Posts Tagged ‘modding’

At Last! Maxis Are Adding An Offline Mode To SimCity

By Graham Smith on January 13th, 2014.

This fire has been burning for a long time.

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it’ll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively difficult just days after the game was out.
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Gold In Them Hills: Skyrim In 2014

By Duncan Harris on January 8th, 2014.


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

An occupational risk of Christmas is that the great mead (Jaffa Cakes) hall of my in-laws’ living room will inspire me to reinstall Skyrim, post a few fancy screenshots, and sure enough get a few emails asking for some mythical mod guide. Then comes the abuse: “He doesn’t want anyone to have his secret sauce!” Or: “His Skyrim doesn’t look like that – *snort* – those are Photoshopped.” Only they don’t capitalise Photoshop because they didn’t have to sit through that publishing meeting, lucky old them.

They’re almost right about one thing: my Skyrim doesn’t look like that. Likewise, when someone asks me what English weather is like, I don’t answer: ‘It’s like that evening drive between Dorset and Wiltshire when a torrential downpour gave way to just the best sunshine that lit up the faces of distant historic buildings and cast painterly shadows across dale and field.’ What I tell them is that, nine times out of ten, ‘it’s shit.’ Read the rest of this entry »

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Play Duke Nukem 3D Forever With Steam Workshop Support

By Graham Smith on December 11th, 2013.

In reality, I'd probably bet on this guy.

Want to play Duke Nukem forever? No, not Forever, the infamous, trashy, awful recent sequel. I mean, do you want to spend an eternity playing Duke Nukem 3D, the spirited, mechanically inventive, first-person shooter that made the King’s name in the first place? The Duke Nukem 3D Megaton Edition released back in March has just added Steam Workshop support and made it easier to mod and play mods for the game than in its previous sixteen year history.
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Hot Mod: Make Arma Not War And Win A Slice Of €500,000

By Graham Smith on December 9th, 2013.

Sweet logo bro.

Arma has always been a modders paradise, though I imagine the mad success of DayZ has prompted Bohemia to encourage the practice even more. Thus, the Make Arma Not War contest. By producing content in one of four categories – Total Modiciation, Singleplayer Game Mode, Multiplayer Game Mode and Add-on – modders can win part of a prize pool of €500,000. If your project shows potential and regardless of whether or not you win, Bohemia might be in touch to offer you a development contract.

Details and an introductory video below.
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Prison Architect Alpha 15 Locked Up By The Mod Squad

By Graham Smith on November 29th, 2013.

Just like the RPS staffroom.

Prison Architect is an ever expanding incarceration management game, currently in alpha and on a monthly update schedule. If it’s not growing fast enough for you, the most recent update adds something that will help: proper modding support.

Also, staff rooms, for when your little guards get sleepy. Come watch the update video.
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If You Build It: Maxis Testing Waters On SimCity Modding

By Nathan Grayson on October 2nd, 2013.

Testing waters, but still not putting out fires.

Believe it or not – despite EA and Maxis’ insistence on constant connection – SimCity has mods. Due to a lack of official tools, they’re not particularly elaborate, but people have managed to tinker around under the simplified simulation’s hunkered down hood. Before now, however, Maxis didn’t really acknowledge, well, any of it. But now, it appears that the developer has had a change of heart. It’s hoping to open up a dialogue with modders on its official forums, which is good news! Er, kinda. Problem is, there are still no plans for mod tools, and Maxis has no intention of letting modders change whatever they want.

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The Best In-Game Table You’ll Ever See

By Craig Pearson on March 29th, 2013.

There is a lovely story behind this
Hello, readers. I am alone in the RPS forbidden chatroom of mystery, which means that I am in charge of RPS until someone comes and takes it away from me. They actually forgot I was here and took Good Friday off without telling me! I am just a freelancer. So today we’ll have none of the usual nonsense that passes for RPS posts these days. News? Schmews! Faetures? I can’t even spell the word. GDC? I just checked and it doesn’t mean “Gloriously Decadent Chips”, so I don’t know why John and Jim are there. My autonomy means I get to do stuff like this. ArmA 3′s creative director pointed me towards a lovely ArmA 2 mod. An inquisitive six year-old’s first ArmA 2 addon. In the middle of all the horribly detailed war bastards that are usually built for the game, the wee boy made a table. Being a huge sap, I asked for more screenshots and details. They are EXCLUSIVE and below.
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