Posts Tagged ‘MOBA’

Cor Blimey, Wotcha: Arena Of Fate

By Adam Smith on August 19th, 2014.

It is a truth universally acknowledged, that a single man in possession of a good PC, must be in want of a MOBA. However little known the feelings or views of such a man may be on his first venturing into this world of game, this truth is so well fixed in the minds of the surrounding publishers, that he is considered as the rightful property of some one or other of their developers.

“My dear Mr. Bennet,” said his lady to him one day, “have you heard that Arena of Fate is let at last?” Mr. Bennet replied that he had not. “But it is,” returned she; “for Mrs. Crytek has just been here, and she told me all about it.” Mr. Bennet made no answer. “Do not you want to know who has taken it?” cried his wife impatiently.

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Little Red Riding Blood: Arena Of Fate Is Crytek’s MOBA

By Nathan Grayson on May 23rd, 2014.

THANK GOODNESS SOMEONE IS MAKING ANOTHER MOBA. I WAS REALLY WORRIED NO ONE WAS EVER GOING TO DO THAT AGAIN. For real, though, while the world might have more than enough MOBAs on its planetary plate, at least Crytek is approaching theirs from a sort of interesting angle. Instead of returning to the same catch-all fantasy setting as everyone else, Arena of Fate pits classic characters from history, fables, and folklore against each other. So you’ve got Frankenstein’s monster, Jack the Ripper, Little Red Riding Hood, Robin Hood – characters like that. Also a weirdly boob-plate-clad Joan of Arc (she was very well-known for wearing men’s armor), but sure, videogames. Trailer and details below.

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Hands On: Heroes Of The Storm

By Philippa Warr on April 29th, 2014.

‘Hero brawler’. That’s what Blizzard would like you to call their all-star lane pushing videogame, Heroes of the Storm. In marketing terms it’s better than referencing your competitors by saying Dota-like or LoL-a-like (sidenote: no-one says LoL-a-like and this is a crying shame). More importantly, it’s better than the emotionally dead and uselessly expansive MOBA. It gives you the flavour of the game you’re about to play. The phrase ‘hero brawler’ contains something of the rambunctiousness you’ll find infecting lanes, infiltrating the weird scrubland that the genre’s traditional vocabulary dubs ‘jungle’ and venturing into haunted mineshafts.

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To The BetaMobile: Infinite Crisis Open Beta

By Adam Smith on March 17th, 2014.


Last night, for the second time in my life, I tried to play a MOBA. Infinite Crisis may not be the best choice but I figured the people playing might have spent slightly less time pounding the lanes than the veteran e-thletes of LOL and DOTA 2. Not so. The open beta began this weekend but almost every player seems to be visiting from elsewhere within the genre. There is a tutorial mode of sorts, in which a team of humans fight against bots. If a MOBA were a pair of trousers, I think I’m now at the point where I’d struggle to put them on but I’d be able to explain where the legs are supposed to go. I’d almost certainly fail to zip up the flies though and would inexplicably fill the pockets with termites or blancmange. Launch trailer below.

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War That Rises From The Ashes Of War: EndWar Online

By Adam Smith on February 25th, 2014.

A new trailer for EndWar Online informs us that the browser-based MOBA-like will be undergoing a three-day test phase beginning this Thursday. You can register to be part of this pre-beta test, which has the callsign Tech Assault, by registering at the official website. The new trailer is a hyperactive cinematic so I looked back at an earlier video to see how the game plays. I’ve embedded both below. The longer trailer is quite impressive, beginning with the words ‘Middle East Nuked’ and rapidly escalating to the terrible consequence of that action – ‘Oil Prices Soar’. At one point the text declares, ‘You thought it was over but war never ends’. I hadn’t realised that the title was a futile command.

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Transformers: Universe MMO Transforms Into “MOTA”

By John Walker on February 6th, 2014.

We need a summit, where all game developers of the world gather together and decide on an agreed genre title for DOTA-clones. There’s MOBA, there’s ARTS, “hero-brawler”… We all have to agree on just one. In the meantime, Jagex, they behind the monolithic Runescape, have declared that their mysteriously silent Transformers Universe has chi-cha-cha-cho-chood from an MMO to one of whatever they’re called. In their case, a “Massively Online Tactical Action game”.

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The Necromantic Era: Deadbreed

By Adam Smith on January 7th, 2014.

During the long hours of a League of Legends or DOTA 2 session, do you occasionally grimace and howl at the bright colours flashing across the screen? Would you like your champions to be drawn from a pool of necromancers, skellingtons and leather-clad vampires, with not a wisp or an elf in sight? Deadbreed could be the MOBA for you. From a veteran team of developers, including Stefan Ljungqvist who has experience as a member of the Just Cause team, Deadbreed promises to be HARDCORE and it contains more monsters than an abandoned Universal Studios backlot. Battles are 3v3, with AI opponents available if you don’t fancy dealing with spectral smack talk. A trailer lurks in the cold earth below and beta signups are open now.

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Get In Lane: Warhammer 40K Storm Of Vengeance Revealed

By John Walker on December 2nd, 2013.

Some concept art.

I can’t keep up with you young people and your slogans. While you’re all hipping on your slideboards, downing an alcoholic milkshake, and playing TV games on your Playboys, I’m sat here wondering what the bloody hell a “lane strategy game” is. For that is how Eutechnyx describes their freshly announced Warhammer game, Storm Of Vengeance.

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Infinite Crisis Dev Diary Reminds Us It Exists

By Craig Pearson on October 10th, 2013.


Looking back at the coverage of the officially licensed DC MOBA game Infinite Crisis, it’s clear that the game is protected by some form of memory spell: Adam forgot all about it, it slid by Jim, and I was about to write something similar, and … hey, there’s a DC MOBA coming out/is out in paid beta. Fancy that. Infinite Crisis is a free-to-play lane-pusher set in the DC universe. It had to happen, eh? Below is a development diary that shows how the game’s destructible environments and a dynamic event system will make the maps a bit more varied. Why didn’t anyone tell whoever I am about this?
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MOBA Of Sauron: The Guardians of Middle-earth

By Craig Pearson on August 16th, 2013.


Popular culture is slowly dripping into the MOBA genre. It’s remained fairly resistant to the wider world until now (probably because the wider world is a noob and was shouted at until it logged off), and I can only think of DC’s Infinite Crisis as an interloper from elsewhere. Now it’s time for Tolkien’s Middle-earth to form some lanes and take on Dota 2 and LoL: Guardians of Middle-earth, a console-based MOBA from Monolith, is coming to the PC this month. I have a trailer.
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Beta For A MOBA: Prime World Opens Up

By Adam Smith on June 21st, 2013.

Prime World is a free-to-play MOBA with a slice of meta-game on top in the form of castle construction and town-building. Expanding the town and modifying its structures provides new talents, which can then be attached to heroes, providing advantages in combat. Sort of like a HOMM and DOTA stew? The game has been in closed beta testing but this weekend, it opens up to the wider world – “The first Open Beta weekend has arrived! The Beta Weekend will start at June 21, 11AM PST (2PM EST) and last until June 24, 1AM PST (4AM EST). No invitation is necessary and no progress will be wiped once the beta ends, so you’ll be able to carry on with your heroes and castle in all future battles after that.” There is a noisy trailer below.

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Valve Are Releasing A Game

By Adam Smith on June 17th, 2013.

It’s true! The screenshot has probably already spoiled the surprise but, yeah, it’s DOTA 2, a game that I already have installed on my PC and once had twenty invites for. Despite the access I have been granted to the long-running beta, the only things I really know about DOTA are the nuggets of information in RPS posts. For example, I know that a ridiculous number of people play every day but the League of Legends community still outnumbers them a billion to one. I also know that there’s a tutorial and that it is a terrible tutor. Maybe that’s one of the things that will be improved this summer when the beta becomes brave, truthful and unselfish, and transforms into a real game?

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After DC DOTA, A Magicka MOBA: Wizard Wars

By Adam Smith on March 25th, 2013.

Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven’t managed to learn everything there is to know about the genre in between those announcements so I’m just going to copy some words from the press release and pop the live action trailer below.

In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire.

Element combinations are still the basis of spells, which means comically misplaced explosions should be par for the course.

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