Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

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Posts Tagged ‘mod news’

Pop A Portal In Minecraft

By Craig Pearson on February 16th, 2012.

My mind, it is blown.
We’ll just have to come to terms with rule #89: if it exists, it’s in Minecraft. As proof RPS (RedstonePistonSpawner) readers, here’s a look at the newly updated Portal gun mod that, when combined with the Portal 2 gels mod, manages to drop some Aperture Science all over Blockland, or Blockworld. What the hell is the name of the world that Minecraft creates, anyway? I’m calling it Cubea (pronounced like Cuba) from now on. Amazing video and instructions herein.
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The Elder Wows: Two Million Skyrim Mods Downloaded

By Craig Pearson on February 14th, 2012.

This is Jango. He's my kitty.
I keep meaning to write about how remarkable the Skyrim Steam Workshop is, but it seems everyone knows: since the launch last week, the workshop has served over two million mods to Steam users. To put that in perspective, that’s a gigaquad of proto-Peggles. I’m still going to write nice things about how you can basically build your own game with it, but only after I’m done watching Bethesda’s multi-part tutorial on how to use their Skyrim Creation Kit to make and bundle mods for the Workshop.
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Skeletonnes: The Great Battle Of Skyrim

By Craig Pearson on February 9th, 2012.

Stop filming! Geoff, take off your wristwatch!
I’m mesmerised by this hefty chunk of Peter Jackson-esque machinima, using Skyrim and some mods. There’s thankfully no story: just a set up of 500 Draugr, 200 skeletons, 500 Dwarven Warriors, and a dragon all lined up to beat the undead hell out of each other, for a movie that’ll go down in history as The Great Battle of Skyrim. It’s well-shot, nicely edited, and has lots and lots of kapwow. Video herein.
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Valve’s Skyrim Mod: Finding Spaaaaaaaace Man

By Craig Pearson on February 8th, 2012.

Be very afraid, Space Core.
Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how.
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Moretal: Portal Mod Rexaura

By Craig Pearson on January 27th, 2012.

Boring old non-companion cube.
You, there! Does your t-shirt say ‘I Love Portal, Especially Mods’? And is that a giant foam handheld Portal device? Say, aren’t you the chap who runs pleasemakemoreportalsmodes.com? Didn’t you name your twin sons ‘Blue’ and ‘Orange’? Is that a map to Erik Wolpaw’s house in your back pocket? Nope? I was wrong on all counts. Well this is horribly awkward. You’ve never even heard of Portal, and you’re now calling the police. Fine: I’ll just have to find someone else to talk to about this marvellous Portal mod I’ve been playing. The mod is Rexaura, and it’s more Portal in the best possible way.
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Counter-Strike: The Office

By Craig Pearson on January 26th, 2012.

Erin sits here. I love her.

Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit…
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Say “Iwo Iwo” To Rising Storm

By Craig Pearson on January 25th, 2012.

We're all going on a... summer holiday.
Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2′s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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CryCraft: Mod Minecraft Into Crysis

By Craig Pearson on January 20th, 2012.

Fist of Fun was good, wasn't it?
Would you call Minecraft in the Crysis engine Mynecraft or Minecryft? I prefer the second, because the first could be a typo, whereas the only legitimate reason for coming up with the second is if there’s a Crysis mod that adds Minecraft to it. Wait, there is! And it’s called… what, ‘Craftable‘? Seriously?
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Skyrim Mod Tools Coming Next Week

By Craig Pearson on January 20th, 2012.

Keep still: his vision's based on being a massive fucking dragon thing
There’s so much to see and do in Skyrim that I might make a mod to hide half of it. I keep getting distracted by bears fighting dragons fighting the Forsworn, when all I really want to do is harvest some Nirnroot. Next week I’ll be able to start the long process of unfunning it when the mod tools, The Creation Kit, are released, alongside patch 1.4. You can pretend you were born on the first of January and look here for the full patch details. Read it in Max Von Sydow’s voice, for greater effect.
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Unlock Your Inner Brony In Skyrim

By Craig Pearson on January 19th, 2012.

I'll get my coat. And several other changes of clothes.
Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry.
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Premature Irradiation: STALKER Lost Alpha

By Adam Smith on January 19th, 2012.

A brown place in the zone

Lost Alpha is an ambitious mod for Shadow of Chernobyl that aims to recreate all the content that was cut from the game between alpha and release. New (old) areas and new (old) mutants are the main additions, with the bulk of the mod being recreations of the cut locations. The team are aiming to stick as close to the original versions of the cut content as they can based on known info and it’s all looking mighty impressive. After a long time in development, release is closer than ever, which has of course been true every minute since it was first announced. We should have a date in February. In the meantime, here’s a trailer and a FAQ.

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