Posts Tagged ‘mod’

Sharper Shadows: Thief Gold HD Mod Released

By Adam Smith on December 11th, 2013.

Here at the RPS retirement home for weary writers, our memories are often akin to a swirling sea of confusion. Just yesterday, I was watching the trailer for Peggle 2 and thought it looked terrible. I realised that Peggle the first has come to resemble a Jackson Pollock gallery retrospective in my mind’s eye. How strange then that our collective memories of Thief were lucid and strong. Looking Glass’ masterpiece is more than a memory though. Astonishingly, fifteen years after its release, the fan community has continued to work on the game and a modder going by the handle Bentraxx has released a Thief Gold HD Mod. It looks gorgeous and there’s a full changelist and video below.

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This Is The Scariest Skyrim Mod I’ve Ever Seen

By Nathan Grayson on December 11th, 2013.

What... what on Earth?

[Droning train whistle sounds]

What’s that?

[The sound of an engine chugging, whirring as though fueled by the souls of a thousand blood-puking damned]

No. No, no, no, no, no, no. This can’t be happening. This cannot be happening. Quick, stay behind me, and whatever you do, DON’T LOOK DIRECTLY INTO ITS–

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SteamPipe Jerks: Just Cause 2 MP Mod Coming To Steam

By Graham Smith on December 2nd, 2013.

They've added game modes, but it's worth it just for the freeform chaos.

Just Cause 2 never gets its due. The third-person, open world shooter was hamstrung by mediocre missions, but it was also vast, beautiful and joyfully silly. It’s a game where you could do things like tether a plane to a hot air balloon and then surf atop the unguided plane as it loops around and around. It’s a game where you could fly using a parachute and a grappling hook, and where mods made that grappling hook infinitely strong, infinitely re-usable, and near-infinite in length.

The Just Cause 2 MP mod has been working on bringing the lonely madness beyond the realms of those missions. I’ve played it, it’s great, and now it’s coming to Steam.
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Zelda Total War Mod Hits 3.0, Unleashes Amazing Trailer

By Nathan Grayson on July 23rd, 2013.

BE SAD

Nothing is sacred in Hyrule: Total War. Nothing. I mean, for one, the genre’s not action/adventure, which is a change of pace for Nintendo’s elven master of blades and obscure wind instruments. But also, the Medieval II: Total War mod seems poised to run amok like a bull in a holy grail shop. The still-unfinished project (newly on version 3.0) has put out a new trailer that depicts all kinds of series blasphemy. Presumably dead Link. Presumably dead Zelda. Ganondorf and the chain chomp dog from Link’s Awakening delightedly playing fetch together in a daisy field. With Link’s severed eyeball. OK, maybe that last one isn’t true, but the new trailer is full of crazy wonderment, and you can find it below.

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Greased Lightning: Witcher 2 Semi-Official Combat Mod Out

By Alec Meer on June 20th, 2013.

Here’s a wee piece of software with an odd status. On the one hand, it’s billed merely as a mod for CD Projekt’s mostly splendid RPG The Witcher 2. Yeah, yeah, people do that for roleplaying games all the time. On the other hand, the mod is made by CDP staffers, so it sort of becomes a sort of kind of official update, sort of. Kind of. “This is a private afterwork project. It is not a patch”, says the description, sternly.

Its primary focus is to remix the way combat works in the game – specifically, “to increase Geralt’s responsiveness and mobility.” We’ve reported on its planned existence recently already, but now we can report on its actual existence. As in, go download this massive sonuvagun right now.
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Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

By Nathan Grayson on June 6th, 2013.

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

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YAYHOORAY – Fallout: Project Brazil Pt 1 Finally Out

By Nathan Grayson on June 1st, 2013.

On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3′s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Just Cause 2 MP Mod Adding Battlefield-Like ‘Faction Wars’

By Nathan Grayson on May 30th, 2013.

Only, you know, with more things tethered to things they shouldn't be tethered to.

There’s an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I’m sure of it. Quite frankly, it’s the one puzzle piece that was always missing – from Just Cause 2, from plane surfing’s never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2′s screaming barbed wire eagle heart still pounds away, but I think it’s safe to say that this is no longer just Just Cause.

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I See You: Returning To The Hidden

By Craig Pearson on May 15th, 2013.

At this point, I'd be glad to be dead.
Somewhere in a warehouse there’s a monster. It is being hunted by men with laser-sighted shotguns and pistols. They have movement sensors and flashlights, and the monster is doing all it can to keep away from them. Plot twist: It’s me! I have a knife and some bombs. I can see through the boxes, I can cling to walls and ceilings, and I’m invisible. In fact, it’s the team below me that are terrified. They’re shooting at things that aren’t there, pumping rounds into shadows, and one of them just died from friendly fire. At this rate, I could wait out the panic and let them kill off one other.
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Duke Nukem Forever And Ever, A Mod

By Alec Meer on May 1st, 2013.

Remember Duke Nukem Forever? No, not that one with the poo-throwing; the other one, the one people were excited about 12 years ago. The one in the 2001 trailer which appeared to offer endless impossible, fantastical things. By today’s standards, those things no longer seem impossible and quite a few them seem deeply unsavoury, but it remains a shame that the DNF we got was something entirely different. A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered aa degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?
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Jump Scare City: Cry Of Fear

By Adam Smith on April 30th, 2013.

Maybe there’s more to Half Life 1 mod Cry of Fear than screaming, gibbering faces and jump scares – the trailers have shooting, conversations and chainsaws – but my nerves, frayed rather than reinforced by years of vacationing in Silent Hill, failed to survive the opening scenes when I played last night. There’s something about the look and feel of the dated engine that unnerves me far more than something draped in bells and whistles ever would, although I’ve just conjured the image of a jester at a rave and that’s as petrifying as it is ridiculous. The Half Life engine has taken on the quality of a museum or funhouse packed with animatronics, and it’s perhaps that aspect that is most troubling. Well, that and the jump scares. Here’s how I got on.

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Easy Enough For Zombies: DayZ Mod Now On Steam

By John Walker on February 21st, 2013.

If you’re me, and you’ve tried to install the DayZ mod into Arma II, then you made a real hash of it. Fortunately for all the me out there, there’s a simpler way. The mod has been made available directly over Steam, meaning you can just click a couple of buttons and all the scary work is done for you.

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Why You Can’t Make A Game About Montreal’s Metro

By Alec Meer on February 19th, 2013.

Not of Montreal

A thing modders often do: recreate real-world locations in the form of custom videogame levels. Virtual tourism! Everyone wins!

Turns out that can land you with a five-figure fine and a cease and desist order from a government department.
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