Posts Tagged ‘MMORPG’

Hands-On: The Secret World

Guess what's in the temple? DEMONS

I’ve spent the last couple of months searching the streets for signs of conspiracy, perhaps a Toynbee Tile or two bills from separate electricity companies who are clearly trying to con me out of every last penny. To resolve the troubled contents of my mind, I took another trip into The Secret World, where my every delusional thought seems quite ordinary in comparison to the oddities around me.

Read the rest of this entry »

The Secret World Opens Up On June 19th

This is how the world will look by June

The Secret World, Funcom’s modern day, pop culture-infused MMORPG, has just been given an official release date of June 19th. It’s a little later than some may have been expecting but it does provide plenty of time for some public beta testing. Although no dates for any opening of the beta have been provided, Ragnar Tørnquist, Funcom’s creative director and itinerary planner of the most lengthy journeys, had this to say: “The additional time will also allow us to carry out even more quality beta testing, and soon we will also be announcing several public beta events where hundreds of thousands of gamers will get to test the game prior to launch.” We’ve already played the game and spoken to the chaps behind it, and will have more coverage soon.

Everquest II Entering New Age Of Free Play

That may be the happiest tiger I'll see today

Another day, another gobbet of news about pricing options in an MMO. This time it’s Everquest II, which has been running two parallel worlds, one for subscribers and a lesser world for those who want their fantasy for free. Confusingly, the slimline free world is called Everquest II Extended, presumably because Everquest II Shrivelled didn’t focus test well. Soon, that world shall be no more and subscribers will find themselves playing alongside all manner of freeloaders as the playerbase is merged. Non-subscribers will find some features limited, including access to the new Age of Discovery expansion. More details and a trailer below.

Read the rest of this entry »

Opening Up: The Secret World

Marble Madness, Grimdark Edition

Lots of footage from The Secret World reaches us via a new developer diary, showing factions, monsters and huge player versus player battlegrounds. At times, it’s in danger of looking like every other MMORPG video out there, with flames and bullets flying back and forth, giant beasties roaring aggressively, and groups of oddly clothed gents and ladies flailing at each other in a determined but ineffectual fashion. That aside, I’m more interested in the setting and factions than just about any other upcoming RPG, and having real and mythical places existing alongside each other is fun stuff. Watch the video below and see what you think.

Read the rest of this entry »

Of Bile And Building: Salem

a place I'd be happy to live
Is anyone interested in watching an hour and a half of Salem’s developers playing an early version for an hour and a half while answering viewers’ questions? Salem isn’t the easiest game in the world to describe, being a crafting-based MMO set in 17th Century New England, with permadeath, alchemy, farming and beasties. That’s why it’s so impressive that I just described it, even if I may have told you nothing you don’t already know. Thankfully, you’ll find out lots you don’t know in the video. The audio is more informative than the actual game footage, with combat in particular looking a bit of a chore at the moment, but there’s a lot of detail on how things will actually work. The first fourteen minutes of the video is dead air, as this was originally a livestream that started too soon.

Read the rest of this entry »

DC Universe Online Going Free To Play

The Dark Knight was a metaphor for subscription models

According to IGN, DC Universe Online is dropping subscription charges next month. The article quotes SOE executive producer Lorin Jameson as saying, “this was our preferred business model from day one”. Well, it’s taken seven months to implement that day one plan but it’s finally here. It does make sense. While SOE are claiming that a drop in subscriptions is not behind this move, anyone who has visited Gotham City lately can tell you it’s a bit of a ghost town. Is this enough to entice anyone in, or back in? Full details below.

Read the rest of this entry »

Kindred Spirits: World Of Darkness

I went out into the night, I went out to find some light

White Wolf are holding their Grand Masquerade at the moment, which makes me wish I was in New Orleans. That said, just mentioning New Orleans makes me want to be there so we won’t give White Wolf too much credit. If you’re not aware of them, they’re the company behind Vampire: The Masquerade and other related role playing games. Not the computer versions, mind, but the actual pen and paper, sit around and speak words to each other versions. The Grand Masquerade is their fan get-together and details about CCP’s upcoming World of Darkness MMORPG have been dripping out of it. Dripping like blood, you see?

Read the rest of this entry »

Ford Be With You: SW:TOR Smuggler Video

this is the profession you're looking for

Star Wars: Galaxies had a brilliant idea at its core; to let people live in the Star Wars world without letting them all be Jedi from the moment they register. You had to earn the right because it doesn’t make sense for every single person to be a member of an exclusive and rare sect. In Star Wars: The Old Republic, I have no desire to be a Jedi at all. I want to be a smuggler and Bioware have released a new trailer to show exactly why.

Read the rest of this entry »

Rings Around The World: DCUO DLC

Giant boots and gloves are the mark of a man
This week, DC began rebuilding their entire fictional universe from the ground up. Every title in the range has rebooted to issue number one, severing the future from decades of convoluted and conflicting continuity. I give them twelve months before this ‘new’ universe has split into fifteen multiverses filled with amnesiac clones of every major character whose only differentiating feature will be inverted costume colours or a small beard. Meanwhile, nobody seems to have told SOE who are still expanding the old universe in DC Universe Online. The latest expansion, out for free on September 6th, adds the Green Lantern Corps to the game, along with the Light power set. Players can also join up with the Sinestro Corps if they are villainous sorts. Being evil means you’ll have a magical yellow chainsaw, as seen in the trailer below.

Read the rest of this entry »

DC Universe Gets Microtransaction Shop

The sword: $1. The cape: $0.75. Ganking someone while also showing that you're wealthier than them: priceless.

Are all the MMORPGs in the world swapping to microtransactions and freemium payment models? The writing is on the wall, and the writing says “Give us your money! Give us your money in smaller increments, and with less constancy!” Which is a crazy thing to see written on any wall.

Anyway, Massively report that Sony have just unlocked DC Universe’s in-game marketplace. Players now have the option of spending their real-world money on Vault Tickets, allowing them to access a special Vault instance at $1 each time, or Proto Repair-Bots, also costing $1, which patch up your character wherever you are. That is all. Nothing to see here, gents. Move along.