Posts Tagged ‘Mods’

Cities: Skylines Modder Is Adding First-Person Multiplayer

By Graham Smith on March 31st, 2015.

There’s already been a Cities: Skylines [official site] mod that lets you wander your streets from a low, ‘first-person’ style camera, but what about doing it with a friend? Reddit user ‘Fr0sZ’ posted a video today of his work-in-progress Cities Skylines multiplayer mod, in which each player is represented in the world as a pedestrian avatar and able to walk around. See below.

Read the rest of this entry »

, , , .

15 Comments »

Typing Of The Dead: Overkill Gets Custom Dictionaries

By Graham Smith on March 30th, 2015.

Typing of the Dead: Overkill [official site] felt to Alec like an old joke being re-told too many times, but even we were intrigued by its post-release DLC which added Shakespeare and profanity to the typing-driven zombie shooter. If you remain unsatisfied by your inability to kill the undead by typing the word “suppurating”, Sega have announced that you can now create your own custom dictionaries for the game and share them via the Steam Workshop.

Read the rest of this entry »

, , , , .

18 Comments »

Citybuilder++ – Our Fave Cities Skylines Mods

By Alec Meer on March 25th, 2015.

Mirror's Edge mod = best mod

It’s crazy how big publishers seem so fearful of mods, given how they’ve a proven track record for keeping a game popular. Skyrim still generates regular news stories due to its thriving mod community, and I’m pretty sure Paradox’s rapturously-received townbuilder Cities: Skylines is going to do similar. To take a look at its Steam Workshop library of community creations is to disappear down a rabbit hole of tinkering, as hundreds of players seek to finetune the cities of their dreams. Compare this to be walled garden of SimCity and it’s clear to see why citybuilder fans have taken Skylines to heart.

Any claim to have made a definitive Best Of compilation is an insane one, given the speed at which new creations arrive, and due to the high subjectivity involved. An authetically-shaped Australian football pitch is probably a Godsend to someone, for instance, whereas something that automatically bulldozes abandoned or burned-out buildings was what made me rub my lazy hands with glee. But, for now, here are just a few selected highlights to be getting on with. Please do suggest more below.
Read the rest of this entry »

, , .

58 Comments »

Enjoy Skiffy Mash-ups Via Sins Of A Solar Empire Mods

By Shaun Green on February 21st, 2015.

Sins Rebellion - Star Wars mod screenshot

Who’s still playing Sins of a Solar Empire: Rebellion [official site]? It’s been about a year since I last dabbled with Ironclad’s lovely space RTS, but I’ll admit that I think I’d quite like to play it right now rather than writing about it.

But no, dear reader, no. First I must tell you about a few Rebellion mods, as several projects smooshing in other sci-fi series like Mass Effect and Star Wars have recently issued updates.

Read the rest of this entry »

, , .

23 Comments »

Portal 2 Level Reinterprets Companion Cube’s Doom

By Shaun Green on February 8th, 2015.

GLaDOS, GLaDOS, oh so monstrous,
How does your garden grow?

With portable cells and many dead Chells,
And propulsion gel all in a row.

The original Portal’s Test Chamber 17 is notoriously the level in which the Weighted Companion Cube made its first appearance… and met its fiery doom. Though not before it became the cube with a face that launched a thousand memes.

Thanks to an enterprising level designer, laakkone, that Chamber can now be played in Portal 2. Read the rest of this entry »

, , , .

5 Comments »

Mod-Me-Do: Dying Light Mod Block & Takedowns Tackled

By Alice O'Connor on February 3rd, 2015.

The zombie represents something and the hand is a mod or look I don't know whatever.

The Dying Light [official site] mod unpleasantness of the past week has been cleared up, and was indeed double whammy of overzealous protection. Developers Techland are doing something about the cheat protection that also blocked legitimate mods, while the Entertainment Software Assocation have nonapologised for copyright takedown notices issue in its name against sites hosting mod downloads. Huzzah! They don’t hate mods, they simply didn’t think things through.

Read the rest of this entry »

, , , , , .

12 Comments »

Mod-Me-Don’t: Dying Light Mod Blocks And Takedowns

By Alice O'Connor on February 2nd, 2015.

So, the pipe represents mods, yeah, which makes the zombie...

Ooh, mods! Lovely, lovely mods. But while mods can add all sorts of lovely new things to games, a game letting folks fiddle its files might also make it vulnerable to cheaty cheats. The difference between a rad dinocop skin and a spiked model is artistic intent. Dying Light [official site] is being a bit overzealous in its attempts to block the bad, though.

The latest update’s changelog includes “blocked cheating by changing game’s data files”, which also blocks things like editing weapons. Some modders have even had mods they uploaded to public file hosts removed through copyright protection laws.

Read the rest of this entry »

, , , , , .

41 Comments »

Mod Creation For Idiots (By An Idiot)

By Kieron Gillen on January 18th, 2015.

Ah, Jo Parkes, who was always kind of side-lined in Cassandra and I'll probably use for something else eventually. Also note the AB-originated culture-referencing texture bombard

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, Kieron’s look at his experiences working on Deus Ex mod Cassandra Project, originally written for PC Format and published on these pages with revisions in September 2008.

The decision to do a mod is the first step. It’s also, by far, the easiest. From then on, you’re entering a painful world of hurting to strive to create something that, in all possibility, will never be finished or be completely ignored by the community. These are general rules that I’ve learned from my own time theoretically being in a mod team. I felt the pain so, ideally, you shouldn’t have to. Or rather unnecessary pain – no matter what you do, you’re going to carry your own scars.

Read the rest of this entry »

, , .

10 Comments »

Action Half-Life: The 5AM

By Quintin Smith on January 11th, 2015.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, Quintin’s brush with one of gaming’s most fearsome map secrets, originally published March 31st, 2010.

Strangest game I ever played?

Well, okay.

It started when we met in the underpass at dawn. The memory’s hazy now but I remember it was the underpass, and I remember it was dawn, because it was always dawn in AHL_5am.

Read the rest of this entry »

, , , .

33 Comments »

Comedy And Tragedy: I Read Readme Files

By Alice O'Connor on November 14th, 2014.

Read-a-read.

Who reads readme files? Me. I do. I read a lot of readme files, from mods specifically. I’ve pored over hundreds, possibly even thousands, looking for weird and wonderful ideas, remnants of history, and fragments of human lives. I’ve kept a blog of interesting readmes for years and even talked about them at conferences, but somehow never really mentioned all this at RPS. Take my hand, dear reader, and soon I hope you’ll stop ignoring these two little words: read me.

Read the rest of this entry »

, , .

46 Comments »

How To Make Minecraft A Survival Game

By Angus Morrison on October 24th, 2014.

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

“Survival mode”. Pah. Vanilla Minecraft’s survival mode is for the flimsy and infirm. Do you find yourself settling down to quiet retirement once you’ve got four walls – hell, a fence – around you? Too much time spent managing your diamond portfolio when you should be living the escapist dream? Well read on, Ray Mears; I’ve crafted a collection of Minecraft’s most savage survival mods and volunteered as guinea pig.

I’ve steered clear of total conversions like Better Than Wolves. They do things with style, and if you’re after an authentic Middle Ages farmhand simulator then you’re set, but overhauls don’t play well with other mods. What I want is flexibility – modular components which can be tweaked to reinforce my place as nature’s downtrodden underdog.

Read the rest of this entry »

, , , .

17 Comments »

Minecraft Survival Diary: Longing For Home Comforts

By Angus Morrison on October 24th, 2014.

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i)write a diary of our experience playing with it ii) explain how to do it yourself.

Loading my pack with the most brutal of mods, I set out into Minecraft with pure intentions: to establish a simple steading. The farmhouse shall be made of rustic sandstone. A small flower garden would be nice. And then the fields; a solid smallholding to support me and mine with fresh, free-range produce. Perhaps I’ll organise outhouses for the peasantry. The other peasantry, I mean.

Read the rest of this entry »

, , , , , .

4 Comments »

Go Further Than Halfway: Update Adds Mod Support

By Graham Smith on October 23rd, 2014.

Halfway is a turn-based sci-fi tactics game in the vein of XCOM, but with a linear storyline tying together its battles and back-at-base sections. Our review called it “almost there, but not quite”, because we like to make clever puns based on the names of things. But now you might be able to help get it the rest of the way: the developers have added mod support to the game.

Read the rest of this entry »

, , .

3 Comments »