Posts Tagged ‘Mods’

Game On: Aliens Vs Marine Is AVP In CryEngine 3

By Adam Smith on November 8th, 2012.

I wish Robocop vs Police Academy had been picked up by a studio at some point

Colonial Marines isn’t due until February and that’s a long wait for the next attempt to capture the horror of man versus the ultimate murderer. The best parts of Rebellion’s first (and the best) AvP game are the marine levels, at least in single player. Horror games often take away weapons or severely limit ammunition in order to increase tension, but even if you’re armed to the teeth, aliens are deadly and terrifying. Beefjack spot oldschool.Dave’s work on a recreation of the game’s marine campaign, all built in Cryengine 3. Video of the opening scuttling in the air ducts down below. I remember the opening almost perfectly, even though I haven’t played it for ten years or so.

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Total-er War – Shogun 2 Now On Steam Workshop

By Nathan Grayson on September 28th, 2012.


Modding’s been a bit of a sore spot for Total War fans in recent times, but Creative Assembly – to its credit – has spent the past few months fixing up that rather glaring crack in its series’ armor. And certainly, Total War: Shogun 2‘s dedicated (and not-entirely-uninituitive) map editor was a nice start, but people demanded more. More breadth, more tools, more tiny virtual ant men throwing away their tiny virtual ant lives in the name of history. So Creative Assembly listened. Specifically, Shogun 2′s now packing full Steam Workshop support, some seriously upgraded map-making tools, and a brand new “Assembly Kit.” Find out about all the new ways you can make sweet, sweet war to your friends after the break.

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National Geo Graphics: Minecraft’s Biomes O’ Plenty Mod

By Nathan Grayson on September 26th, 2012.

All that's missing are the tiny, box-shaped tumble weeds.

If I’m being honest, my favorite part of Minecraft isn’t the mining or the crafting or the building or the rampant chicken-punching. Instead, my truest joy is simply wandering around an ever-expanding world, taking in the often awe-inspiring sights and sounds of blocky nature. One day, I will venture to New Zealand and go on a trek for the ages. Until then, I have Minecraft. But after a while, even those procedurally generated delights start to lose their luster. Enter the brand new “Biomes O’ Plenty” mod. It adds just about every geographic configuration you could possibly imagine – short of outer space and the inside of David Bowie’s mind. Details after the break.

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Powering Up: Black Mesa Screenshots

By Andrew Smee on September 10th, 2012.

Gordon should really look harder for alternate routes.

Black Mesa is coming this Friday. THIS FRIDAY. Can you believe it? I still can’t believe it. And yet, so it has been written. To whet your appetite for all things Lambda, the Black Mesa Modification Team (really guys? That’s your name? You’ll be writing yourself into a corner after you finish Xen) have released seven new fancy pants-sized screenshots of iconic moments and locales from throughout the fan-made reboot of Gordon Freeman’s original adventure, including a glimpse of both a Gargantua and a distinctively creepy looking Bullsquid. Those tentacles…

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Prepare To Sigh (In Relief): Dark Souls’ High-Res Mod

By Nathan Grayson on August 25th, 2012.

My kingdom for better resolutions. That's it right there: my kingdom. Do we have a deal?

I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.

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Just Brilliant: Try Just Cause 2′s MP Mod This Weekend

By Nathan Grayson on August 10th, 2012.

If the entire in-game world doesn't explode this weekend, I'll come away tremendously disappointed.

Happily, “MP,” in this case, does in fact stand for multiplayer – not, say, “marching penguins” or “mandible pianos.” Nor is it a mangling of the frankly quite spellable word “map.” At any rate, I’m devastated to find that we haven’t posted about Just Cause 2‘s still-in-development multiplayer mod, so I’m fixing that. Specifically, its beta will be temporarily grappling/parachuting/plane-surfing into your life this weekend. I’ve placed a video below to whet your appetite – though honestly, if the words “Just Cause 2 with hundreds of other people” don’t do it for you, you’re probably… a lost cause. [Puts on sunglasses. Camera pulls back to reveal I've been languidly parachuting away from a gigantic explosion the entire time.]

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Geralt Goes To Westeros: Witcher 2 Getting Mod Tools

By Nathan Grayson on August 10th, 2012.

And hey, we won't even have to worry about a constant stream of obnoxious nudity mods, because CDP kind of already took care of that for us. Also, I paired that comment with the most clothed picture of Geralt I could find because I don't really know why.

I’m calling it now: It’s only a matter of time until someone designs a Game of Thrones mod for The Witcher 2. And that matter (note: I’m pretty sure “matter” isn’t a real unit of time measurement) just got a lot shorter, because CD Projekt’s tossing yet another hefty offering into The Witcher’s overflowing cauldron with official mod tools. Unfortunately, CD Projekt has also informed RPS that Steam Workshop support’s not on the table – at least, for now.

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Damn: Doom 3 BFG Mod Support Still Up In The Air

By Nathan Grayson on August 7th, 2012.

Argh! This hurts almost as badly as the prospect of not being able to design my own campaign in which the littlest Cyberdemon finally learns the true meaning of friendship.

Doom 3′s source code has been helping make pioneering advances in the science of monster closets since late last year. You’d think, then, that letting players tinker around in the upcoming BFG Edition’s infinitely-shotgunable innards would be as simple as one, two, flashlight-removal-mod-because-you’re-too-hardcore-for-seeing. Unfortunately, however, that’s definitely not the case. Right now, in fact, even John Carmack’s stumped. See, BFG may look like Doom 3 and sound like Doom 3 and – I verified this during QuakeCon while no one was looking – taste like Doom 3, but its ones and zeroes definitely aren’t the same.

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Where The Wildlings Are: Crusader Kigns II GOT Mod

By Adam Smith on July 19th, 2012.

You’ll likely remember that in May we alerted you to the Game Of Thrones mod for Crusader Kings II. It’s first release was already incredibly impressive, packed with features and civil war. And now they’ve released a version 0.2. Goodness knows how good this will be if they ever reach 1.0.

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Why, Robot: No Plans for Orcs Must Die 2 Mod Support

By Nathan Grayson on April 4th, 2012.

Well, we ALL must die eventually.

After Orcs Must Die made an oh-so-straightforward name for itself with a multiplatform release, it was bit odd – though certainly not unappreciated – to see the second of its orc-slaying lineage go PC-only. But then I began to imagine the possibilities afforded by legally binding, exploding-collar-enforced commitment to our benevolent platform of choice. Custom levels, all sorts of off-the-wall player created traps, genre-twisting overhauls like Orcs Must Meticulously Manage A Small Business For Some Reason. So, giddy with thoughts of pie-in-the-sky promise (and my custom map that’s a lot like BioShock Infinite, except set on a giant pie), I asked Robot Entertainment if mod support was a lock for Orcs Must Die 2. Then I got really sad.

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Weapon Of Miaows Destruction

By Craig Pearson on November 9th, 2011.

Dexter has been weaponised
To borrow a John-ism: oh my goodness! You’re either about to hate me forever, or laugh and offer to buy me a cupcake. Whatever the hell Nyan cat is, it’s clearly a meme of terrifying scope. The original video’s been viewed 46 million times, and now it’s been snuck into Unreal 3 as a mod for the Redeemer. Just look.
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Frankenstein’s Modster: TF2 Halloween Mods

By Adam Smith on October 24th, 2011.

It's a week of updates, plural, and they are in no way alive

While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?

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Proof: Why Mods Are Ace

By Alec Meer on August 1st, 2011.

Hey, guy that's gonna say 'machinima isn't really anything to do with modding though': shuddupayaface.

Are you listening, Blizzard? ARE YOU? Here are three minutes of why PC gamers deserve the option to alter their games, and why the world is a better place for it. Madness, beauty, comedy, juggling, land-swimming, flying horses and most of all modding await you in this completely, gloriously batshit Oblivion machinima.

Why am I posting it? Why didn’t I post it sooner, more like.
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