Posts Tagged ‘mod tools’

Making Things To Build – Cities: Skylines Mod Trailer

By Alice O'Connor on February 26th, 2015.

I suppose we do post about Cities: Skylines [official site] a fair bit, but that’s partly because it’s a big chunk of (current) future hopes for a whole genre. Me, I’m well catered-for as I mostly play games in thriving genres like ‘shooting men’s faces’ and ‘dreamy wandering around surreal landscapes’. But with Cities XXL a wash, a minor update spun off into a so-called sequel, what else is coming soon for people who dream of building grand cities? So here, have a trailer going over Skylines’ mod support, which’ll let you make things to build.

Read the rest of this entry »

, , , .

23 Comments »

Mod-Me-Defs: Dying Light Mod Tools Coming

By Alice O'Connor on February 6th, 2015.

Johnny Protagonist engages in the exciting new sport of Xtreme Modding.

Techland, makers of Dying Light [official site], have announced they plan to release official mod tools for the free-running zombie ‘em up. Developers actively encouraging mods rather than simply tolerating them is grand in this day and age, when official support in blockbusters is rarer than it once was, and especially after the kerfuffle surrounding Dying Light mods over the past fortnight (I’ll explain in a bit). They haven’t said yet quite what the tools will support or when they’ll arrive, only that they’ll be “extensive”. Good-o!

Read the rest of this entry »

, , .

7 Comments »

Craftwar: StarCraft 2 Editor Adding Warcraft III Assets

By Alice O'Connor on February 3rd, 2015.

The remade Sentinel lineup.

Warcraft III‘s mod scene is grossly underrated, I’ve muttered into many a pint glass. Yes, yes, we know it was where MOBAs and tower defense games really took off, but so many more inventive and interesting and weird games bounced around, types of game I haven’t seen since. I always thought this was helped a lot by WC3 having a huge range of units and wildlife and odd art assets folks could repurpose, making mods about more than soldiers. Delightfully, loads of those WC3 bits are now coming to StarCraft II‘s editor, Blizzard have announced. The main Hero units are getting modern makeovers too.

Read the rest of this entry »

, , , , , .

23 Comments »

Mod Tools And Megalodon: Depth Patched

By Alice O'Connor on December 17th, 2014.

HEY GUYS WHAT'S GOING ON OH ARE WE LEAVING THE BOAT NOW OKAY COOL I'LL JUST GRAB MY COAT HEY GUYS WAIT UP GUYS HEY!

“Just when you thought it was safe to go back in the water…” is not a line Depth developers Digital Confectioners have used with their divers vs. sharks game’s latest update, probably because they don’t want to be awful people with tired jokes. Baby, grinding jokes into dust is what I do.

Just when you thought it was safe to go back in the water, Depth has surfaced with a big patch. ‘The Big Catch‘ has added mod tools and several new shark species to fight against (or devour men as), including a chuffing megalodon. Megalodon! The terror of the Cenozoic seas!

Read the rest of this entry »

, , , .

11 Comments »

Feudal Fingerpainting: Mount&Blade 2’s Level Editor

By Alice O'Connor on October 2nd, 2014.

Here's one I made earlier.

Our last post about Mount&Blade II: Bannerlord was one year and four days ago. That won’t do at all. Oh look, here’s a new video from developers TaleWorlds showing off some of the game’s engine and its level editor. That’s the level editor we hoi polloi will get to use too, creating our own huge landscapes and castles for sandbox feudal fun. It supports that pleasant MS Paint-style sweepy-draggy landscaping creation style, among other techniques, so even my crack at making a majestic forest might not end up looking like a foolish child’s paint-splattered macaroni art.

Read the rest of this entry »

, , , .

23 Comments »

Conjure Up New Levels With Trine & Trine 2’s Editor

By Alice O'Connor on September 25th, 2014.

Who knew scorpions were so complex?

If someone could kindly make a Trine 2 level that’s a big huge grappling hook playground with daring leaps and grand fairytale vistas, I’d be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I’m oh so horribly busy this week. They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. A string of grappling hook playgrounds, perhaps.

Read the rest of this entry »

, , , .

6 Comments »

Build-A-Biohazard: Plague Inc’s Mod Tools

By Alice O'Connor on September 23rd, 2014.

Not very subtle, werewolves.

While I was off on my hols last week, video games found new ways to kill everyone in the world. Oh, video games! Plague Inc: Evolved are now making their own pandemics and epidemics as developers Ndemic Creations have released the scenario creator they used to make the game. More than simply making horrific diseases (though some are making horrific diseases), folks have whipped together plagues based on vampirism and lycanthropy, Triffids, a cyberpunk technobrain virus, and even political movements. Plague Inc is a game modelling how things spread within society, after all.

Read the rest of this entry »

, , , .

8 Comments »

Oh! Fable Anniversary Is Out Today With Mod Tools

By Alice O'Connor on September 12th, 2014.

Hey buddy.

Starting to write this post about Lionhead announcing mod tools for Fable Anniversary, I went to check the release date and price (you know, standard news post details), only to discover that crumbs! It’s out today! That snuck up quietly, didn’t it? Well there you go: Lionhead’s fancied-up remake of ye olde Fable from a decade ago is out later today, and will have mod tools to mess with and replace art assets. That’s the limit of their potential, but it’s presumably enough to e.g. turn the final boss into Peter Molyneux dancing around wearing a dinosur onesie.

Read the rest of this entry »

, , , .

26 Comments »

Now Modding: Saints Row IV’s First SDK Release

By Ben Barrett on September 3rd, 2014.

If you’re some how bored of the massive collection of mostly ludicrous weapons in Saints Row 4, you’ve come to the right news post. Over on the Saints Row Mods forum, the first part of the SDK for the raddest of last year’s open world games has been released. SR4 already had a modding scene, you see, mostly for skin creation and modifying existing assets to look a little nicer or tweaking the game in mechanical ways. This first release contains tutorials, templates and tools for weapon model modification, using stuff from the newly-announced Gat Out of Hell expandalone as an example.

Read the rest of this entry »

, , , , , .

12 Comments »

Men of War: Vietnam Game Editor Released

By Andrew Smee on October 28th, 2011.

Be advised, we have found Buddha and are seeking enlightenment, over

Those men, they do like a good war. But what, if anything, is armed conflict good for? It’s good for modding tool updates, that’s what. 1C Company have just released an update to Men of War: Vietnam, focusing on balance issues and ever-popular mod support. A tough game on release, even the mighty brains of Jim and Tim had trouble with the difficulty of the base game, as Jim mentions in his review of the first level. It’s good to see that problem addressed. It’s better to see the comprehensive new mod tools, allowing creation of custom scenarios and entirely new maps. Mod tools, the order of the day.

The new patch will automatically update for Steam users, and is also available to download here.

, , , .

18 Comments »