Posts Tagged ‘mod’

Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

By Nathan Grayson on June 6th, 2013.

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

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YAYHOORAY – Fallout: Project Brazil Pt 1 Finally Out

By Nathan Grayson on June 1st, 2013.

On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3’s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Just Cause 2 MP Mod Adding Battlefield-Like ‘Faction Wars’

By Nathan Grayson on May 30th, 2013.

Only, you know, with more things tethered to things they shouldn't be tethered to.

There’s an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I’m sure of it. Quite frankly, it’s the one puzzle piece that was always missing – from Just Cause 2, from plane surfing’s never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2’s screaming barbed wire eagle heart still pounds away, but I think it’s safe to say that this is no longer just Just Cause.

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I See You: Returning To The Hidden

By Craig Pearson on May 15th, 2013.

At this point, I'd be glad to be dead.
Somewhere in a warehouse there’s a monster. It is being hunted by men with laser-sighted shotguns and pistols. They have movement sensors and flashlights, and the monster is doing all it can to keep away from them. Plot twist: It’s me! I have a knife and some bombs. I can see through the boxes, I can cling to walls and ceilings, and I’m invisible. In fact, it’s the team below me that are terrified. They’re shooting at things that aren’t there, pumping rounds into shadows, and one of them just died from friendly fire. At this rate, I could wait out the panic and let them kill off one other.
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Duke Nukem Forever And Ever, A Mod

By Alec Meer on May 1st, 2013.

Remember Duke Nukem Forever? No, not that one with the poo-throwing; the other one, the one people were excited about 12 years ago. The one in the 2001 trailer which appeared to offer endless impossible, fantastical things. By today’s standards, those things no longer seem impossible and quite a few them seem deeply unsavoury, but it remains a shame that the DNF we got was something entirely different. A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered aa degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?
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Jump Scare City: Cry Of Fear

By Adam Smith on April 30th, 2013.

Maybe there’s more to Half Life 1 mod Cry of Fear than screaming, gibbering faces and jump scares – the trailers have shooting, conversations and chainsaws – but my nerves, frayed rather than reinforced by years of vacationing in Silent Hill, failed to survive the opening scenes when I played last night. There’s something about the look and feel of the dated engine that unnerves me far more than something draped in bells and whistles ever would, although I’ve just conjured the image of a jester at a rave and that’s as petrifying as it is ridiculous. The Half Life engine has taken on the quality of a museum or funhouse packed with animatronics, and it’s perhaps that aspect that is most troubling. Well, that and the jump scares. Here’s how I got on.

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Easy Enough For Zombies: DayZ Mod Now On Steam

By John Walker on February 21st, 2013.

If you’re me, and you’ve tried to install the DayZ mod into Arma II, then you made a real hash of it. Fortunately for all the me out there, there’s a simpler way. The mod has been made available directly over Steam, meaning you can just click a couple of buttons and all the scary work is done for you.

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Why You Can’t Make A Game About Montreal’s Metro

By Alec Meer on February 19th, 2013.

Not of Montreal

A thing modders often do: recreate real-world locations in the form of custom videogame levels. Virtual tourism! Everyone wins!

Turns out that can land you with a five-figure fine and a cease and desist order from a government department.
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Modders Give Gearbox’s Aliens Some Colonic Irrigation

By Alec Meer on February 19th, 2013.

Aliens: Colonial Marines got 99 problems, and looking like it’s from 2005 is one of them. Which is mystifying, given that recent in-game footage clearly showed that a more attractive version of the game did/does exist somewhere. God only knows why they’d put so much effort into a game whose lone memorable achievement is taking as long to develop as Half-Life 2 did, but modders have been busily trying to make Gearbox/Timegate’s mess look a little more as though it was released this decade.
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The British Files: Ultima 6 Project 1.1

By Adam Smith on February 4th, 2013.

One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.

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Mechwarrior Wars: Living Legends Is Less Living

By Alec Meer on January 21st, 2013.

Undaah da seeeeee

There’s a downside to the official comeback of iconic stompy robo-suit game Mechwarrior, and that’s the end of ongoing development for fancy-lookin’ Crysis mod Mechwarrior: Living Legends. While initial word that this free multiplayer total conversion was facing its last stomp led the community to suspect legal action by the people behind the new official game, Mechwarrior Online, the claim now is that MLL development is winding up through mutual agreement.
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GTA IV’s Iron Man Mod: Now With Actual Super Powers

By Nathan Grayson on January 15th, 2013.

Oh how far we’ve come. Back in 2011 – which I still struggle to believe was more than one year ago, or one day, or not tomorrow – we posted about a marvelous-looking GTA IV mod that turned Niko into Iron Man. Or rather, Iron Man if he were only slightly better at flying than one of the firetrucks he’s apparently wearing and barely capable of going toe-to-toe with the starvingest of hobos. Happily, however, time’s been shockingly good to Rockstar’s ubiquitous opus, and the Iron Man mod‘s no exception. In short, this is what I want the next official Iron Man game to be like. Well, you know, aside from the whole “extremely out-of-character senseless homicidal rampage” thing.

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Fus RohnoyoudiDahn’t: Super Skyrim Bros.

By Craig Pearson on January 11th, 2013.

Slap yourself and wake up! It's all a dream. This doesn't really exist.... haha, I made you hit yourself
They did. They absolutely, utterly, completely modded a new world into Skyrim that’s based on Super Mario. Super Skyrim Bros. adds a new instance into Skyrim, so you at least won’t be converting all of Bethesda’s chilly wastes to the blocky nightmare you see here. Just a corner of it. A nightmare of question mark blocks, coins, Goombas, Koopas, secrets, and even Bowser. Want to see it in action? You’ll need sunglasses and a quiet room to lie down in after. I’m about to hit my sofa and hide under some cushions.
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