-level character to places she was never meant to see by judging where best to run between higher-level NPCs. My desire for a tourist class in an MMO has yet to be fulfilled, but looking at Wildstar’s latest pair of videos it looks like Carbine has made the best attempt at it so far: Paths are Wildstar’s way of giving you more of the specific content you like, and the pair of videos below has already convinced me to try out as an Explorer.
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Neverwinter Money Exploit Sees Cryptic Turn Back Time

By John Walker on May 20th, 2013.

It seems that Neverwinter’s had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game’s in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy “Zen” from other players, Perfect World’s virtual currency bought with real-world money. This sudden flooding of Astral Diamonds into the game’s economy broken everything. So the publisher is scrambling to fix things. By turning back time.

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Neverwinter Diary: Tales From The Sword Coast Part 2

By John Walker on May 9th, 2013.

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I’m *playing with others*. This is about how I came to such a place.

Something’s wrong with me. I’m… I’m doing things – things I shouldn’t want to do. I’m – and please be understanding – I’m playing nicely with others. For crying out loud, I’m running a guild.

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Remembered Realms: Neverwinter’s Beta Starts Today-ish

By John Walker on April 25th, 2013.

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.

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Have PETA Seen Guild Wars 2: Rytlock’s Critter Rampage?

By Alec Meer on April 24th, 2013.

Can you kick it? Yes.

I haven’t been back, or even been inclined to go back, to Guild Wars 2 since its initial release, though that probably says at least as much about me and my grasshopper mind as it does about it. I know a bunch of people are playing it, but I don’t know how I can usefully address them about what’s going on with the game, at least not without becoming something of a fraud. A free, tongue-in-cheek retro platformer based on GW2 though? That I can tell you about, and I don’t need to say even a single thing about high-level content to do it.

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RPS Asks: What MMOs Are You Playing?

By John Walker on April 23rd, 2013.

Anyone still playing this?

MMOs are that peculiar genre, that everyone loves to hate, and also loves to play. And with a new clutch entering their betas at the moment (most notably Neverwinter and Wildstar), they’re not going anywhere. So which are you currently throwing your subs or incremental payments at?

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Sometimes They Come Back: RF Online 1.5

By John Walker on April 10th, 2013.

“RF Online” are words that sow fear into my heart. 160 years ago, in 2006, I had yet to come to the realisation that “No!” was the only sensible answer to, “Would you like to review this MMO for meagre freelance pay?” So it was I took on the task of RF Online, a Korean MMO that put the “grrrrrrr” in “grind”. It is with… confusion, really, that I notice an open beta is beginning for a game called RF Online 1.5.

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