Posts Tagged ‘mod’

Grand Theft Oh Whoah: iCEnhancer Mod Updated

By Alice O'Connor on July 28th, 2014.

Shiny.

Fan-made replacement models and textures whatnot have been jazzing up games for decades, but recent years have seen the curious development of custom cinematography. Tools like ENB and SweetFX jack into a game’s rendering pipeline, letting people create their own vision by tweaking things like lighting, shadows, colours, reflections, anti-aliasing, and all manner of blooms and blurs. While some try to bring a look closer to reality, others go more moody.

Perhaps the most popular of these for Grand Theft Auto IV is iCEnhancer, adding enough fancy effects and tonal tweaks to make a six-year-old game look fresh as a daisy. Version 3.0 has now arrived, with plenty of new prettiness and a little extra performance.

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Liberty City Nights: A NFS Underground-y GTA 3 Mod

By Alice O'Connor on July 21st, 2014.

Neon Nights

Races have consistently been my least favourite activity and mission style in Grand Theft Auto games, but here I am downloading Grand Theft Auto III so I can play a mod dedicated to the blighters. Liberty City Nights’ creator amibitiously describes it as “the best racing mod GTA III ever saw,” which also implies “the least horrible racing GTA III ever saw,” but that’s not why I’m interested. See, I’m interested in mods which try to recreate or crib from games and series which are no longer made, and Liberty City Nights is after the neon night racing of EA’s Need for Speed Underground subseries.

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Quake On! Non-Linear Quake 4 Campaign False Dawn

By Alice O'Connor on July 18th, 2014.

You're damn right that's a rusty corridor.

While QuakeCon rages away in Texas, gibsters stuck at home might feel a little left out. Chin up, little buddy: Quake’s coming to you. After missing its plan to launch during QCon 2013, Quake IV single-player mod False Dawn has launched alongside this year’s fragging festivities. It brings a new story with 90-120 minutes of non-linear Strogg-shooting and a few tweaks to good old Q4.

Its single-player side was pretty good fun, from what I remember, so sure, maybe I will revisit that so very brown and frightful planet of meaty cyborgs this weekend.

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A Very Minecraft Megacity: The Endless City Mod

By Alice O'Connor on July 9th, 2014.

The megacity of your Minecraft nightmares.

To my infinite shame and professional disrepute, I’ve never played Minecraft. I know. But that hasn’t stopped me from hugely enjoying a Minecraft mod for months, Endless City by Julian Hyde. It’s an idea so lovely, I’ve enjoyed it in itself, not even watching other people play. See, Endless City is inspired by this cracking tweet from game-maker Andi McClure:

Reverse minecraft: Minecraft in a large city. Cut away dead frozen impassable skyscraper towers, construct trees and earth in their place.

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Spelunky SD Mod Adds Co-Op To Free Original Version

By Graham Smith on July 7th, 2014.

How does it handle shopping, I wonder?

The original Spelunky – the free, low resolution Game Maker-made Classic version – is open source. That means it can be broadly modified, which is what Ukrainian programmer Vadim has done in Spelunky SD. The project merges features from the polished remake Spelunky HD with the lo-fi original, most notably adding two-player, online cooperative multiplayer.

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Half-Life 2 Mod NeoTokyo Now Standalone On Steam

By Graham Smith on July 7th, 2014.

Japan best country.

Every dog has its day, but can the same be said of mods? For every celebrated success story there are twice as many polished, lovingly crafted amateur works that never found the audience they deserve. NeoTokyo is one such example: a Half-Life 2 mod set in a near future Tokyo inspired by Ghost In The Shell. It had lush, detailed maps, a soundtrack of “brooding cyberpunk electronica” (Spotify, Bandcamp) that one listener (Alice) called “redonc”, and combat mechanics that one player (me) called “tops guns.”

Five years after its original release, NeoTokyo is now available as a standalone install via Steam. It’s still free and mostly unchanged since its last major update in January 2013, but hopefully this brings a new audience to the game. Perhaps every mod does have its day. Trailer below.

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Avast, Me Hell Knights: Pirate Doom Adds More Peg Legs

By Alice O'Connor on June 16th, 2014.

Yo ho ho!

I like to think myself a discerning games player. I explore the far reaches of video games in search of fascinating systems, profound experiences, and deep truths. Also, I cannot stop beaming at Doom II imps dressed up as pirates whose hats drift lazily down to the ground after you blow them away with a flintlock. That’s Pirate Doom, a mod giving everything a piratical makeover with twenty-odd new levels, pirate hats, rum, beer, beards, peg legs, cannons, and ripped Monkey Island music.

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Time Loops And Tears In SS2 Mod System Shock Infinite

By Alice O'Connor on June 6th, 2014.

Hallo, Marie!

Which would win in a fight: System Shock 2 or BioShock Infinite? Oh these petty arguments and spewings of bile come round every so often thanks to the weird compulsion to rank and rate everything in the gameosphere. Let’s be lovers, not fighters. What would happen if System Shock 2 and Binfinite loved each other very much and wanted to share that love with the world? That’s a better question. And it has an answer: System Shock Infinite.

The SS2 mod continues the game’s story in a very Binfinite-y way, dabbling in time loops and reality tears, and even joins you with Marie Delacroix as a companion of sorts.

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A Dark New Dream: Proteus Modded Into Purgateus

By Alice O'Connor on May 28th, 2014.

It's in the trees.

If Proteus is the warm yet anxious dreams one has after a Tuesday night with a bottle of fizzy wine and a Princess Mononoke DVD, then Purgateus may be what happens after a Friday night of listening to witch house while scrolling through Tumblr blogs, you know, that sort with lots of triangles and pale ladies draped in black. The mod turns Ed Key’s walking simulator into a new dream, still bound by the same rules but with a new look, a new sound, and certainly a new tone.

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Arma 2 Goes Over The Top In World War 1 Mod

By Alice O'Connor on May 13th, 2014.

Too late for cunning plans

While we’ve seen oodles of FPSs set in World War II, the Great War has been less popular with developers. With long waits, shelling, disease, gas attacks, unwieldy guns, and marching futilely towards your death, it’s a mite more difficult to glamorise and turn into an exciting rollercoaster. No, you want something that’s wonky and often a bit unpleasant but ultimately dreams hard enough that it sweeps you up. This calls for Arma!

Arma 2: Combined Operations mod Over The Top released its first alpha version earlier this month for your downloading delight. It brings World War I to Arma 2, with biplanes, armoured cars, artillery, bolt-action rifles, trenches and whatnot. No trench foot.

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Don’t Stay Away From The Trapdoor, An Amnesia Mod

By Alice O'Connor on May 13th, 2014.

Don't you open that trapdoor. You're a fool if you dare...

Somewhere in the dark and nasty regions, where nobody goes, stands an ancient castle, according to an old British legend. Deep within this dank and uninviting place, lives Jonathan Burke, overworked servant of “the thing upstairs.” But that’s nothing compared to the horrors that lurk beneath the trap door, for there is always something down there, in the dark, waiting to come out.

Don’t you download that Trapdoor. You’re a fool if you dare. Stay away from that trapdoor, ’cause there’s something down there…

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Mount & Skaven: Warband Warhammer Mod Rides Out

By Alice O'Connor on May 9th, 2014.

Waaaagh!

If I were riding into battle, I’d rather be atop something fearsome like a wolf or a lion than a pony. And I’d ideally be an eight-foot orc or undead skeleton too. It just seems like common sense. If you’re also a sensible person, say, perhaps you’d fancy the newly-released Warsword Conquest mod, which fills Mount & Blade: Warband with races, places, and units from Games Workshop’s Warhammer Fantasy setting. I understand the RPS Constitution means I’m obliged to say something excited about the Skaven* now but it’s Friday and I know for a fact that the RPS Guard will have been in the pub for at least three hours now, so blow that.

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Euro Truck Simulator 2 Multiplayer Mod Enters Open Alpha

By Graham Smith on May 2nd, 2014.

It's hard to take corners like this.

Adam and I are both avowed truck lovers, but thanks to the Euro Truck Simulator 2 Multiplayer Mod we can now pull our big rigs into the same roadside service station for a late night liaison. The mod has been in-development since late last year and entered open alpha yesterday.

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