Posts Tagged ‘mod’

I See You: Returning To The Hidden

By Craig Pearson on May 15th, 2013.

At this point, I'd be glad to be dead.
Somewhere in a warehouse there’s a monster. It is being hunted by men with laser-sighted shotguns and pistols. They have movement sensors and flashlights, and the monster is doing all it can to keep away from them. Plot twist: It’s me! I have a knife and some bombs. I can see through the boxes, I can cling to walls and ceilings, and I’m invisible. In fact, it’s the team below me that are terrified. They’re shooting at things that aren’t there, pumping rounds into shadows, and one of them just died from friendly fire. At this rate, I could wait out the panic and let them kill off one other.
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Duke Nukem Forever And Ever, A Mod

By Alec Meer on May 1st, 2013.

Remember Duke Nukem Forever? No, not that one with the poo-throwing; the other one, the one people were excited about 12 years ago. The one in the 2001 trailer which appeared to offer endless impossible, fantastical things. By today’s standards, those things no longer seem impossible and quite a few them seem deeply unsavoury, but it remains a shame that the DNF we got was something entirely different. A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered aa degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?
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Jump Scare City: Cry Of Fear

By Adam Smith on April 30th, 2013.

Maybe there’s more to Half Life 1 mod Cry of Fear than screaming, gibbering faces and jump scares – the trailers have shooting, conversations and chainsaws – but my nerves, frayed rather than reinforced by years of vacationing in Silent Hill, failed to survive the opening scenes when I played last night. There’s something about the look and feel of the dated engine that unnerves me far more than something draped in bells and whistles ever would, although I’ve just conjured the image of a jester at a rave and that’s as petrifying as it is ridiculous. The Half Life engine has taken on the quality of a museum or funhouse packed with animatronics, and it’s perhaps that aspect that is most troubling. Well, that and the jump scares. Here’s how I got on.

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Easy Enough For Zombies: DayZ Mod Now On Steam

By John Walker on February 21st, 2013.

If you’re me, and you’ve tried to install the DayZ mod into Arma II, then you made a real hash of it. Fortunately for all the me out there, there’s a simpler way. The mod has been made available directly over Steam, meaning you can just click a couple of buttons and all the scary work is done for you.

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Why You Can’t Make A Game About Montreal’s Metro

By Alec Meer on February 19th, 2013.

Not of Montreal

A thing modders often do: recreate real-world locations in the form of custom videogame levels. Virtual tourism! Everyone wins!

Turns out that can land you with a five-figure fine and a cease and desist order from a government department.
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Modders Give Gearbox’s Aliens Some Colonic Irrigation

By Alec Meer on February 19th, 2013.

Aliens: Colonial Marines got 99 problems, and looking like it’s from 2005 is one of them. Which is mystifying, given that recent in-game footage clearly showed that a more attractive version of the game did/does exist somewhere. God only knows why they’d put so much effort into a game whose lone memorable achievement is taking as long to develop as Half-Life 2 did, but modders have been busily trying to make Gearbox/Timegate’s mess look a little more as though it was released this decade.
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The British Files: Ultima 6 Project 1.1

By Adam Smith on February 4th, 2013.

One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.

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Mechwarrior Wars: Living Legends Is Less Living

By Alec Meer on January 21st, 2013.

Undaah da seeeeee

There’s a downside to the official comeback of iconic stompy robo-suit game Mechwarrior, and that’s the end of ongoing development for fancy-lookin’ Crysis mod Mechwarrior: Living Legends. While initial word that this free multiplayer total conversion was facing its last stomp led the community to suspect legal action by the people behind the new official game, Mechwarrior Online, the claim now is that MLL development is winding up through mutual agreement.
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GTA IV’s Iron Man Mod: Now With Actual Super Powers

By Nathan Grayson on January 15th, 2013.

Oh how far we’ve come. Back in 2011 – which I still struggle to believe was more than one year ago, or one day, or not tomorrow – we posted about a marvelous-looking GTA IV mod that turned Niko into Iron Man. Or rather, Iron Man if he were only slightly better at flying than one of the firetrucks he’s apparently wearing and barely capable of going toe-to-toe with the starvingest of hobos. Happily, however, time’s been shockingly good to Rockstar’s ubiquitous opus, and the Iron Man mod‘s no exception. In short, this is what I want the next official Iron Man game to be like. Well, you know, aside from the whole “extremely out-of-character senseless homicidal rampage” thing.

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Fus RohnoyoudiDahn’t: Super Skyrim Bros.

By Craig Pearson on January 11th, 2013.

Slap yourself and wake up! It's all a dream. This doesn't really exist.... haha, I made you hit yourself
They did. They absolutely, utterly, completely modded a new world into Skyrim that’s based on Super Mario. Super Skyrim Bros. adds a new instance into Skyrim, so you at least won’t be converting all of Bethesda’s chilly wastes to the blocky nightmare you see here. Just a corner of it. A nightmare of question mark blocks, coins, Goombas, Koopas, secrets, and even Bowser. Want to see it in action? You’ll need sunglasses and a quiet room to lie down in after. I’m about to hit my sofa and hide under some cushions.
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Voice City: Interesting NPCs Invigorates Skyrim’s NPCs

By Craig Pearson on January 10th, 2013.

How... interesting
I don’t know who the head of Bethesda is. I’ll assume it’s John Bethesda Softworks. Hello, Mr Bethesda Softworks! Mind if I call you John? Nope. Grand. I have an idea for you: crowd-source the content for next Elder Scrolls. Calm down, John. Stop throwing things and hear me out. I know your games are lorey love letters to the world you created with Adrian Elder Scrolls, but things are moving on. Fans of games don’t need developers, just tools and assets to make their own game. You could spend all your time churning out huts and swords, and leave it to the people to make something from it. I have proof: this Skyrim mod Interesting NPCs adds over 100 new NPCS to the game, with over 90 of them voiced by actors.
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Mod A Mod: Surface Tension Uncut Beefs Up Black Mesa

By Craig Pearson on January 9th, 2013.

BRUMMMMMMMMMMMMMMMMM!
When I’d finished the excellent Half-Life remake mod Black Mesa I was a bit discombobulated. I looked at the clock and realised that my allotted ten hour slot for playing it had come up short. I was a full 53 minutes early. What was going on? The only explanation was there was a time slip while I was hopping around being Gordon. I put it down to a rogue CERN test and moved on with my life. But now I’ve been made aware of Surface Tension Uncut, a mod that restores the Surface Tension section from the original Half-Life to its full glory in Black Mesa.
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Half-Life 2 Walks The Dinosaur: Jurassic Life

By Alec Meer on January 7th, 2013.

If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists.

With Black Mesa Source somehow now actually released, maybe we need a new impossible mod dream to dream. How about this Jurassic Park-themed mod for Half-Life 2, now six years in the making without any danger of issuing a release date? That’s how PC gaming rolls.

It does have some great footage to show off, though. Clever girl.
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