Posts Tagged ‘mod news’

Super Ships & Wasted Worlds: Modding Starbound

By Craig Pearson on January 16th, 2014.

Middle click this.
Starbound was always going to be a game that players would want to re-build in their own image. A procedurally generated sandbox means systems. Lots and lots of systems. It means the community can change whatever they want, and the players have responded at a phenomenal rate of moddery. I’ve done ridiculous things to my game that I’d never recommend you do. I’ve added a Dubstep gun and a Vuvuzela*. But there are broader changes I’d happily recommend: tweaks to ship shapes, planet generation, better farming. There’s as much to explore in the modding scene as there is on Alpha Diadem 028 III C, and I’ve beamed down to have a look.
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More-o-wind: Skywind Puts Morrowind in Skyrim

By Craig Pearson on December 5th, 2013.


Skywind is a mod that brings Morrowind into the Skyrim engine. It’s like someone at Bethesda took the Morrowind and Skyrim design documents and riffle shuffled them as a party trick, and then forgot to unshuffle them. Somehow–probably through a montage–those files ended up with modders. A less tired Craig would probably recount that montage, but that show-off wasn’t up late playing Starbound and eating takeaway, so you just get facts and trailers. The last time I reported on Skywind, it was just an empty world. You could run around, but you could not do anything, but more recent updates have begun the task of integrating people, monsters, and quests. Which means it might be worth installing. There’s a wee video to demonstrate some of that work.
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This Skyrim Mod Will Take You Into The Danger Zone

By Craig Pearson on December 3rd, 2013.

Ladies and Gentlemen, it's Tom Cruise!
According to international law, I am not allowed to post the video I made playing of myself playing this Skyrim Mod, which changes the fighting music into Danger Zone by Kenny Loggins. Now, I’ll admit there hundreds of reasons and at least three court orders that should prevent me from going anywhere near recording equipment, but I am sad that one of them is “A man in his pants enjoying a game and wants you to share it with the world.” It seems like my happiness, and the happiness others would get from it, should override petty rules and regulations, particularly when it involves Skyrim and the Top Gun soundtrack.
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Let’s Dive Into The Arma 3 Workshop

By Craig Pearson on October 4th, 2013.

A diver diving. Yesterday.
We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.

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Tamriel, Man: Skywind Squeezes Morrowind Into Skyrim

By Craig Pearson on August 20th, 2013.


If someone is keeping a Big List Of Inevitable Things somewhere, they can cross out ‘modders remaking Morrowind in the Skyrim engine’. For it is no longer inevitable, but is in fact, er, evitable? No, that’s not right. Though I guess you could avoid it, but that would make the modders of Skywind very sad indeed, because all their hard work in rebuilding Morrowind is worth looking at. Even if you just coo over the videos below, because cooing over the scenery is pretty much all that’s possible right now.
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Shack Attack: Arma 3 Construction Mod

By Craig Pearson on August 8th, 2013.

This is my shack. There are many like it, but this one is mine. My shack is my best friend. It is my life. I must master it as I must master my life. My shack, without me, it's useless. Without my shack, I am useless. I must build my shack true. I must shack straighter than my enemy who is trying to kill me...
Hunting through impressive Arma 3 mods is a full-time job. Luckily for me, it’s my full-time job, so I get to show everyone what amazing things the community has been making and keep myself in the manner to which I’ve become accustomed (impoverished, hungry, covered in sores). So in admiring this amazing in development Arma 3 Construction Mod, you’re doing me a favour. Go on, admire it. It’s definitely worth a coo over: it’s a building mod that will enable you to create everything from simple shacks to complex, multi-story, er, shacks. The trailer is very impressive.
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Hands On With Skyrim’s Falskaar

By Craig Pearson on July 22nd, 2013.

You say that phrase just once and they'll be pulling an arrow from a far more uncomfortable part of your body.
Falskaar is a folly. It really shouldn’t exist. It’s a ploy by a 19 year-old modder to prove to Bethesda that he can make something that rivals their DLC, but with a fraction of their resources. That’s a bold claim for an amateur to make. Can it be done? Skyrim‘s built for adventurers and sightseers, not just quest hunters. It’s a place as much as it is a game. Is Falskaar a place? I spent the morning playing it to find out.
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Left 4 Xed? Check Out This Alien Swarm FPS Mod

By Craig Pearson on July 18th, 2013.

Better than Colonial Marines
3761 AD. Seattle. A line of tourists is snaking around a wrecked skyscraper. If we listen closely, we can hear their guide: “… this is the cupboard where they found the ‘test heads’, and this is where they arrested Robin “Mad Hatter” Walker, who admitted to 243402 counts of decapitation. That’s the rebuilt Dota 2 annex. The war where the Dota 2 team attempted to secede from the union in 2103 caused a brief civil war, but it turned out their tactics when applied to a real world conflict just got them all killed. We don’t know what this place was: a cupboard where we found the skeleton and a crowbar. Just a handyman, maybe? Moving on to one of the more remarkable finds: a PC that was found in the rubble, still running a copy of Alien Swarm. And beside it was this Steam Greenlight page for a mod that turned it into a first-person shooter. What was Greenli…”
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Nord Storm: Skyrim Mod Falskaar Is Basically DLC

By Craig Pearson on July 17th, 2013.

Wow there, Tippy!
Living in Skyrim must be like having Charlie Kaufman as your god. You’d be pottering along, chopping wood, checking the sky for falling dragon poop, just doing your best as a person living in interesting times. You’re not noticing the changes that are happening right under your nose: the flowers look prettier, you can’t speak when you want to, and before you know what’s going on there’s an airship overhead. The hands of mod, reshaping your reality. I expect most of the inhabitants have just woken up to the new neighbouring landmass of Falskaar. The mod adds a remarkable amount of new stuff to base Skyrim, clicking in a new continent of content for you to play. Everyone seems to be talking about it, and with good reason.
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Have An A-Mod-Zing Weekend

By Craig Pearson on July 12th, 2013.

Mods, sir. We're surrounded.
Jim is basically the J. Jonah Jameson of RPS: I was handsomely making sweet news for you guys when he stormed into the forbidden RPS chatroom of mystery, slammed his fists on the desk with the rage that only an editor can muster, and demanded I find some mods. “It’s the weekend!”, he angrily typed. “If you don’t find at least three mods by the end of the day that the readers can play, you can go and beg VG247 forra job.” And then he stormed out, muttering about page impressions, tea, and robots. Luckily I’ve been on a bit of a modding binge of late, so I have a few interesting things for you. Do you have Arma 3 installed? That’s nice.
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S.T.A.L.K.E.R. MISERY 2.0 Will Make Summer Grimmer

By Craig Pearson on July 8th, 2013.

Oh god, I want a new Stalker so so much
The sun is beating the UK into sweaty submission. Flowers are blooming, there is blue where there’s usually grey, and lollypops are the staple food source. Summer has finally decided to show up and make the world brighter and sort of happier, so this weekend I closed the curtains and spent my off-time fiddling with Stalker. I decided I wanted to pretty up the original game: I wanted pitch black nights, livelier fauna, blowouts, lovely skies, and more interesting weather. Unfortunately I’d forgotten I’d already modded it, so I ended up with a broken mutant of a game. I’m reinstalling now. It wasn’t at total waste: on my hunt for the Shadow Of Chernobyl mods I discovered that the long-awaited Misery 2.0 for Call Of Pripyat is out this month. And it has a trailer.
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Modder’s Secession: Ultimate General: Gettysburg

By Craig Pearson on July 2nd, 2013.

Nice of these guys to give people with metal detectors something to do.
I once modded Oblivion to stop some text from popping up on screen, which technically makes me a modder. I don’t imagine I’ll be building the next Skyrim anytime soon, but if you need me Bethesda, I am here. In similar news, one of the main chaps behind DarthMod, probably the Total War series’ most famous mods, has decided to make a game. Not content with fixing and rebalancing The Creative Assembly’s war fiddlers, he’s making his own RTS: Ultimate General: Gettysburg,

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Awooga! FTL Boarded Garry’s Mod

By Craig Pearson on June 29th, 2013.


If gathering friends to play Artemis Spaceship Bridge Simulator is a bit cumbersome, and if you find FTL a bit lonely, then I’ve found the perfect game for you. Final Frontier is the result of a nasty transporter accident between the pair, where the Heisenberg compensators decoupled and they arrived on the SS GMOD screaming and inside out. The sick bay did its best, but all it could do is stabilise the life signs. To be honest, the gristly lump that was spat out looks pretty amazing.
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