Posts Tagged ‘MMO’

Remembered Realms: Neverwinter’s Beta Starts Today-ish

By John Walker on April 25th, 2013.

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.

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Have PETA Seen Guild Wars 2: Rytlock’s Critter Rampage?

By Alec Meer on April 24th, 2013.

Can you kick it? Yes.

I haven’t been back, or even been inclined to go back, to Guild Wars 2 since its initial release, though that probably says at least as much about me and my grasshopper mind as it does about it. I know a bunch of people are playing it, but I don’t know how I can usefully address them about what’s going on with the game, at least not without becoming something of a fraud. A free, tongue-in-cheek retro platformer based on GW2 though? That I can tell you about, and I don’t need to say even a single thing about high-level content to do it.

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RPS Asks: What MMOs Are You Playing?

By John Walker on April 23rd, 2013.

Anyone still playing this?

MMOs are that peculiar genre, that everyone loves to hate, and also loves to play. And with a new clutch entering their betas at the moment (most notably Neverwinter and Wildstar), they’re not going anywhere. So which are you currently throwing your subs or incremental payments at?

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Sometimes They Come Back: RF Online 1.5

By John Walker on April 10th, 2013.

“RF Online” are words that sow fear into my heart. 160 years ago, in 2006, I had yet to come to the realisation that “No!” was the only sensible answer to, “Would you like to review this MMO for meagre freelance pay?” So it was I took on the task of RF Online, a Korean MMO that put the “grrrrrrr” in “grind”. It is with… confusion, really, that I notice an open beta is beginning for a game called RF Online 1.5.

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Stalk Them: Survarium After Alpha Testers

By John Walker on April 4th, 2013.

Rising like a hideously mutated phoenix from the ashes of STALKER 2 is Survarium. Although, as is well established in Jim’s interview with the team from earlier this year, the F2P MMO is deliberately a very different game. And now it’s a game for whose alpha you can register.

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Homes All The Rage: Player Housing In Wildstar

By Alec Meer on March 26th, 2013.

The last time I played Wildstar, Carbine’s upcoming MMO, I had a decent time but I was left anxious about how close it stuck to the numbers, numbers, numbers model and why its Explorer path was so much like a late 90s platformer. Now it’s increasingly looking as though they might just have been sitting on the good stuff, like a hen made of veteran MMO developers incubating an egg of semi-sandbox play. Er.

Best forget that analogy. Instead, take a look at this player housing video – while the numbers, numbers, numbers stuff is very much in evidence, so is tantalisingly freeform DIY.
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What Is Wildstar? “You’re Gonna Find Out, Cupcake”

By John Walker on March 20th, 2013.

I like a trailer that’s up-front. What Is Wildstar? it asks, in a self-deprecating fashion. As NCSoft’s latest MMO, from Carbine Studios, prepares to begin its beta, they’re making sure you know. This is a properly good trailer.

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Dragon’s Prophet Has The Bounciest Dragons

By John Walker on February 21st, 2013.

I was going to mock the new Dragon’s Prophet trailer for featuring people sitting on what appeared to be Bucking Dragoncos. But then I realised how much more brilliant mechanical dragons would be than stupid boring mechanical bulls, and herald Runewater Entertainment as GENIUSES.

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Neverwinter Is Looking Orcward

By John Walker on February 21st, 2013.

After my time spent on the beta weekend with Neverwinter, I’ve been itching in my chair to get back to the game. It certainly wasn’t perfect, but then it’s a beta and they’re not meant to be, but a couple of days in Cryptic’s envisioning of the D&D realms captured a purity of both fantasy and the MMO that made me want to carry on. In the meantime, I’m applying trailer patches to my arms, the latest introducing the Orcs.

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Star Stable: The Horsey MMO For LADYGIRLS ONLY

By John Walker on February 14th, 2013.

OMIGODOMIGODOMIGOD Star Stable is like totally a thing! And you can have a horse, and be in the world, and… WAIT WHAT IS THIS?! You can only be a girl?! MISANDRY! THIS IS MISANDRY! FINALLY I AM EXPERIENCING WHAT IT WAS LIKE TO BE A SUFFRAGETTE.

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Defiance Is A Telly Program Too

By Alec Meer on January 22nd, 2013.

Would you like to know more?

MULTIMEDIA CROSSOVER ALERT. It’s like Skylanders this, but with more alien death and bionic irises. Trion’s Defiance is currently best-known as a sci-fi MMO, but it’s also going to be a TV show on the atrociously named Syfy channel. I believe this is a glimpse at what that will look like: a Starship Troopersy affair (visually – I doubt the satire will be in there, somehow) deliberately made to look very similar to the game.
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The Elder Scrolls Online Wants You, Right Now-ish

By Alec Meer on January 22nd, 2013.

Looks a bit like Robyn?

SWTOR got it wrong – oh so very wrong – but here we are once again, looking at a mega-bucks MMO that could make World of Warcraft wriggle around uncomfortably, like it’s wearing underwear a size too small. Like it or not, Skyrim is a game which crossed to The Other Side, that strange and terrifying world of people who play games but don’t follow gaming. Y’know, Normals. As such, Bethesda’s upcoming massively multiplayer monster-stabber The Elder Scrolls Online has at least a chance at a very big audience, not purely the MMO-educated. We shall see!

Today’s big news, though, is that Bethesda have opened up beta sign-ups for TESO, and they have a fancy-pants new trailer too. Guess where I’ve put that?
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Ironfell Is The Cutest, Most Unfair MMO Of Today

By Craig Pearson on January 17th, 2013.

The joy of Hex.
When games get more complex, the notion of balance disappears over the horizon. Swallowed in a writing sea of stats and players, while the developers struggle to keep their ship afloat. Then scurvy comes along and they’re eventually eaten by a whale! Hmm, that analogy got out of hand. Ironfell, a (deep breath) one-man made free MMO strategy game has an interesting idea about balance: it says “phooey”, and hands out resources according to how much you play. The more you’re there, the more you get to help your attempt at world domination. Not a gold-farmer? You can just buy some.
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