Posts Tagged ‘mod’

Modders Give Gearbox’s Aliens Some Colonic Irrigation

By Alec Meer on February 19th, 2013.

Aliens: Colonial Marines got 99 problems, and looking like it’s from 2005 is one of them. Which is mystifying, given that recent in-game footage clearly showed that a more attractive version of the game did/does exist somewhere. God only knows why they’d put so much effort into a game whose lone memorable achievement is taking as long to develop as Half-Life 2 did, but modders have been busily trying to make Gearbox/Timegate’s mess look a little more as though it was released this decade.
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The British Files: Ultima 6 Project 1.1

By Adam Smith on February 4th, 2013.

One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.

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Mechwarrior Wars: Living Legends Is Less Living

By Alec Meer on January 21st, 2013.

Undaah da seeeeee

There’s a downside to the official comeback of iconic stompy robo-suit game Mechwarrior, and that’s the end of ongoing development for fancy-lookin’ Crysis mod Mechwarrior: Living Legends. While initial word that this free multiplayer total conversion was facing its last stomp led the community to suspect legal action by the people behind the new official game, Mechwarrior Online, the claim now is that MLL development is winding up through mutual agreement.
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GTA IV’s Iron Man Mod: Now With Actual Super Powers

By Nathan Grayson on January 15th, 2013.

Oh how far we’ve come. Back in 2011 – which I still struggle to believe was more than one year ago, or one day, or not tomorrow – we posted about a marvelous-looking GTA IV mod that turned Niko into Iron Man. Or rather, Iron Man if he were only slightly better at flying than one of the firetrucks he’s apparently wearing and barely capable of going toe-to-toe with the starvingest of hobos. Happily, however, time’s been shockingly good to Rockstar’s ubiquitous opus, and the Iron Man mod‘s no exception. In short, this is what I want the next official Iron Man game to be like. Well, you know, aside from the whole “extremely out-of-character senseless homicidal rampage” thing.

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Fus RohnoyoudiDahn’t: Super Skyrim Bros.

By Craig Pearson on January 11th, 2013.

Slap yourself and wake up! It's all a dream. This doesn't really exist.... haha, I made you hit yourself
They did. They absolutely, utterly, completely modded a new world into Skyrim that’s based on Super Mario. Super Skyrim Bros. adds a new instance into Skyrim, so you at least won’t be converting all of Bethesda’s chilly wastes to the blocky nightmare you see here. Just a corner of it. A nightmare of question mark blocks, coins, Goombas, Koopas, secrets, and even Bowser. Want to see it in action? You’ll need sunglasses and a quiet room to lie down in after. I’m about to hit my sofa and hide under some cushions.
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Voice City: Interesting NPCs Invigorates Skyrim’s NPCs

By Craig Pearson on January 10th, 2013.

How... interesting
I don’t know who the head of Bethesda is. I’ll assume it’s John Bethesda Softworks. Hello, Mr Bethesda Softworks! Mind if I call you John? Nope. Grand. I have an idea for you: crowd-source the content for next Elder Scrolls. Calm down, John. Stop throwing things and hear me out. I know your games are lorey love letters to the world you created with Adrian Elder Scrolls, but things are moving on. Fans of games don’t need developers, just tools and assets to make their own game. You could spend all your time churning out huts and swords, and leave it to the people to make something from it. I have proof: this Skyrim mod Interesting NPCs adds over 100 new NPCS to the game, with over 90 of them voiced by actors.
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Mod A Mod: Surface Tension Uncut Beefs Up Black Mesa

By Craig Pearson on January 9th, 2013.

BRUMMMMMMMMMMMMMMMMM!
When I’d finished the excellent Half-Life remake mod Black Mesa I was a bit discombobulated. I looked at the clock and realised that my allotted ten hour slot for playing it had come up short. I was a full 53 minutes early. What was going on? The only explanation was there was a time slip while I was hopping around being Gordon. I put it down to a rogue CERN test and moved on with my life. But now I’ve been made aware of Surface Tension Uncut, a mod that restores the Surface Tension section from the original Half-Life to its full glory in Black Mesa.
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Half-Life 2 Walks The Dinosaur: Jurassic Life

By Alec Meer on January 7th, 2013.

If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.

With Black Mesa Source somehow now actually released, maybe we need a new impossible mod dream to dream. How about this Jurassic Park-themed mod for Half-Life 2, now six years in the making without any danger of issuing a release date? That’s how PC gaming rolls.

It does have some great footage to show off, though. Clever girl.
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Brilliant-Looking Mod Mashes Up TF2, Binding Of Isaac

By Nathan Grayson on November 29th, 2012.

I'm looking very forward to Valve's 'Meet The This Horrifying Gray Embodiment Of Eternal Suffering' video.

Sometimes, modding is a delicate, subtle art – its inspirations many and nuanced, and its results unexpectedly evocative. It’s akin to the flap of a butterfly’s wings – barely even a whisper on the wind, yet capable of breathing pollen-dappled life into countless fields and genres. Other times, modding’s about taking one crazy and thing and cramming it into another crazy thing to make a third, orders of magnitude crazier thing. Which brings us to a completely insane Binding of Isaac mod for Team Fortress 2. The objective, so far as I can tell, is to do normal TF2 stuff (teamwork, friendship, murder) while also dealing with an onslaught of decidedly un-bound bosses. It looks completely wild. Traverse the break’s treacherous dungeons to check it out.

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Future Perfect: Deus Ex New Vision Mod Completed

By Nathan Grayson on November 29th, 2012.

Remember Deus Ex’s long-awaited New Vision mod? Of course you do. We brought you word of its incomplete release last year, and obviously, you’ve calibrated your cyber-brain’s nanomachines to remember every last detail of every last revision of every last RPS post. I mean, what else would you use flawless memory superpowers for? At any rate, for those still running inferior flesh hardware, New Vision repaves the original Deus Ex with crisp modern textures. All of them. It’s a labor of love that’s been in the works for the past five years, but it’s finally completely and totally finished.

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Brand New Worlds: Gratuitous Space Battles

By Adam Smith on November 26th, 2012.

The release of the conquest mode for Gratuitous Space Battles caused me to reinstall and lose a couple of weekends plotting and planning. Conquest provided a campaign to sit alongside the standalone bouts of ship wrecking and, lo, it was good. A few months ago, unbeknownst to me, a clever sort who goes by the name Pendra on the Positech forums released a random galaxy generator, providing Endless Consecutive Contextual Gratuitous Space Battles. There was an update to the generator this morning, which Cliffski mentioned in the Twittersphere, and I’ve copied some details into the emptiness below.

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Outta Dunwall: Thief Remake The Dark Mod Updates

By Alec Meer on October 22nd, 2012.

Must have been rats?

With Dishonored reactivating long-dormant stealth glands the world over, now seems a fine time to revisit perhaps its primary ancestor, the Thief games. Doom 3 total conversion The Dark Mod is a mightily ambitious attempt to recreate Thief – its mechanics if not its actual missions – in a more modern, and very much darkness-orientated, engine. It’s just had a major update and a promising new mission added too.

I’m going to insert a ‘Read the rest of this entry’ link now, if that’s okay.
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Shepherds of A Solar Empire

By Alec Meer on October 10th, 2012.

I tend to lose my sense of connection to science fictional narratives once they get into the realm of prophecies and pseudo-deities, so the idea of a return to the Mass Effect universe that’s only about the neat spaceshippy stuff and none of the Circle Of Destiny soapboxing appeals enormously. Frinstance, this unofficial mod for the TIGHT space strategy game Sins of a Solar Empire which plans to recreate the Normandy and its multi-species chums’ war against the Geth, Collectors and Reapers.
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