Posts Tagged ‘Mods’

Natural Selection 2’s Combat Mod Going Standalone

By Alice O'Connor on April 14th, 2014.

Natural Selection 2: Dance-Off

Half-Life begot the mod Natural Selection, which begot standalone sequel Natural Selection 2, which together with NS1’s Combat mode incestuously begot NS2’s Combat mod, which now begets standalone game Natural Selection 2: Combat. It’s all a bit like Chronicles with assault rifles.

Faultline Games are taking their Combat mod standalone, they’ve announced, expanding and polishing it up as one would expect. Combat’s a murder-oriented version of Natural Selection, focusing on the asymmetric humans vs. aliens FPS combat while doing away with RTS-y bits like resource-gathering and commanders. It also splashes in RPG-y levelling, with murder-earned skill points unlocking new weapons, tech, life forms and whatnot.

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Nostalgiablivion: Morrowind’s First Quests In Skywind

By Nathan Grayson on March 6th, 2014.

i want to go to there

Oh Skywind, let me count the ways. For those not in the know, Skywind is a Skyrim mod that aims to transplant the entirety of The Elder Scrolls III: Morrowind (aka, the best Elder Scrolls) into Skyrim’s more modern engine while maintaining the former’s gorgeously bizarre sense of style. Locations, NPCs, quests, the mudcrab merchant who essentially functioned as my best friend in middle school – everything’s going in. It’s an absurdly colossal undertaking, and yet unlike just about every other total conversion mod out there, it’s actually going places. INCREDIBLY NOSTALGIA-PROVOKING video of Morrowind’s re-envisioned first areas below.

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Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

By Nathan Grayson on February 25th, 2014.

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

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Mod Removes Grim Fandango Tank Controls, World Cheers

By Nathan Grayson on February 25th, 2014.

While incredible, Grim Fandango‘s relationship with the modern era is a complicated one. Foremost, there is no easy way to purchase it digitally, which sadly signals its death knell in the eyes of many more convenience-minded folks. But even if you opt to acquire it and get it up and running, there’s still the issue of, you know, playing your videogame. Rose-tinted glasses might see only Grim Fandango’s sterling personality and solid puzzles, but there is a third suspect in the room: terribly awkward tank controls, you’re under arrest. You have the right to remain silent, you have the right to an attorney, and no just kidding we’re tossing you in a furnace.

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Super Ships & Wasted Worlds: Modding Starbound

By Craig Pearson on January 16th, 2014.

Middle click this.
Starbound was always going to be a game that players would want to re-build in their own image. A procedurally generated sandbox means systems. Lots and lots of systems. It means the community can change whatever they want, and the players have responded at a phenomenal rate of moddery. I’ve done ridiculous things to my game that I’d never recommend you do. I’ve added a Dubstep gun and a Vuvuzela*. But there are broader changes I’d happily recommend: tweaks to ship shapes, planet generation, better farming. There’s as much to explore in the modding scene as there is on Alpha Diadem 028 III C, and I’ve beamed down to have a look.
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C-c-c-combo Trainer: Street Fighter IV Tool Teaches Timing

By Graham Smith on January 16th, 2014.

I still have no idea what's happening here though.

I’ve button-mashed many a fighting game character just to watch them die, but recently I’ve been trying roll my fighting game knowledge-train a little further down the line. As reported by Wired, the Street Fighter IV Combo Trainer looks like a good way of doing that. It’s a fan-created mod that helps you practice the timing of combo attacks.
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Diary: Rock And Roll With The Gorons Of Hyrule: Total War

By Christopher Livingston on December 17th, 2013.

Are you rocks ready to rock?

Here’s the premise of the Hyrule: Total War mod for Medieval II: Total War Kingdoms. Link, the hero of Hyrule, has tooted some somber notes on his Ocarina and vanished into the past, presumably on a mission to assassinate Navi’s grandfather. The rest of Hyrule, comprised of 20 different factions, is competing to fill the Link-shaped void. The result is like something out of fevered fanfic, where the Deku can battle Darknuts, where the Ghoma can invade the Gerudo, and where someone with a long-standing Zelda-based grudge can finally settle the score.
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As Voted For By Some Guys: Top 100 Mods Of The Year

By Alec Meer on December 13th, 2013.

It’s harsh but fair to say that our coverage of the mod scene is not presently at its most abundant. This is because of our recent enrolment in The International Church of Code Purity. The thought of all those innocent, virgin games being corrupted into something Other by the greasy, hungry hands of third parties makes us sick to our very souls. Down with this sort of thing.

If you remain a heathen and have not joined The International Church of Code Purity, your pagan mind might enjoy browsing ModDB’s player-voted round-up of the top 100 mods of the year. Don’t ever darken our pristine doorstep again, mind.
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It’s 2013 And I Want To Play Quake: In The Shadows

By Ben Barrett on August 21st, 2013.

Time for a confession: I’m not a Quake guy. I’m not a Quake guy to the point where I haven’t even played Quake. It was old hat by the time I was all in on video games and I chose the wonderful Unreal Tournament over Arena due to preferring better games. But here I am, intrigued and somewhat astounded by what modder Simon O’Callaghan has managed to do with the seventeen year old engine. Essentially, In The Shadows is a semi-conversion that adds a stealth system and whole new campaign to the aging beast, but it also hits some specific me-shaped buttons. Sneak past the break for a video and a little more in-depth explanation.

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After Eight Years, Battlefield Project Reality Hits 1.0

By Nathan Grayson on July 31st, 2013.

Any time I see people running at airborne helicopters, I think of that scene from The Protector where a screaming man leaps off a skyscraper and toward a fleeing helicopter/his certain doom for the sole purpose of kneeing someone in the face.

I haven’t played Battlefield 2’s Project Reality mod (or any Battlefield 2, really) in ages, but this is still a very exciting occasion. Eight years. That’s how long it’s taken one of the best-known mods out there to be deemed fit for 1.0 status. It’s been more than playable (DOUBLE PLAYABLE) for probably longer than I’ve been alive, though, and it’s proven succulent with delicious intrigues time and time again. In my experience, rigorous team play is the name of the game, and anything less is met with swift, pulpy, never timely (yet always right on time) death.

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GTA IV On PC To Be GTA VI By Time GTA V Comes Out

By Nathan Grayson on July 30th, 2013.

Despite the headline, this screenshot looks weirdly similar to GTA I.

OK, maybe not officially, but modders are ensuring that Grand Theft Auto IV continues to sprout bells and whistles like a million retail chains the second Christmas shopping season starts. It’s become remarkably more attractive, gained entire landmasses, and received the most important upgrade of all: Iron Man. But that’s not enough. It can never be enough. So modders have taken to grandly thieving Grand Theft Auto V’s features and cramming them under GTA IV’s hood. First up: cross-city character-swapping.

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Mods And Droxers: Drox Operative SDK Released

By Adam Smith on April 18th, 2013.

Every single person who has ever complained about ARPGs being pinata-popping clickfests should play Drox Operative, or indeed any of Soldak’s previous explorations of the genre. A dynamic world, diplomacy, warfare and randomised quests all combine to make a game that avoids the tedium of gathering loot for loot’s sake. A few days ago, Soldak released an SDK for the game, containing documentation, examples and tools to assist modders, which means the universe should become even more interesting in the coming months. If you haven’t played Drox yet, consider this post a timely reminder to try the demo, at the very least.

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Go Wild: Torchlight II Gets Mod Tools, Workshop Support

By Nathan Grayson on April 3rd, 2013.

Reducing pandas to a subservient role after WoW did so much to elevate their societal status? Frankly, it's sickening.

Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

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