Posts Tagged ‘mod’

Classic Team Fortress: Steam Release For Fortress Forever

By Alice O'Connor on March 30th, 2015.

I always felt a little sorry for Fortress Forever [official site]. The folks behind the Source engine mod started in the long period when Valve had seemingly abandoned Team Fortress 2, with the goal of recreating Team Fortress Classic-y style class-based shooty shenanigans on a newer engine. Then Valve unexpectedly re-announced TF2, and Fortress Forever only beat it to release by one month before attention flocked to Valve’s shiny new thing.

Fortress Forever is a pretty dang different game, though, especially after years of Valve bolting new things onto TF2. If you fancy some good old-fashioned 2forting, it’s easier than ever, as the latest FF update brought it to Steam as a free standalone.

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Pretty 17 – Half-Life 2: Update Comes To Steam

By Alec Meer on March 26th, 2015.

a 620 wide image probably not the best way to demonstrate this stuff, eh?

Oho, ‘Half-Life 2: Update‘ is an extremely cheeky name for a mod. Write it on the internet and a few thousand ears will immediately prick up. “Is more Half-Life? Means Half-Life 3? Check file structure! One file will have a 3 in its name! Is Half-Life 3! Rabble rabble rabble!” So no, this is not an official Half-Life 2 update, but it has got the nod for a free standalone Steam release tomorrow.

Designed to take fuller advantage of what more recent updates to the Source engine can do, this apparently final version of the community-made mod includes graphical updates and ‘countless’ bug fixes, plus a new fan commentary mode. You’re probably going to want it.
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Playable Journalism Journalism: Level With Me Updated

By Alice O'Connor on March 24th, 2015.

FACES.

Say, remember when Robert Yang interviewed a load of neat-o level designers while collaborating on a Portal 2 level with them as a sort of playable journalism? I enjoyed the Level With Me series back when I only read RPS, and now I’m here I’m glad I get to post about it.

The first Level With Me creation, made with folks including Brendon Chung, Dan Pinchbeck, Davey Wreden, and Ed Key, had been brokenby a Portal 2 update. Oh no! But this week, Yang released an updated version you can find over here. It’s a fine opportunity to revisit a classic RPS feature.

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Skywind 0.9.6 Video Shows New Details And Weapons

By Graham Smith on March 23rd, 2015.

Bethesda have a press conference planned for this year’s E3 – their first ever – which means it’s likely they’ve got more to talk about than merely some new DLC for The Evil Within or a new trailer for Wolfenstein: The Old Blood. What will it be: Fallout 4? Elder Scrolls 6? Wet 2? I hope it’s Wet 2.

And not solely because I don’t want all the hard work of the Skywind mod team to go to waste. Come see their latest trailer, which shows some of the most recent modelling and environment work that’s happened in their efforts to port Morrowind to the same engine as Skyrim.

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Get Up Close And Personal With Cities: Skylines Mod

By Shaun Green on March 22nd, 2015.

Cities: Skylines first person mod screenshot

A bird’s eye view of a city is ideal for budding urban planners, but deep down I suspect many of us want to explore our creations first-hand. Thanks to one of the many Cities: Skylines [official site] modders, you can do just that with the first-person camera mod.

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Zombined Arms: HL2 Mod Modular Combat On Steam

By Shaun Green on March 22nd, 2015.

Modular Combat screenshot

Modular Combat [official site], a Half-Life 2-based multiplayer RPG-FPS, has been released on Steam. You don’t need to own HL2 to play. Players take the role of Combine, Resistance or Aperture characters and fight to the death against other factions, in free for all deathmatches, or against a variety of Half-Life monstrosities. I’m not sure why Combine Hunters and Manhacks are fighting Combine footsoldiers, but hush Shaun, it doesn’t matter when it’s fun.

There’s more information on the various game modes summed up in this handy trailer, which also goes into a little detail on the various upgrades available to players.

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Batman Swings Into Wolfenstein 3D With New Mod

By Alice O'Connor on March 18th, 2015.

Some folks seem surprised that Doom levels and mods are still being made but, as Andrew Lloyd Webber taught us, love never dies. People are still making Wolfenstein 3D mods, you know. Why, just the other week, a new Wolfenstein total conversion came out!

I point out Batman: No Man’s Land [ModDB page] partially because I smiled seeing a new Wolf3D mod pop up in my feeds, and partially because I’ve been here almost a year and still not posted about Wolf3D (well, not properly). Sorry. I suppose I’ll mention a few other Wolfenstein bits too.

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Warcraft III In Starcraft II Because Why Not?

By Alec Meer on March 13th, 2015.

Still no news on an official new Warcraft game – and I’d be fairly surprised if that changed before the end of this decade, to be honest – but news of Warcraft III remade in Starcraft II feels like a long time coming. It’s partly down to Blizzard’s recent release of the Warcraft III assets to the community, but mostly down to pure gumption on the mod team’s part.
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Enjoy Skiffy Mash-ups Via Sins Of A Solar Empire Mods

By Shaun Green on February 21st, 2015.

Sins Rebellion - Star Wars mod screenshot

Who’s still playing Sins of a Solar Empire: Rebellion [official site]? It’s been about a year since I last dabbled with Ironclad’s lovely space RTS, but I’ll admit that I think I’d quite like to play it right now rather than writing about it.

But no, dear reader, no. First I must tell you about a few Rebellion mods, as several projects smooshing in other sci-fi series like Mass Effect and Star Wars have recently issued updates.

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InstaDoom Mod Adds Selfie Stick And Filters

By Alice O'Connor on February 16th, 2015.

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

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More Immersive, More Sim-y: Deux Ex Mod GMDX Updated

By Alice O'Connor on February 16th, 2015.

I like to think that last week’s post about new Bloodlines mods got a few folks reinstalling the game, so let’s go for The Big One of “when someone mentions it, you’re driven to replay it” games: Deus Ex. Mega-overhaul mod GMDX released a new version last week with even more tweaks making the immersive sim more immersive sim-y, new facets to systems creating new ways for you to be clever and for things to go wrong.

To single out one tiny change from a huge update, I really like this: “If holding a carcass or TNT crate friendly NPCs may get frightened or attack.” I mean, you would be worried, wouldn’t you?

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Pleased Tzimisce You: Bloodlines Antitribu Mod Out

By Alice O'Connor on February 12th, 2015.

Checking out my Tzimisce dream home.

I’ve been conservative with Vampire: The Masquerade – Bloodlines. The only modding I do is boshing on ye olde unofficial patch, without even enabling the optional new bits, and maybe replacing my character model with a nicer NPC model. I might be bolder next playthrough, as apparently we’re spoilt for choice with Bloodlines mods at the moment.

Mega-expand-o-overhaul Bloodlines Antitribu [official site] came out last week, with oodles of new clans, models, levels, weapons, skills, quests, characters, and so on. A new version of big overhaul mod The Final Nights [official forum] arrived too.

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The Making Of Warhammer: Total War (THE MOD)

By Rob Zacny on February 11th, 2015.

Until Total War: Warhammer comes along from Creative Assembly, the most ambitious and comprehensive Warhammer fantasy strategy game is a colossal mod for Rome: Total War called Warhammer: Total War – A Call to Arms. Over the course of five years, a high school student and a handful of volunteers tortured and twisted the aging Rome: Total War engine into becoming a full-fledged Warhammer game.

Powered by an obsolete engine even when the final version was released a couple years back, and soon overshadowed by the news the Sega had acquired the rights to make a Warhammer fantasy game on PC, A Call to Arms could be seen as a classically quixotic modding effort. But if you look past the dated graphics, you’ll find that A Call to Arms might just be the most faithful adaptation Warhammer fantasy will ever receive on PC. It is a sprawling, ambitious, and scarcely-coherent effort to bring every ounce of Warhammer fantasy lore to life as a Total War game – and in doing so it captures the spirit of the old Warhammer fantasy universe better than official games might ever dare.

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