Posts Tagged ‘Mods’

Nude Skins Ahoy! Divinity Original Sin Editor Due This Week

By Alice O'Connor on June 23rd, 2014.

This screenshot was named 'FANTASTIC WORLD TO EXPLORE.png' in the press kit.

Divinity: Original Sin may not be officially launching until next Monday but, as it’s been on Steam Early Access since January, fans will already have a fair idea of what they’d like more of in the RPG and what they’d like changed. They’ll get to make a start on that this week, as developers Larian today announced they’ll release the turn-based RPG’s editor this Thursday.

What do we think fans get their hands dirty with first? Nude skins? Rebalancing? Jokes we still enjoy but feel nervous cracking because they might be wearing thin? Larian have beat everyone to the punch with that last one, as the sample mod they’re including with the editor is Cow Simulator 2014.

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Ubisoft Explains Hidden Watch_Dogs E3 2012 Graphics

By Nathan Grayson on June 20th, 2014.

portentous manfront

Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though.

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Prey Tell: Community Now In Charge Of Natural Selection 2

By Nathan Grayson on May 26th, 2014.

Well here’s a thing. Unknown Worlds is (mostly) moving on from excellent humans vs aliens multiplayer FPS Natural Selection 2. It’s a relatively small team, and Subnautica isn’t going to build itself. NS2, however, will. Sort of. A community dev team has been given UW’s official blessing, so expect to be gorging yourself on their creations soon. Details below.

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Astoundingly, Total Chaos Is A Doom II Mod

By Nathan Grayson on May 21st, 2014.

Doom II? Did you get a haircut? And also plastic surgery and a name change and a new home and a new family and Silent Hill's fog effects?

Remember Doom II? Remember how it came out in 1994? I’m going to go ahead and assume the creators of Total Chaos don’t, because otherwise they would understand what they’re doing is impossible, and it would immediately poof into non-existence. Oh, and it gets better: the mod’s biggest inspiration is apparently STALKER, which has my gamerly Geiger counter crackling with thunderous glee. Or maybe that’s my regular Geiger counter. I should probably check on that. In the meantime, there’s a very impressive trailer below.

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Modular Scrolls: Skyblivion Is Oblivion Remade In Skyrim

By Nathan Grayson on May 19th, 2014.

Patch notes: replaced trees and grass with marginally better trees and grass.

Speaking personally, I find The Elder Scrolls IV: Oblivion to be the weakest game of its storied lineage, but that doesn’t mean I think it was bad by any means. The prospect of exploring its world of idyllic countrysides, tastefully mudcrab-dappled waters, and screaming fire eyeball portals to hell remains an attractive one, and I’ll be especially keen to do so if Skyblivion sees the light of day. Like TESRenewal compatriot Skywind, Skyblivion is an attempt to remake Oblivion in Skyrim’s engine. Want to see how it’s coming along? Check out the trailer below.

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Total Converts: SupCom 2 Revamp Expansion Mod

By Graham Smith on May 15th, 2014.

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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Blind Taste Test: The Spelunky Blue Frog Mod

By Graham Smith on May 13th, 2014.

Also it's so cute.

If you’d rather not read spoilers on whether a cool mod exists, you’d better stop reading this sentence right now because – SPOILERS – it does. If you’d rather not be spoiled as to the name of that mod, you’d probably be better off not reading the rest of this post, really. Because – SPOILERS – it’s called the Blue Frog mod. It’s for Spelunky, and it turns every character sprite in that game – the player, plants, bats, exploding frogs, the ghost, everything – into the blue frog sprite. That sounds initially dumb, but actually it’s clever and great. If you don’t want spoilers as to why, you definitely shouldn’t read on.

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Total Converts: Unpotting The History Of Half-Life Modding

By Graham Smith on May 8th, 2014.

Totally legit.

Total Converts is a new weekly column about mods, maps, models, and anything player-created which you can use to amend or append your games.

Modding used to suck.

Back in 1999, I became hooked on Half-Life. Hooked in the way only 14-year-olds can, with a pure, uncritical love. The problem I had – familiar to many today – was that Half-Life was finite and I had no idea if more would ever be made.

So in between rounds of laggy, 56k deathmatch with a friend, I turned to mods, custom maps, and anything else I could find which would allow me to wring more from my investment in Black Mesa. I hung out in IRC rooms, read map review sites and slowly downloaded files from Fileplanet. It felt like I was crawling through obscure corners of the internet, at a time when the internet seemed to inhabit a strange corner of the real world.

Imagine my surprise when I walked into a gift ship while on holiday in an English seaside town and found the CD pictured above. A collection of Half-Life add-ons for sale in the most ordinary place.

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Total Converts: How To Go Walking In Grand Theft Auto IV

By Graham Smith on May 1st, 2014.

What's in the bag?

Total Converts is a new weekly column about mods, maps, models, and anything player-created which you can use to amend or append your games.

I stopped playing Grand Theft Auto IV’s missions at the moment where they became too objectionable and turgid to continue. I started to enjoy playing Grand Theft Auto IV almost immediately afterwards, when I began to experiment with the mods available for the game. Without any tools, and with a barely functional Games For Windows Live-cripped PC port, the game’s community had introduced dozens of new ways to toy with the parts of the game I enjoyed: its city, its physics, the rambunctious silliness of its free-form multiplayer.

You can fly and fire lasers from your eyes like Superman. You can flank Nico with a phalanx of baby Star Wars Walkers. You can introduce a police notoriety system, or play as a police officer yourself. You can introduce GTAV style character switching, or make the game prettier than GTAV (from particular angles) with a set of ENB Series tweaks.

Or, like me, you can just go for a walk.

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Green Hell Zone: S.T.A.L.K.E.R. Lost Alpha Out Now

By Adam Smith on April 28th, 2014.

Although Survarium shares some DNA with the magnificent, terrifying ecosystem of S.T.A.L.K.E.R., the Lost Alpha standalone mod is the closest thing to a new game in the series we’re probably going to see for a good while. What began as an attempt to restore content cut from the original release of Shadow of Chernobyl has become a total overhaul of the game, with sections redesigned and reintegrated, and changes to elements other than maps. It’s been in development for five years and is now available, slightly earlier than originally planned. There are download links (including an official torrent) over at Moddb and you won’t need to have the original game installed to play. I want to spend my day in the Zone.

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Vampire: Bloodlines Achieves True Immortality, Hits Patch 9.0

By Nathan Grayson on April 25th, 2014.

In your face, cruel realities of an oftentimes cold, uncaring gaming industry

EVE developer CCP’s World of Darkness MMO might be naught but fang and ash, but Vampire will never truly die. Not so long as Vampire: The Masquerade: Bloodlines (and, you know, a massively successful White Wolf role-playing setting) is still alive and kicking. But wait, that can’t be right. Vampire: The Masquerade: Bloodlines developer Troika keeled over way back in 2005. Any other game would be buried and forgotten by now, but Bloodlines’ community – presumably made up of real immortal vampires, as that would explain how they have so much time (read: all of it, ever) for this – forges on. So here we are in the year two-thousand-and-four-of-the-teens, and there is a brand new Vampire patch. I know. I know.

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Mass Effect Reborn Mod Jumps Into Homeworld 2

By Alice O'Connor on April 15th, 2014.

Something about favourite mods on the Citadel. Get it? Right? Guys?

At the end of Mass Effect 3, thousands of ships from all across known space come together to liberate Earth and smash the Reapers. Then a pretty cutscene plays, and we passively watch the ensuing cool space battle. But oh, what if you gathered and commanded the fleet, and they were following your strategy? What if the slog across the Milky Way were a bit more Homeworld-ian? Turns out I didn’t write those sentences as idle musings, that there is actually a purpose to this post.

See, that’s basically the idea behind Mass Effect Reborn, a Homeworld 2 mod where you get to control that Alliance fleet. The first version is out now, if you fancy giving it a bash.

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Found: S.T.A.L.K.E.R. Lost Alpha Mod Coming This Month

By Alice O'Connor on April 15th, 2014.

Who hasn't longed to see this little chap waddling around?

Like old Stalker tales told around the campfire, a lot of strange and wonderful things were once said to be in S.T.A.L.K.E.R.: Shadow of Chernobyl, from naked green dwarves to driveable vehicles and a whole extra city. Several mods have restored various bits of cut content, based on leftover files and leaked dev builds, but Lost Alpha is one of the more ambitious. What began as a project to remake and reintegrate these leftovers has blown up into a new parallel story which includes (new) old content and a bits of the creators’ own design too.

In response to some ruffian leaking a scrappy old build from November, developers Dezowave Group have decided to release Lost Alpha earlier than planned then keep working on it. It’ll arrive on April 26, the 28th anniversary of the Chernobyl disaster which started all this.

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