Posts Tagged ‘mod tools’

Feudal Fingerpainting: Mount&Blade 2′s Level Editor

By Alice O'Connor on October 2nd, 2014.

Here's one I made earlier.

Our last post about Mount&Blade II: Bannerlord was one year and four days ago. That won’t do at all. Oh look, here’s a new video from developers TaleWorlds showing off some of the game’s engine and its level editor. That’s the level editor we hoi polloi will get to use too, creating our own huge landscapes and castles for sandbox feudal fun. It supports that pleasant MS Paint-style sweepy-draggy landscaping creation style, among other techniques, so even my crack at making a majestic forest might not end up looking like a foolish child’s paint-splattered macaroni art.

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Conjure Up New Levels With Trine & Trine 2′s Editor

By Alice O'Connor on September 25th, 2014.

Who knew scorpions were so complex?

If someone could kindly make a Trine 2 level that’s a big huge grappling hook playground with daring leaps and grand fairytale vistas, I’d be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I’m oh so horribly busy this week. They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. A string of grappling hook playgrounds, perhaps.

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Build-A-Biohazard: Plague Inc’s Mod Tools

By Alice O'Connor on September 23rd, 2014.

Not very subtle, werewolves.

While I was off on my hols last week, video games found new ways to kill everyone in the world. Oh, video games! Plague Inc: Evolved are now making their own pandemics and epidemics as developers Ndemic Creations have released the scenario creator they used to make the game. More than simply making horrific diseases (though some are making horrific diseases), folks have whipped together plagues based on vampirism and lycanthropy, Triffids, a cyberpunk technobrain virus, and even political movements. Plague Inc is a game modelling how things spread within society, after all.

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Oh! Fable Anniversary Is Out Today With Mod Tools

By Alice O'Connor on September 12th, 2014.

Hey buddy.

Starting to write this post about Lionhead announcing mod tools for Fable Anniversary, I went to check the release date and price (you know, standard news post details), only to discover that crumbs! It’s out today! That snuck up quietly, didn’t it? Well there you go: Lionhead’s fancied-up remake of ye olde Fable from a decade ago is out later today, and will have mod tools to mess with and replace art assets. That’s the limit of their potential, but it’s presumably enough to e.g. turn the final boss into Peter Molyneux dancing around wearing a dinosur onesie.

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Now Modding: Saints Row IV’s First SDK Release

By Ben Barrett on September 3rd, 2014.

If you’re some how bored of the massive collection of mostly ludicrous weapons in Saints Row 4, you’ve come to the right news post.¬†Over on the Saints Row Mods forum, the first part of the SDK for the raddest of last year’s open world games has been released. SR4 already had a modding scene, you see, mostly for skin creation and modifying existing assets to look a little nicer or tweaking the game in mechanical ways. This first release contains tutorials, templates and tools for weapon model modification, using stuff from the newly-announced¬†Gat Out of Hell expandalone as an example.

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Men of War: Vietnam Game Editor Released

By Andrew Smee on October 28th, 2011.

Be advised, we have found Buddha and are seeking enlightenment, over

Those men, they do like a good war. But what, if anything, is armed conflict good for? It’s good for modding tool updates, that’s what. 1C Company have just released an update to Men of War: Vietnam, focusing on balance issues and ever-popular mod support. A tough game on release, even the mighty brains of Jim and Tim had trouble with the difficulty of the base game, as Jim mentions in his review of the first level. It’s good to see that problem addressed. It’s better to see the comprehensive new mod tools, allowing creation of custom scenarios and entirely new maps. Mod tools, the order of the day.

The new patch will automatically update for Steam users, and is also available to download here.

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