Posts Tagged ‘mode 7 games’

Frozen Endzone Thawing Out On Steam Early Access

By John Walker on March 10th, 2014.

Mode 7′s Frozen Endzone has just an hour ago made its way onto Steam’s Early Access. Not that early, eh Steam? The game’s beta came out at the beginning of December, and Alec has already had a mighty good poke around with it. To celebrate their arrival on the big grey rectangle, there’s a new super-chilled out trailer, below. A trailer than also includes a full-length game being played.

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Impressions: Frozen Endzone

By Alec Meer on December 5th, 2013.

Frozen Endzone is a primarily multiplayer turn-based strategy game about robots playing American Football. Calling it the result of XCOM and Speedball having one hot night together wouldn’t be entirely inaccurate, but it has rather more in common with its acclaimed predecessor, Frozen Synapse. Its beta is out today.

Yes, yes, Friendzone, Cold Arse, jolly good, we’ve all giggled about it enough times now. I’m going to give you thirty seconds to get it all out of your system.

(I really would have changed the game name if I were Mode 7, but I do admire their resolve).
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Frozen Endzone: The Frozen Follow-Up To Frozen Synapse

By Alec Meer on March 15th, 2013.

Juuuust a quick one, as I shall be returning on Tuesday with vastly more fulsome news on Frozen Endzone, Mode 7′s next game after the wonderful Frozen Synapse. But they’ve just gone live with a trailer and a Greenlight page, so see what you think. It’s a future sports game. It’s a strategy game. In other words, it’s a sports game that isn’t really a sports game. And it looks well flash.

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Saw Red: Frozen Synapse Expands, Gains Co-op

By Nathan Grayson on May 30th, 2012.

Does anyone else find it irresistible to put their mouse cursor over that tiny one and make a slightly larger mouse?

The indie darlings of yesteryear are back with a vengeance. I mean, with titles like Wrath of the Lamb and Red, what else could they possibly be out for? A pleasant stroll? A picnic? No, this is a declaration of war – or at least “Hey, we still exist. Notice us.” And I have! So everything worked out. Thank goodness. And wow, Frozen Synapse: Red, I must note in my trademark eloquent and considered fashion, contains a lot of stuff. Foremost, the entire single-player campaign’s been retrofitted to include co-op, and there’s now another 15-mission campaign to top it off. You’re also looking at challenge missions, mutators, deployable cover, riot shields, and a new multiplayer mode. But most importantly, levels can be red now. Yes, that’s right: Mode 7 has included a new color. Take that, Unreal Engine 4.

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Frozen Synapse’s Changed Ending: A Mass Indie Effect?

By Alec Meer on March 22nd, 2012.

Wot not starchild?

All the important games are changing their endings these days, you know. If you want a high profile, that’s the way to go – and as Mass Effect 3 teaches us, preferably after initially concluding your narrative with a last-minute bodgejob riddled with continuity errors, then subsequently bowing to fan ouctry. Frozen Synapse developers Mode 7 Games did no such thing, but have sensibly realised that the route to true success entails screwing around with their creative vision willy-nilly to suit whatever their community demands, and as such a new, happier (and far sillier) ending to their splendid turn-based strategy game will go live later today.

“I don’t mean this to be critical of Bioware even slightly,” Mode 7′s Paul Taylor tells me. “It’s just an experiment. I was so bowled over and fascinated just by the fact that such a change would even be considered, so I thought I’d see how it felt to do it.”
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Frozen Synapse DLC Mutates

By Craig Pearson on January 25th, 2012.

Finally! I'll no longer lose every single game!
The year is 1999 and the crazy chaps at Epic Games have just came up with the concept of mutators, little mods that you can use to tweak game types. But just as they’re about to implement it, a cheap-looking wibbly effect appears in front of Cliffy A (Cliffy B is a clone) and a mysterious figure steals his PC! Mark Rein enters the room, asks what smells all wibbly and allows a distraught A to tell him what he’s crying about. “Is that all? We have backups.” But he kills A for showing weakness. And thus the Unreal Tournament series’ mutators survived. But what of that mysterious time-traveller? I have figured out who it is: step forward Mode7′s Ian Hardingham. J’accuse!
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Frozen Synapse Unfreezes Its Price

By Alec Meer on September 28th, 2011.

Pricesplosion!

The ‘Humble Bundle’ tag by this point surely guarantees that any indie games blessed with it have the money hose turned on ‘em. Latest is Mode 7 Games’ most excellent tactical strategy affair Frozen Synapse, which has just now gone pay what you want under the trusty Humble banner – but only for the duration of the next 14 days. If you don’t have FZ already, then I thumb my teeth in your general direction. And also suggest you swoop right now.

Beat the average price- currently a genuinely humble $4.17 – and you’ll get the earlier Frozenbyte bundle (comprising Trine, Shadowgrounds, Shadowgrounds Survivor, a preorder for Splot and a prototype of Jack Claw) thrown in for free. Frozen Synapse normally costs $25, so this is a splendid deal from a punter’s point of view. Celebratory announcement video below!
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Frozen Trynapse: Frozen Synapse Demo

By Jim Rossignol on August 11th, 2011.


Frozen Synapse now has a demo, which totally demolishes any excuse you might have made to not try this turn-based combat thingum. Other reasons to pay attention to it include this preview essay by Gillen, this AAR by Gillen, and this review by Meer.

Those are our endorsements. We stand by them. Also: Steam will be offering Frozen Synapse at 50% off from Thursday 11th August to Monday 15th August.

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Frozen Synapse: Beating Mike Gapper

By Kieron Gillen on June 12th, 2011.

DIE MIKE GAPPER! DIE!

There is more to Frozen Synapse than beating fellow games-journalist Mike Gapper, but I figure that’s as good an entrance point as any into its work of turn-based-tactical-manoeuvring. In lieu of a Verdict or a WIT or something, I figured I could try and explain some of the details of the game which make it so appealing to me, by yabbering over some video footage. Without a script. Or a plan. So, I set my newly-registered copy of FRAPS rolling and talked about the game. Go yabber! Go yabber beneath the cut!
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Frozen Synapse: Here, Reviewed By Meer

By Alec Meer on May 27th, 2011.

Fireworks of murder! Murderworks!

Mode 7′s turn-based yet lightning-quick combat strategy game Frozen Synapse finally got a proper, big-boy release yesterday. A fair chunk of you will have played it already, as it’s been in a purchasable beta form since the beginning of time or thereabouts, but if you’ve not glanced back at it since the early days, you’re in for a meaty treat. In addition to a host of improvements to the UI and multiplayer, the singleplayer elements have worked out far better, and far more substantial than I’d imagined.
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Frozen Synapse Thaws Soon – New Trailer

By John Walker on May 24th, 2011.

My synapses are certainly frozen when I try to play a strategy game.

Kieron and Quintin‘s excitement about Mode 7′s Frozen Synapse has been somewhat infectious, which means it’s safe to say there’s rather a lot of people looking forward to the imminent release of the fast-paced simultaneous turn-based action strategy-em-up. It’s so soon! This Thursday! And it’s found itself a publisher in Matrix Games. There’s some new pictures, one of them moving, below.

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Frozen Synapse SP Campaign Released

By Quintin Smith on May 6th, 2011.

I had a typo of 'Frozen Snaps' while writing this and wanted to keep it in but didn't

Give me 1,200 words. I’m going to make you pre-order something you’ve never even heard of,” began Kieron’s preview of turn-based tactical squad combat game Frozen Synapse.

If you haven’t read it yet, now’s the time to blow the dust off and take a look. With the game’s release just around the corner, developers Mode 7 have today released the game’s 55 mission single player campaign into the open beta that’s available to all pre-order customers. Yes, fifty five.
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Interview: Defrosting Frozen Synapse

By Alec Meer on February 11th, 2011.

So many died, so quickly

You know what we haven’t talked about for a while? Frozen Synapse – the high-speed tactical strategy game from Oxfordshire developers Mode 7. It takes the spine of X-COM, adds a little procedural generation and tweaks it into something fresh, fast, instant and accessible. And it’s still not been released, despite having been released last year. Oh, “beta,” you beautiful, confusing word, you. I recently caught up with Mode 7′s joint MD Ian Hardingham to find out what’s happened since I last got shot to death in neon freeze-time, what comes next and how they’re planning to make it as strong a singleplayer offering as it is a multiplayer one. It’s an open and entertaining chat, I think, but also includes the worst joke I have ever made in my entire, pitiful life.
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