Rock, Paper, Shotgun

Posts Tagged ‘mod’

Ill-Timed Dawn Of The Dead

Posted by Alec Meer on November 6th, 2009.

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Ill-timed because 1) it came out over Halloween and we’re only just posting about it. That is, of course, because none of RPS have ever demonstrated any kind of fear about anything, hence we do not recognise Halloween as a OH GOD WHAT WAS THAT I’M GONNA DIE I’M GONNA DIE… Oh, it’s just a yogurt pot. Cough. And 2) Because I’ve heard a rumour there might some sort of sequel to Left 4 Dead due any day now. Anyone heard anything about that? Nonetheless, you probably couldn’t wish for a more delectably violent stopgap than this vast and lavish tribute to Dawn of the Dead – a super-spiffy Left 4 Dead 1 mod replete with zombie-infested shopping mall…
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Doom With A Thirty-Two: Skulltag 0.98a

Posted by Kieron Gillen on October 27th, 2009.

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Chainguns are just beautiful things. I'm sorry. They are.

Mr Mayfield mentioned mod-magnificence in a mail this morning and… that’s enough alliteration for today. Anyway – the latest version of Skulltag has gone live. The mod basically updates the old Doom bits and bobs to allow you to play 32 player multiplayer, multiple game-modes, including co-op waves. The invasion maps sound particularly amusing. You can get it here. To make it run, you’ll need some Doom files with the whole process explained herein. Easiest way is if you own the game – which is, of course, cheap now – though there are free options which aren’t-quite-right. And here’s the trailer for an earlier version…
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Born To Rhun: Third Age Total War 1.3

Posted by Kieron Gillen on October 22nd, 2009.

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I really am tempted to do a big diary on this
I’ve been primarily playing mods this week. This is the one has been eating most of my time. I mean that quite literally. I’ve been playing this most of my time. It’s eaten mornings and afternoons and evenings I really can’t afford to spend beating the hell out of Rhun. See! Rhun! Who the hell is Rhun? It’s a Middle Earth Medieval II mod, and I’m happily fighting just some blokes with nary a whiff of Nazgul, Orcs or Hobbits.
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The Right Dark Stuff: The Dark Mod 1.0

Posted by Kieron Gillen on October 19th, 2009.

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I disliked his girl-like hair-cut.

Hurrah! Over the weekend, the previously discussed The Dark Mod released. It’s called 1.0 but they’re also calling it Beta, so what’s a guy to think? Well, a guy’s to think this is splendid. It’s basically for playing Thief-esque levels entirely in the Doom 3 engine (As created with DarkRadiant). You can download the full thing from the site -which includes a training mission, and get any of the three already completed missions from here. And I’ve been playing them all, so some thoughts on the Dark Project and the levels are hidden in the shadows nearby…
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Mad Props: Prop Hunt For TF2

Posted by Kieron Gillen on October 10th, 2009.

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Mr McRussell pointed Prop Hunt at me yesterday, and thinks it’s in agreeably spirit of the mother game. I have to concur. One team spawns as a variety of bits of scenery. The other spawn as pyros. The latter hunt the former. Hilarity ensues. I found the Steam Thread including a list of handy servers playing it courtesy of Shacknews. And you’ll find videos of barrels running desperately around below…
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STALKER: War Of The Mods

Posted by Alec Meer on October 2nd, 2009.

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Get away from my pixel shaders

The original, ever-seminal STALKER’s longevity is impressive – the fan/mod community just keep on jiggery-pokering it to astonishing effect. Perhaps it’s a result of the game’s singular gestation – so much content and concepts from its long development jettisoned for the final release, and a superficially wobbly engine positively bubbling with power and potential once the surface muck was wiped away. It is and always will be an important moment in PC gaming, and I’m starting to wonder if it might be becoming almost a weird sci-fi cousin to the original Operation Flashpoint: a game that’s, over time, redesigned so thoroughly by its community that the original form is almost forgotten.

First STALKER’s community needs to join hands and sing It’s A Small World, though – for instance, there are two competing projects for the status of ULTIMATE STALKER MOD…
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KotOR 2 Restored Content In Open Beta

Posted by John Walker on September 29th, 2009.

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Kerchop.

As spotted by a keen-eyed Eurogamer forumite, the KotOR 2 Restored Content Project has gone into open beta. You’re just a 15MB download away. Details below.

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Hazard: The Journey Of Life

Posted by Jim Rossignol on September 25th, 2009.

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“Philosophical First Person Single Player Exploration Puzzle Art Game,” apparently. I spotted Hazard: The Journey Of Life over on Indiegames, but I haven’t had time to get it working yet. The video (below) is definitely worth checking out though, as this minimal Unreal Tournament 3 mod has a fascinating minimalistc presentation and promises some strange-looking puzzles. (More fodder for the first-person puzzle camp.) It seems to be a work in progress as the mod only runs at 800×600 and requires some batch-file fiddling to get working, as explained in the readme. (Which also instructs you to read itself…) Anyway, worth taking a look.
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Your Morning Stupid: Left 4 Teletubbies

Posted by John Walker on September 22nd, 2009.

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Time for tubby bye-byes

A Left 4 Dead mod that, well, adds the Teletubbies as enemies. There’s not really much more that can be added to that. It’s created by flameknight7, and can be downloaded from here. Watch the video, as displayed on our tummies, below.

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An Esther Binge: Korsakovia

Posted by RPS on September 21st, 2009.

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Kieron's flat has 3 toilets. Otherwise, it's unlike this.

[Everyone seemed to like what Master Lewis Denby wrote about Dear Esther last time. So when the mod-team behind it release a new project, we thought we'd better set him forth to examine it. And this is his report...]

In a sentence: it’s just really messed up.
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