Posts Tagged ‘MMO’

DC Universe Online Expands For An Eighth Time

By John Walker on September 4th, 2013.

Two pieces of news here. Firstly, the DC MMO is receiving a new update, Sons Of Trigon, that adds a Gotham City mission featuring either Wonder Woman or Circe, in an effort to defeat Trigon. And secondly, the word “Eighth” looks really weird when you type it out.

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First Look: Lego Minifigures Online

By Adam Smith on August 29th, 2013.

Lego Minifigures Online is a functional title. This is a game in which tiny Lego humanoids have adventures together, in colourful worlds full of loot, quests and monsters. Funcom have a great deal of experience in the genre, but there will almost certainly be less decapitations and horrific conspiracies than in their previous massively multiplayer efforts. At a crowded and explosion-happy Gamescom, the sight of Lego was soothing and somehow reassuring. But what of the game itself? What is it doing with all of that lovely Lego*?

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Stalk This Way: Survarium Alpha

By Adam Smith on June 27th, 2013.

The first players invited to Survarium’s alpha have been playing for a while now but a tweet from the team suggests that they are almost ready to open the gateway to their apocalyptic doomscapes, in which it is currently possible to engage in a team-based PVP mode. If you’d like to shoot people in the remnants of civilisation, or would just like to see how much like S.T.A.L.K.E.R. this sort of thing can possibly be, this is the place to enter your details. The experience should certainly be more like a trip to the Zone than it was previously as recent updates have added those lovely reality-distoting, gut-bursting anomalies. Hurrah.

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Look: Neverwinter Is Coming

By Adam Smith on June 17th, 2013.

Yes, the MMO set in the Forgotten Realms is almost upon us, officially releasing on June 20th, even though it has been available since April. Despite their name, you may remember the Forgotten Realms from Baldur’s Gate or perhaps that one tabletop campaign you played in Derek Chortle’s bedroom, which is the other forgotten realm. John has been enjoying the game, despite the presence of other people, and if you want to know how it all works you should read about his adventures. Or you could watch the three minute ‘What Is Neverwinter?’ video below. It describes the game as a ‘love letter’.

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Interview: Behaviour On Warhammer 40K: Eternal Crusade

By John Walker on June 13th, 2013.

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

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Because It Is The Way Of Things, RIFT Now Free To Play

By John Walker on June 13th, 2013.

They said it would happen in the ancient texts of May 2013, and lo, it has come to pass. RIFT, the previously not free MMO is now a free MMO. And they promise “no trials, no tricks and no traps.”

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No Force Can Prevent There Being A Warhammer 40K MMO

By John Walker on June 12th, 2013.

One of the biggest victims of the collapse of THQ was the Warhammer 40K MMO. Dark Millennium Online was declared offline around a year ago, with THQ attempting to save money by downsizing the game – and the development team – to make it a single player game. Developers Vigil Games, owned by THQ, no longer exists, and the project – while never officially cancelled – seems to have disappeared into the ether.

But now Games Workshop have announced a new 40K MMO – Warhammer 40,000: Eternal Crusade – this time developed by, huh, Behaviour.

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Blizzard Delays Titan To Space Year 2016, Probably Later

By John Walker on May 29th, 2013.

Well, it has Titan in the title.

I’m pleased to announce that I too am developing a ground-breaking MMO called Titan. And I will be releasing it in 2034. Now invest in shares in my owners.

Extraordinarily, Blizzard and their infinite wealth have just said that the much-mentioned, never-shown Titan has now been delayed until “2016 at the earliest”. The suggestion is, they’re retconning and starting over.

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A Pair Of Wild(star) Videos Appear

By Craig Pearson on May 23rd, 2013.


I always felt that World of Warcraft didn’t get me as a player. All I ever wanted to do was wander the world and look at what had been made, but the gated realm that it offered made that tough. Not impossible, though: my first few weeks of WoW were slow-going, because I’d be impatient and run into leveled lands without the appropriate character. Then I’d die, return to my corpse to resurrect, and carry on. It was ridiculous, but I took my low-level character to places she was never meant to see by judging where best to run between higher-level NPCs. My desire for a tourist class in an MMO has yet to be fulfilled, but looking at Wildstar’s latest pair of videos it looks like Carbine has made the best attempt at it so far: Paths are Wildstar’s way of giving you more of the specific content you like, and the pair of videos below has already convinced me to try out as an Explorer.
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Neverwinter Money Exploit Sees Cryptic Turn Back Time

By John Walker on May 20th, 2013.

It seems that Neverwinter’s had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game’s in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy “Zen” from other players, Perfect World’s virtual currency bought with real-world money. This sudden flooding of Astral Diamonds into the game’s economy broken everything. So the publisher is scrambling to fix things. By turning back time.

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Neverwinter Diary: Tales From The Sword Coast Part 2

By John Walker on May 9th, 2013.

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I’m *playing with others*. This is about how I came to such a place.

Something’s wrong with me. I’m… I’m doing things – things I shouldn’t want to do. I’m – and please be understanding – I’m playing nicely with others. For crying out loud, I’m running a guild.

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Remembered Realms: Neverwinter’s Beta Starts Today-ish

By John Walker on April 25th, 2013.

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.

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Have PETA Seen Guild Wars 2: Rytlock’s Critter Rampage?

By Alec Meer on April 24th, 2013.

Can you kick it? Yes.

I haven’t been back, or even been inclined to go back, to Guild Wars 2 since its initial release, though that probably says at least as much about me and my grasshopper mind as it does about it. I know a bunch of people are playing it, but I don’t know how I can usefully address them about what’s going on with the game, at least not without becoming something of a fraud. A free, tongue-in-cheek retro platformer based on GW2 though? That I can tell you about, and I don’t need to say even a single thing about high-level content to do it.

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