Posts Tagged ‘Mods’

Miner Wars 2081 Source Code Made Available To Modders

By John Walker on March 21st, 2013.

The best sort of source code is available source code. So it’s splendid news to hear that the developers behind Miner Wars 2081, Keen Software House, have made the code for both the full game and the engine available for all purchasers of the game – although for modding only. So that’s all 360,000 lines of code for you to stare at in bewilderment. Or if you’re not me, to start fiddling with.

Read the rest of this entry »

, , , .

40 Comments »

Mega Modders Bring Sonic Unleashed To The PC

By Craig Pearson on March 21st, 2013.

STARING EYES
How do modders mod games without any mod tools? It’s a conundrum I have no intention of finding out the answer to, because in my mind the modders are Timothy Olyphant and Robert Downey Jr. as two mismatched hack cops with 24 hours to hack the game or the terrorists will destroy the concept of Greenwich Mean Time. Tim has played by the rules all his life, but he needs someone who thinks outside the box to help him into Sonic Generation’s twisty code. Tim’s just shouted that he’s ‘cracked the backdoor’ and RDJ responded with a smutty remark and a raised eyebrow that was a little too suggestive. Tim tried to laugh it off, but the sexual tension is now palpable. What’s that, Robert? Why, that’s crazy talk. It would never… oh my god, he’s in! He’s made it. He can now mod Sonic Generations. They just hugged in celebration! But this post isn’t about my entirely appropriate manflesh fantasies (find out in my upcoming feature film, “Sexy Hacks”). No, this is about a Sonic Generations total conversion, bringing the previously non-PC Sonic Unleashed to the master system.
Read the rest of this entry »

, .

59 Comments »

SimCity Modder Tells Us Offline Regional Play Easily Done

By John Walker on March 16th, 2013.

A key moment in the week’s SimCity shenanigans was unquestionably the appearance of a video from a modder, Azzer, announcing he’d found a way to remove the game’s offline timer. The final nail in the ridiculous-claims coffin, this mod demonstrated that everything but the asynchronous multiplayer was running on your home machine. We got in touch with the man behind the mod, one Azzer, and he had a lot more to say. In his opinion, the information coming from the servers is so rudimentary that despite Maxis’s claims, there shouldn’t be any problem at all in simulating the regional play offline.

Read the rest of this entry »

, , , , , .

274 Comments »

Power MMOverwhelming: StarCraft Universe Prologue Live

By Nathan Grayson on February 19th, 2013.

On today's episode of When Things Look Bizarrely Similar For No Real Explicable Reason: http://www.rockpapershotgun.com/2012/11/14/oh-the-lack-of-humanity-primordia-out-next-month/

StarCraft Universe is a fan-made StarCraft MMO and – in all likelihood – the closest thing to World of StarCraft we’re gonna get until Blizzard realizes it wants all the money instead of just most of it. You might find it a bit weird, then, that StarCraft Universe – Chronicles of Fate is entirely single-player. But paving over a fundamentally RTS-focused engine with an entirely different genre is apparently a slightly complicated process, so developer Upheaval Arts is taking baby steps. But hey, that still means we get an (admittedly WoW-ish) single-player StarCraft RPG in the meantime. Worse things have happened. Maybe. I assume.

Read the rest of this entry »

, , , .

30 Comments »

Insane Torchlight II Mod Adds New Class, Monsters, Raids

By Nathan Grayson on January 30th, 2013.

When you played through Torchlight II, did it feel like something was – I don’t know - missing? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

Read the rest of this entry »

, , .

55 Comments »

StarCraft Modders Making Unofficial Sequel To WarCraft III

By Nathan Grayson on January 18th, 2013.

Zug-zug.

That’s StarCraft II, mind you. Otherwise, I think that’d be a dequel, and I’m not sure anyone actually wants one of those. But yes, WarCraft: A New Dawn is picking up the severed orc hand of maximum strategy Blizzard dropped after WoW exploded. As of now, it’s very much a work-in-progress, but the end goal is to craftily craft StarCraft into “a breathtaking, lore-abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes, and new features as well as a fully fledged melee mode.” Lofty goals, huh? Maybe even too lofty. The team’s released their first video, though, so you can judge for yourself.

Read the rest of this entry »

, , , , .

40 Comments »

Minecraft Basketball Is A Slam Dunk

By Craig Pearson on January 16th, 2013.

He's going for a Chaos dunk!
People amaze me. I look at Minecraft and see a terrifying leafy, deserty, landy, watery blank slate. I’m as creative as a one year-old, and most of my acts destructive and sad. I am still rubbish at the damn game. I don’t have the brain to look at Minecraft and end up with a mod that adds a fully working basketball game to it. The people that made this are, to me, the Harlem Globetrotters of Minecraft. They’re spinning things on their fingers and wearing short shorts while chewing bubblegum. They probably majored at Globetrotter University in razzle dazzle Globetrotter calculus. I am jealous.
Read the rest of this entry »

, .

20 Comments »

The Walls Are Melting! Minecraft Animated Textures

By Craig Pearson on January 14th, 2013.

Trippy
The secretive world of Minecraft snapshots, the semi-official weekly updates that Mojang puts out to test the updates, delivered a doozy of an update last week. It supports animated textures. The theory goes that people will use the textures to animate small blocks. So you could have fizzing fire crawling along a Redstone circuit, or maybe a you could use it to animate a powered circuit, like the frightening magic picture above. Cool, huh? Of course, some people have to take it too far.
Read the rest of this entry »

, , , .

53 Comments »

All The Trespasser Mod Remake News That’s Fit To Post

By Craig Pearson on January 14th, 2013.

Jurassic Park Park, Jurassic Parrrrrrrrrrrrrrrrrrrrrk!
“Welcome to the Annual General Meeting of the Jurassic Park: Trespasser fan club. President, Secretary, Treasurer, Masseur, Taxidermist, Milliner, Doorman, and Shark Tank Cleaner Craig Pearson presiding. Raise your copy of Trespasser in its original packaging when I call your name. Craig Pearson? Yup. We’re all here. I called this AGM to discuss all the goings on in the Trespasser community… Well, thanks for coming. See you next year.”

*Sound of door slamming open, wind and rain whips into the room, Craig stumbles in*

“Craig! You came out and back in again to make a dramatic entrance! Sit down and tell yourself what’s up.”

“It’s alive…”

*Sound of cliffhanger*
Read the rest of this entry »

, , , .

48 Comments »

Here’s A Massively Impressive Fallout: NV Prequel Mod

By Nathan Grayson on January 11th, 2013.

I am sad. I am sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle its incredibly impressive-looking peaks and valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head and buried in a shallow grave. Your new main character’s goal? To reach Los Angeles. But the entire new wasteland of San Bernardino is rife with factional conflicts, and oh goodness also there is this: “The vision of Fallout 2 will be honoured by Project Brazil. Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War.” Yes. Yesssssss.

Read the rest of this entry »

, , , , .

65 Comments »

Game On: Aliens Vs Marine Is AVP In CryEngine 3

By Adam Smith on November 8th, 2012.

I wish Robocop vs Police Academy had been picked up by a studio at some point

Colonial Marines isn’t due until February and that’s a long wait for the next attempt to capture the horror of man versus the ultimate murderer. The best parts of Rebellion’s first (and the best) AvP game are the marine levels, at least in single player. Horror games often take away weapons or severely limit ammunition in order to increase tension, but even if you’re armed to the teeth, aliens are deadly and terrifying. Beefjack spot oldschool.Dave’s work on a recreation of the game’s marine campaign, all built in Cryengine 3. Video of the opening scuttling in the air ducts down below. I remember the opening almost perfectly, even though I haven’t played it for ten years or so.

Read the rest of this entry »

, , , .

54 Comments »

Total-er War – Shogun 2 Now On Steam Workshop

By Nathan Grayson on September 28th, 2012.


Modding’s been a bit of a sore spot for Total War fans in recent times, but Creative Assembly – to its credit – has spent the past few months fixing up that rather glaring crack in its series’ armor. And certainly, Total War: Shogun 2‘s dedicated (and not-entirely-uninituitive) map editor was a nice start, but people demanded more. More breadth, more tools, more tiny virtual ant men throwing away their tiny virtual ant lives in the name of history. So Creative Assembly listened. Specifically, Shogun 2′s now packing full Steam Workshop support, some seriously upgraded map-making tools, and a brand new “Assembly Kit.” Find out about all the new ways you can make sweet, sweet war to your friends after the break.

Read the rest of this entry »

, , , , , .

20 Comments »

National Geo Graphics: Minecraft’s Biomes O’ Plenty Mod

By Nathan Grayson on September 26th, 2012.

All that's missing are the tiny, box-shaped tumble weeds.

If I’m being honest, my favorite part of Minecraft isn’t the mining or the crafting or the building or the rampant chicken-punching. Instead, my truest joy is simply wandering around an ever-expanding world, taking in the often awe-inspiring sights and sounds of blocky nature. One day, I will venture to New Zealand and go on a trek for the ages. Until then, I have Minecraft. But after a while, even those procedurally generated delights start to lose their luster. Enter the brand new “Biomes O’ Plenty” mod. It adds just about every geographic configuration you could possibly imagine – short of outer space and the inside of David Bowie’s mind. Details after the break.

Read the rest of this entry »

, , .

35 Comments »