Posts Tagged ‘Mods’

The Witcher 3 Mod Tools Released

Think of the buttons, dials and knobs you'll be able to fiddle with on this! Strewth.

No massively intricate and complicated fantasy RPG is complete without spending four hours selecting the mods you want to layer on top of it first. CD Projekt Red know this and have just released The Witcher 3 [official site] mod tools in partnership with Nexus Mods. This means not only can you grab the tools from Nexus, but their mod manager – which has been a mainstay of Bethesda modding for years – now supports The Witcher 3 as well.

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Super Useful Skyrim Script Extender Now On Steam

This was the most safe for work image in the first two pages of a google image search for Skyrim Mods.

Skyrim Script Extender [official site], or SKSE to its sexy friends, is one of the most useful tools for making Skyrim do all the things you want it to with all those mods you use. Yes, even those ones you keep in the folder marked My Faxes, on the other drive. It’s now available on Steam as a free addon that will install to your Skyrim folder and, according to the description, automatically run whenever you load up the game.

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Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

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How The Community Is Building Unreal Tournament

Unreal Tournament [official site] represents a new and interesting way of developing games. Beyond the Early Access periods now common on Steam or the mostly-advertising open betas used for every major multiplayer game, UT is fully free and developed by its community. Thanks to Unreal Engine 4’s availability, it already has an editing suite that rivals the best, despite not having left pre-Alpha. This means that what would usually be mods put out many months after release are an integral part of the development process, shaping the core game. I spoke to Lead Developer Steve Polge about the influence of the community on development.

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Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

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The Best GTA 5 Mods: Drive Trains, Be Police And More

Yeah, the writing on the gun is backwards. WHAT.

Yes, alright, well done Rockstar. You’ve made a massive open world filled with dozens of scripted stories, activities ranging from deep sea diving to golfing, plus UFOs to summon, cars to tow, and much more. Sure, fine.

But where’s the ability to fly? Where are the telekinetic powers? Where’s the mode that causes all the pedestrians to become psychotically violent and armed to the teeth? Why can’t I drive the trains?

The modding community answers all these queries with an emphatic “hello there” and a dangerous disregard for sense, reason and logic. I’ve dived into the fast growing archives of GTA5-Mods.com to find the very best on offer.

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GTA 5 Pedestrian Riot Mod Is A Laugh Riot

Yesterday I wrote about and made a video of the Vehicle Cannon mod for Grand Theft Auto V [official site]. Today I decided I’d try out the pedestrian riot mod, which replicates a cheat from an old version of GTA by having angry pedestrians spawn with machineguns and rocket launchers and begin to fight you and each other. There’s a new video below – and, yeah, I couldn’t resist running it with the vehicle cannon mod on at the same time.

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GTA V Vehicle Cannon Mod Adds A Gun That Fires Cars

There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.

I’m really enjoying the mod that makes your guns fire cars. See the video below.

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Our Favourite Cities Skylines Mods (Updated)

Mirror's Edge mod = best mod

Republishing this feature from last month as it’s now updated with part 2 – utility mods for a more efficient, easier, less chaotic city with more comprehensible traffic.
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How To Install Grand Theft Auto V Mods

Grand Theft Auto V [official site] modding hasn’t been given any support by Rockstar, but this is PC-land and PC players will not be restrained. If you’re interested in learning how you install mods for the game, I’ll briefly lay out some basic instructions below. It’s extremely simple, but it requires a couple of pre-installed files before most mods will work, and it can be intimidating if you’re new to modding and the instructions are never all in one place.

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Best Tabletop Simulator Mods

What are the best Tabletop Simulator mods? We asked Dominic Tarason to dig through the Steam Workshop, turn a blind eye to potential for intellectual property to be infringed, and pick out the best the community has to offer.

If there’s one thing that RPS has been trying to teach us over the past few years, it’s that tabletop gaming is cool, possibly even sexy, and definitely done by some handsome folks (hello there, Rab). Sadly, not all of us are blessed with a local circle of sexy and handsome friends to play with. Enter Berserk Games and their solution: Tabletop Simulator [official site].

Something of a rising star of Steam Early Access, Tabletop Simulator boasts the ability to simulate (fancy that) a 3D, physical tabletop with up to 7 other players online. While it comes bundled with a handful of copyright-free board/card game staples, its real strength lies in its easy moddability, allowing you to import just about any tabletop, playmat, token, card or custom dice that you can find an image file or 3D model of and share it with others. Combined with full Steam Workshop support, it’s a potentially huge boon for those with tabletop gaming friends in far away places, and (unsurprisingly) a bit of a legal minefield.

I’ll come back that minefield later, but for now: here are four of the best Tabletop Simulator mods, what they do and how they play.

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Arma 3: The Star Wars Mod That Might Have Been

That's no ponderous camel

Last year Arma 3 [official site] was in the process of getting AT-ATs, thanks to a Star Wars-themed mod. The mod was eventually abandoned by its creator, McRuppertle, but he’s uploaded footage from the first in-game test for people to peer at:

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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