Posts Tagged ‘Mods’

Space Engineers Shares Source Code

By Alice O'Connor on May 15th, 2015.

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

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The Best GTA 5 Mods: Drive Trains, Be Police And More

By Ben Barrett on May 14th, 2015.

Yeah, the writing on the gun is backwards. WHAT.

Yes, alright, well done Rockstar. You’ve made a massive open world filled with dozens of scripted stories, activities ranging from deep sea diving to golfing, plus UFOs to summon, cars to tow, and much more. Sure, fine.

But where’s the ability to fly? Where are the telekinetic powers? Where’s the mode that causes all the pedestrians to become psychotically violent and armed to the teeth? Why can’t I drive the trains?

The modding community answers all these queries with an emphatic “hello there” and a dangerous disregard for sense, reason and logic. I’ve dived into the fast growing archives of GTA5-Mods.com to find the very best on offer.

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GTA 5 Pedestrian Riot Mod Is A Laugh Riot

By Graham Smith on May 7th, 2015.

Yesterday I wrote about and made a video of the Vehicle Cannon mod for Grand Theft Auto V [official site]. Today I decided I’d try out the pedestrian riot mod, which replicates a cheat from an old version of GTA by having angry pedestrians spawn with machineguns and rocket launchers and begin to fight you and each other. There’s a new video below – and, yeah, I couldn’t resist running it with the vehicle cannon mod on at the same time.

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GTA V Vehicle Cannon Mod Adds A Gun That Fires Cars

By Graham Smith on May 6th, 2015.

There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.

I’m really enjoying the mod that makes your guns fire cars. See the video below.

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Our Favourite Cities Skylines Mods (Updated)

By Alec Meer on May 1st, 2015.

Mirror's Edge mod = best mod

Republishing this feature from last month as it’s now updated with part 2 – utility mods for a more efficient, easier, less chaotic city with more comprehensible traffic.
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How To Install Grand Theft Auto V Mods

By Graham Smith on May 1st, 2015.

Grand Theft Auto V [official site] modding hasn’t been given any support by Rockstar, but this is PC-land and PC players will not be restrained. If you’re interested in learning how you install mods for the game, I’ll briefly lay out some basic instructions below. It’s extremely simple, but it requires a couple of pre-installed files before most mods will work, and it can be intimidating if you’re new to modding and the instructions are never all in one place.

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Cardboard Cousins: The Best Tabletop Simulator Mods

By Dominic Tarason on April 30th, 2015.

If there’s one thing that RPS has been trying to teach us over the past few years, it’s that tabletop gaming is cool, possibly even sexy, and definitely done by some handsome folks (hello there, Rab). Sadly, not all of us are blessed with a local circle of sexy and handsome friends to play with. Enter Berserk Games and their solution: Tabletop Simulator [official site].

Something of a rising star of Steam Early Access, Tabletop Simulator boasts the ability to simulate (fancy that) a 3D, physical tabletop with up to 7 other players online. While it comes bundled with a handful of copyright-free board/card game staples, its real strength lies in its easy moddability, allowing you to import just about any tabletop, playmat, token, card or custom dice that you can find an image file or 3D model of and share it with others. Combined with full Steam Workshop support, it’s a potentially huge boon for those with tabletop gaming friends in far away places, and (unsurprisingly) a bit of a legal minefield.

I’ll come back that minefield later, but for now: here are four of the best Tabletop Simulator mods, what they do and how they play.

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Arma 3: The Star Wars Mod That Might Have Been

By Philippa Warr on April 29th, 2015.

That's no ponderous camel

Last year Arma 3 [official site] was in the process of getting AT-ATs, thanks to a Star Wars-themed mod. The mod was eventually abandoned by its creator, McRuppertle, but he’s uploaded footage from the first in-game test for people to peer at:

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

By Graham Smith on April 28th, 2015.

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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Valve Drop Steam Paid Mods For Now

By Alice O'Connor on April 28th, 2015.

Valve are known for their odd experiments, from Team Fortress 2 hats to – heck! – Steam itself, but they tend to roll with them no matter what the reception, polishing these oddities up with force of will and years of refinement. Their plan to support selling mods through Steam, however, has gone back to the drawing board.

They launched a pilot scheme last week with Skyrim, and had planned to start letting other devs enable paid mods for their own games if they wished. Instead, they’ve removed paid mods from Skyrim, refunded everyone who bought mods, and confessed that “it’s clear we didn’t understand exactly what we were doing.”

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Gabe Newell, Garry Newman Defend Steam’s Paid Mods

By Graham Smith on April 27th, 2015.

Last week, Valve launched support for paid mods within Steam, beginning with a select number of Skyrim creations. Alec deftly summarised the details, pros and cons over here. Since then, the discussion has continued via blog posts, forum threads, protest mods and with game creators, mod creators and Gabe Newell getting involved. On the off-chance you didn’t spend the weekend reading this stuff while hunched over your computer like I did, I’ve gathered the most pertinent Internet Opinions below.

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Steam Charging For Mods: For And Against

By Alec Meer on April 24th, 2015.

Would you pay 33p for this?

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.

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Cities: Skylines – The Great Blueness

By Philippa Warr on April 21st, 2015.

The Great Greyness

An experiment with colour mods in Cities: Skylines…

Long ago there were no colours in the world at all. Almost everything was grey, and what was not grey was black or white. It was a time that was called The Great Greyness.

Every morning a Wizard who lived during the time of The Great Greyness would open his window to look out at the wide land.

“Something is very wrong with the world,” he would say.

“It is hard to tell when the rainy days stop and the sunny days begin.”
– Arnold Lobel

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