Posts Tagged ‘mod’

Cry-Fi: StarCry Takes Crysis To Spaaace

By Nathan Grayson on October 2nd, 2012.

Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace.

Do you think Crysis needs more lightsabers? I think Crysis needs more lightsabers. Evidently, the folks behind the original Crysis’ four-years-in-the-making StarCry mod agreed, so they chucked ‘em in – hopefully skewering an Ewok or 12 in the process – for good measure. Wait, good measure? Why would I ever say such a thing when lightsabers – much like love – are all you need? Mainly because they join 1000 new sci-fi-themed objects, 2000 textures, 20 weapons, and 1000 lines of dialog as part of a seriously formidable overhaul package. Intrigued? Well, unfortunately, the RPS lot is fresh out of sci-fi-themed vehicles for break-traversing purposes. We do have Syfy-themed vehicles, though. Might I recommend the Supergator?

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The Tamriel Deal: Morrowind Overhaul 3 Is Out

By Alec Meer on October 1st, 2012.

I went to an arboretum last weekend. It was very nice. That's my story.

Remember Morrowind Overhaul 3.0, the mega-graphical mod intended to make the bestest of the Elder Scrolls bester still? Of course you don’t, because of all those drugs you took when you were young. That’s why you can never go into politics. That and all the embezzling you did.

Look, Mister/Mrs/Ms Short-Term Memory Loss, here’s the last time we posted about it, so go read that, watch the trailer and remind yourself, then you can report back and be given your download link for the mod, which is now out at last.
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Smooth Soul: Dark Souls PC Modded To 60FPS

By Alec Meer on September 17th, 2012.

Give that modder a big hand

They said it couldn’t be done! Turns out they just didn’t want to. From Software’s strong-selling but perfunctory PC port of the malevolent Dark Souls was cursed with numerous technical shortcomings at launch, but fans have worked hard to lift its rather pointless limitations. The locked 720p resolution is already a thing of the past, and now the treacly 30 frames per second ceiling has also gone the way of the eight-track tape.
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So Anyway, Black Mesa’s Out Now

By Nathan Grayson on September 14th, 2012.

We now bring you this transmission, directly from alternate universe evil (or are they the good ones?) Bizarro RPS:

John: Goodness, what a boring day it’s been. Probably the least exciting in recorded history.

Jim: Here’s an idle musing for you: joy is dead. And so is God.

Adam: Wouldn’t it be amazing if a spiritual successor to Total Annihilation just made $2 million, a thinly veiled follow-up to Planescape: Torment was just announced, and an agonizingly long-awaited Half-Life remake finally launched – all in the same day?

John: Well, I mean, Ubisoft just announced its new always online double-DRM. If you disconnect from the Internet, it kills you. That’s something, right? Something that kills you, I mean.

Alec: [Says nothing. Still on vacation. Evil vacation.]

Me, under the iron grip of the Neo-British Colonial Extermination Empire: Can I… ? Can I eat now? It’s been days.

All: No.

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Powering Up: Black Mesa Screenshots

By Andrew Smee on September 10th, 2012.

Gordon should really look harder for alternate routes.

Black Mesa is coming this Friday. THIS FRIDAY. Can you believe it? I still can’t believe it. And yet, so it has been written. To whet your appetite for all things Lambda, the Black Mesa Modification Team (really guys? That’s your name? You’ll be writing yourself into a corner after you finish Xen) have released seven new fancy pants-sized screenshots of iconic moments and locales from throughout the fan-made reboot of Gordon Freeman’s original adventure, including a glimpse of both a Gargantua and a distinctively creepy looking Bullsquid. Those tentacles…

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Get These: KOTOR 2 And Its Restored Content Mod

By Nathan Grayson on August 24th, 2012.

But are you *sure* you're doing the right thing by killing the monster that's attacking you right now, Kreia? Are you? I mean, it's not like I'd know. YOU'RE THE EXPERT.

Vaguely controversial statement time! I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. I mean, BioWare’s original Death Star laser blast into a rather bland Star Wars gaming scene is a classic for a reason, but KOTOR 2 – for all its flaws – showed sparkling glints of actual brilliance. Unfortunately, a lot of people skipped it due to BioWare’s lack of involvement, bugginess, and an ending that sort of, well, didn’t exist. But that was then, and now – as of today – KOTOR 2′s finally on Steam. So I’m going to show you how to turn it into the game it should’ve been all along.

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Wow: New Vegas Mod Restores Heaps Of Cut Content

By Nathan Grayson on August 18th, 2012.

Fallout: New Vegas was a glitch-ridden, unwieldy beast of a game, but it’s a testament to the wonderful (and very Black-Isle) world Obsidian crafted that – in spite of rampant instability and a fiddly engine – it still stands as one of my absolute favorite games. And in spite of the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name of “Moburma” went sifting through New Vegas’ code and excavated scrapped bits and bobs of all shapes and sizes. The end result? A restoration project that borders on insane.

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Giger Encounter: Prometheus Built In Doom 3

By Craig Pearson on August 16th, 2012.


So the idea of building a mod all on your lonesome seems like folly, right? We all know mods are basically games that don’t have money or offices or rooms full of snacks. Please just agree with my blanket statement so we can move on to my real point. Anyway, if the very act of making mod is folly, what about making a mod based on Prometheus, when Prometheus is the folliest of follies? It was folly in 3D. It should have been called “Follytheus”. I’d say the act of a single person making Doom 3 Prometheus total conversion is folly squared, which is the right amount to get me interested.
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Sho’ Can: System Shock 2 In Source

By Alec Meer on August 13th, 2012.

Important qualifiers before you get over-excited by that headline!

- This is not System Shock 2′s game elements in the source engine, it’s simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. As such, whatever comes of this project it can’t ultimately look like this.
- It’s just one modder doing a proof of concept map/video rather than being a concerted effort to remake Shock 2. Though he hopes it’ll be “the catalyst that gets a dedicated group together to do a full remake, but we’ll see what happens.”
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Gordon Bennet: Black Mesa Source In Probable Action

By Alec Meer on August 7th, 2012.

I think I've been writing about this one game for more of my life than any other. That ain't right

Allegedly, at least. This footage of the aeons-in-the-making Half-Life 1 remake seems far too elaborate to be a hoax, so the real question mark hangs over whether it’s out there by accident or not. ValveTime.Net say they received it from an anonymous reader, and have no clue as to whether the footage represents a recent build of the Source Engine-based mod or not.
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The Slightly Less Elderly Scrolls: Morrowind Overhaul 3.0

By Nathan Grayson on July 31st, 2012.

Remember when Tamriel was really, really weird? Those were good times.

Truly impressive mod projects make me want to defy physics. For example, try as I might, I cannot – even with the assistance of a truly formidable thesaurus – recreate the pure magic of an authentic standing ovation in post form. And yet, that’s what the legions of folks who’ve spent five years continuously tidying up each and every inch of Morrowind deserve. Meanwhile, Morrowind Overhaul 2.0 was quite the looker, but I want to frame Overhaul 3.0‘s trailer and hang in it on my wall – something that’s also probably outside the orc-and-elf-free realm of possibility. Even bare walls and pin-drop silence, however, won’t dampen my excitement for really pretty videogame snow. I mean, just look at that stuff. Well, go on now. Do it.

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