Posts Tagged ‘MMORPG’

Valiance Online Opens Pre-Alpha Spandex People Testing

By Cassandra Khaw on December 21st, 2014.

Superheroes never die. They just switch MMOs. City of Heroes might have been reduced to a bittersweet memory, but you might find some of that old glory in Valiance Online‘s open pre-alpha test phase, which happily does not require you to sign NDAs in your blood. This upcoming MMORPG is set at the tail end of the 21st century, where spandex-clad superpeople roam free-range through the fictional city of San Cielo.

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Oh So Cinematic: The Elder Scrolls Online’s Launch Trailer

By Alice O'Connor on April 5th, 2014.

Zzzap!

Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.

The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan’s typing slow) so we can’t tell you what it’s like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it’d like to be.

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Sleep Between The Stars: InSomnia

By Adam Smith on October 28th, 2013.

Everyone at RPS suffers from insomnia once in a while, or at least we all spend the early hours of every Tuesday morning clutching bedclothes tightly around our chests, in the grip of a sweat colder than a British summer, wondering if rolling our eyes at Call of Duty is an actual job. It’s natural to assume that a game that goes by the name Insomnia would be a survival horror game about such acts of lonely introspection but the trailer and press release for the first project from Russian studio MONO reveal something entirely different. It’s an online RPG with tactical combat and procedurally generated sandbox elements, set on a generation ship of sorts. The video is a demonstration of the tech and setting rather than an exposition-packed chunk of narrative.

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From East To Quest? Dragon Quest X PC Bound

By Adam Smith on June 24th, 2013.

It’s very rare to discover a game that doesn’t contain either a dragon or a quest. Take Skyrim – an entire world in which even the molecules of the air are probably made up of sulphurous dragon-guffs. Read the lore. It’s all in there. Among all the clutter of dungeons and dragons that are scattered throughout PC gaming’s past, it is perhaps surprising that the venerable Dragon Quest series is a stranger to our particular Windows on the world. All of that is about to change in September, when Dragon Quest X arrives on Windows. Unfortunately, this may not herald a new era of slime-slapping jollity – the tenth game – which is probably the 167th in the series – is an subscription-based MMO. And it’s currently only set for release in Japan.

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Meet Loremaster Lawrence: The Elder Scrolls Online

By Adam Smith on January 21st, 2013.

I have about as much interest in Elder Scrolls’ lore as I do in high definition photographs of infected hangnails. I’ve been playing the series since the release of Daggerfall but I’ve managed to absorb absolutely nothing about any ongoing plot or fantastic history. All that is about to change. The latest video promotion for The Elder Scrolls Online is hosted by ‘Loremaster Lawrence Schick’, who not only has an excellent job title and name, but also boasts superior facial foliage and a voice that is both wise and soothing. It is now one of my life’s ambitions to have Lawrence read The Silmarillion to me as a bedtime story.

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Crafty: Mortal Online Goes Free To Play

By Adam Smith on November 30th, 2012.

I’d somehow managed to avoid reading anything about Mortal Online until this morning. Upon hearing that the game’s free trial has been extended, now lasting forever, Jim directed me to this conversation about the player-driven sandbox MMORPG. He also said, “it’s a game where you spawn with just your pants” which caused my browser to instantly open a new tab and attempt to download the client. It took a couple of hours for me to get hold of it this morning due (presumably) to server errors, but now I’m all set and ready to run around in my pants. More info and a trailer below.

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Escape To New York: The Secret World’s First Raid

By Adam Smith on September 4th, 2012.

I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.

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Gentlemen Elementalists: The Secret World

By Adam Smith on March 24th, 2012.

Me and John have both probably tried to explain the way The Secret World’s classless progression works using nothing more than the power of words but it’s much easier to use visual aids as well, so I’ll hand you over to Funcom’s Martin Bruusgard and Joel Bylos who explain what kind of abilities are available and how they can be combined to make effective characters. I’ve had some experience with switching functions on the fly during my time with the game, mainly at the points when I realised I was completely inept in the role I’d been given so I went for something simpler instead. I like to think my eventual role was attractive spectator.

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Voices In The Shadows: The Secret World Interview

By Adam Smith on February 25th, 2012.

The setting for the interview was opulent but not packing factor 60 had been a mistake
After spending some time with The Illuminati, I escaped from The Secret World to speak to lead designer Ragnar Tørnquist about overcoming the challenges inherent in building a story-based MMO. We talked about creating coherence in a vast and varied world, the confused and confusing role of the hero in an MMO, and how it’s possible to reinvent and deconstruct a genre.

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Hands-On: The Secret World

By Adam Smith on February 24th, 2012.

Guess what's in the temple? DEMONS

I’ve spent the last couple of months searching the streets for signs of conspiracy, perhaps a Toynbee Tile or two bills from separate electricity companies who are clearly trying to con me out of every last penny. To resolve the troubled contents of my mind, I took another trip into The Secret World, where my every delusional thought seems quite ordinary in comparison to the oddities around me.

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The Secret World Opens Up On June 19th

By Adam Smith on February 21st, 2012.

This is how the world will look by June

The Secret World, Funcom’s modern day, pop culture-infused MMORPG, has just been given an official release date of June 19th. It’s a little later than some may have been expecting but it does provide plenty of time for some public beta testing. Although no dates for any opening of the beta have been provided, Ragnar Tørnquist, Funcom’s creative director and itinerary planner of the most lengthy journeys, had this to say: “The additional time will also allow us to carry out even more quality beta testing, and soon we will also be announcing several public beta events where hundreds of thousands of gamers will get to test the game prior to launch.” We’ve already played the game and spoken to the chaps behind it, and will have more coverage soon.

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Everquest II Entering New Age Of Free Play

By Adam Smith on November 14th, 2011.

That may be the happiest tiger I'll see today

Another day, another gobbet of news about pricing options in an MMO. This time it’s Everquest II, which has been running two parallel worlds, one for subscribers and a lesser world for those who want their fantasy for free. Confusingly, the slimline free world is called Everquest II Extended, presumably because Everquest II Shrivelled didn’t focus test well. Soon, that world shall be no more and subscribers will find themselves playing alongside all manner of freeloaders as the playerbase is merged. Non-subscribers will find some features limited, including access to the new Age of Discovery expansion. More details and a trailer below.

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Opening Up: The Secret World

By Adam Smith on October 14th, 2011.

Marble Madness, Grimdark Edition

Lots of footage from The Secret World reaches us via a new developer diary, showing factions, monsters and huge player versus player battlegrounds. At times, it’s in danger of looking like every other MMORPG video out there, with flames and bullets flying back and forth, giant beasties roaring aggressively, and groups of oddly clothed gents and ladies flailing at each other in a determined but ineffectual fashion. That aside, I’m more interested in the setting and factions than just about any other upcoming RPG, and having real and mythical places existing alongside each other is fun stuff. Watch the video below and see what you think.

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