Posts Tagged ‘MMORPG’

World Of Wuxia: Blade And Soul

What exactly is the incentive for a studio to bring another free-to-play MMO to the West?

Even among fans of these here grind-machines, the approval-rating of MMOs rises and falls with a steadiness usually reserved for politicians. But somehow NCsoft have managed to keep a stable of these games in their portfolio for years. The publishers have announced today that they’re localizing Blade And Soul [official site], its three-year-old free-to-play MMO, for North America and Europe this year, making this the fifth title from the company to launch in Asia before it releases in the West. We decided to take a closer look.

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Valiance Online Opens Pre-Alpha Spandex People Testing

Superheroes never die. They just switch MMOs. City of Heroes might have been reduced to a bittersweet memory, but you might find some of that old glory in Valiance Online‘s open pre-alpha test phase, which happily does not require you to sign NDAs in your blood. This upcoming MMORPG is set at the tail end of the 21st century, where spandex-clad superpeople roam free-range through the fictional city of San Cielo.

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Oh So Cinematic: The Elder Scrolls Online’s Launch Trailer


Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.

The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan’s typing slow) so we can’t tell you what it’s like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it’d like to be.

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Sleep Between The Stars: InSomnia

Everyone at RPS suffers from insomnia once in a while, or at least we all spend the early hours of every Tuesday morning clutching bedclothes tightly around our chests, in the grip of a sweat colder than a British summer, wondering if rolling our eyes at Call of Duty is an actual job. It’s natural to assume that a game that goes by the name Insomnia would be a survival horror game about such acts of lonely introspection but the trailer and press release for the first project from Russian studio MONO reveal something entirely different. It’s an online RPG with tactical combat and procedurally generated sandbox elements, set on a generation ship of sorts. The video is a demonstration of the tech and setting rather than an exposition-packed chunk of narrative.

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From East To Quest? Dragon Quest X PC Bound

It’s very rare to discover a game that doesn’t contain either a dragon or a quest. Take Skyrim – an entire world in which even the molecules of the air are probably made up of sulphurous dragon-guffs. Read the lore. It’s all in there. Among all the clutter of dungeons and dragons that are scattered throughout PC gaming’s past, it is perhaps surprising that the venerable Dragon Quest series is a stranger to our particular Windows on the world. All of that is about to change in September, when Dragon Quest X arrives on Windows. Unfortunately, this may not herald a new era of slime-slapping jollity – the tenth game – which is probably the 167th in the series – is an subscription-based MMO. And it’s currently only set for release in Japan.

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Meet Loremaster Lawrence: The Elder Scrolls Online

I have about as much interest in Elder Scrolls’ lore as I do in high definition photographs of infected hangnails. I’ve been playing the series since the release of Daggerfall but I’ve managed to absorb absolutely nothing about any ongoing plot or fantastic history. All that is about to change. The latest video promotion for The Elder Scrolls Online is hosted by ‘Loremaster Lawrence Schick’, who not only has an excellent job title and name, but also boasts superior facial foliage and a voice that is both wise and soothing. It is now one of my life’s ambitions to have Lawrence read The Silmarillion to me as a bedtime story.

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Crafty: Mortal Online Goes Free To Play

I’d somehow managed to avoid reading anything about Mortal Online until this morning. Upon hearing that the game’s free trial has been extended, now lasting forever, Jim directed me to this conversation about the player-driven sandbox MMORPG. He also said, “it’s a game where you spawn with just your pants” which caused my browser to instantly open a new tab and attempt to download the client. It took a couple of hours for me to get hold of it this morning due (presumably) to server errors, but now I’m all set and ready to run around in my pants. More info and a trailer below.

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Escape To New York: The Secret World’s First Raid

I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.

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Gentlemen Elementalists: The Secret World

Me and John have both probably tried to explain the way The Secret World’s classless progression works using nothing more than the power of words but it’s much easier to use visual aids as well, so I’ll hand you over to Funcom’s Martin Bruusgard and Joel Bylos who explain what kind of abilities are available and how they can be combined to make effective characters. I’ve had some experience with switching functions on the fly during my time with the game, mainly at the points when I realised I was completely inept in the role I’d been given so I went for something simpler instead. I like to think my eventual role was attractive spectator.

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Voices In The Shadows: The Secret World Interview

The setting for the interview was opulent but not packing factor 60 had been a mistake
After spending some time with The Illuminati, I escaped from The Secret World to speak to lead designer Ragnar Tørnquist about overcoming the challenges inherent in building a story-based MMO. We talked about creating coherence in a vast and varied world, the confused and confusing role of the hero in an MMO, and how it’s possible to reinvent and deconstruct a genre.

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