Posts Tagged ‘Moebius’

Wot I Think: Moebius

By John Walker on April 15th, 2014.

One of the higher profile Kickstarters in the Great Wave of 2012 was Gabriel Knight creator Jane Jensen’s half-million pot for her new Pinkerton Road Studio. The first project to emerge from this, in collaboration with Phoenix Online, is Moebius: Empire Rising. A brand new adventure game featuring a genius antiques dealer and a worldwide, history-spanning mystery. Is it any good? Spoiler: No, it’s astonishingly terrible. Here’s wot I think:

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Where Time Becomes A Loop: Moebius Demo Released

By Alice O'Connor on March 29th, 2014.

Piazza San Marco, right next to the Doge's Palace. Doge. Get it? Right? Doge. Guys?

Our John certainly enjoyed Jane Jensen’s Moebius when he got to play it last year, but how has the adventure game changed over the last eight months? And do you truly trust John anyway? You can test both Moebius and your gamepatibility with John through a demo for Jensen’s new point-and-clicker, available now for Windows and Mac.
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Metaphysical Mystery Tour: Moebius

By Adam Smith on November 26th, 2013.

I watched the new trailer for Jane Jensen’s Moebius between the gaps in my fingers, afraid that it might be as frightening as the last video of Malachi Rector’s adventures that slipped out of my monitor and into the screaming recesses of my brain. The little that I saw confirmed what I’d expected – the haunting qualities remain. Moebius looks like a Sims 3 murder mystery machinima. Although I feel like I’ve been assailed by awkward animations and hammy voice acting, John’s hands-on with the game makes me keen to play it – “It was peculiar to be experiencing all the silly tropes of the genre, but realising I wasn’t fighting against it to have a good time. It was just letting me.” Hurrah! Now, prepare to hide from the janky shoulders of doom.

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Hands On: Jane Jensen’s Moebius

By John Walker on July 17th, 2013.

As RPS drop-out Kieron tweeted the other day, “We are the generation who funded more point and click adventures, and we’ll get what we deserve.” He was expressing frustration at the woeful lack of funding for Satellite Reign (FUND IT!), while seemingly so many adventures are seeing that green, green light. But what of those adventures? For all of last year’s fuss, little has appeared so far – has it been money well spent? Should the Gillens of the world be quieted by the adventure devotees and their wallets? Well, it’s a pleasure to report that from my time with Jane Jensen’s Moebius, in at least one case the answer could well be: yes.

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Daytime Soap Or First Trailer For Jane Jensen’s Moebius?

By Alec Meer on April 2nd, 2013.

what a long torso he has

This trailer is rubbish! That doesn’t mean the game (the result of Gabriel Knight creator Jane Jensen’s successful Kickstarter) will be, of course. But the twangy music and exaggerated, funny-accent-based-acting seems straight out of Days of Our Lives. Also, when the unconvincingly English lead character introduces himself as Malachi Rector, I hear Malachi Rectum. Because I am a child. (Also because of his faux-posh-Brit accent). (But mostly because I am a child).
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Kickstarter Katchup

By John Walker on May 19th, 2012.

All of the money.

This makes sense as a thing to do. With so many gaming Kickstarters running, for games we’re genuinely interested to play, let’s have a look to see where they all are this weekend. The headline news is that Grim Dawn has finished its run, with just shy of double its target reached. Below you can catch up on Moebius, Xenonauts, Tex Murphy, and many more. And you can also note that almost all of them aren’t pledging to Kick It Forward, which completely sucks, so you should get in touch with them all and yell at them.

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Moebius Money, No Problems

By Alec Meer on May 8th, 2012.

I might kickstart a portal to another dimension

Hmm, maybe we need to somehow add a live Kickstarter ticker feed to the site to save ourselves a trinity of blogging. The ritual seems to be: 1) news of returning dev/series via crowdsourcing 2) interview with said dev 3) news that funding targets have been reached. Reaching step 3 today is Jane ‘Gabriel Knight’ Jensen, whose new studio Pinkerton Road is working on GK-inspired supernatural pointer-clickerer Moebius.

Pinkerton’s Kickstarter has reached $312,000 of its $300,000 target, with 11 days left on the clock. Obviously, they’d like more, so they’ve added assorted new tiers and rewards including ebook version of the old Gabriel Knight novels, design bibles and all sorts. Also revealed is that Pinkerton is working on another, more conventionally-funded adventure game, which copies of are available to Moebius funders who lob $50 into that hat (to get both) or $16 (to choose one or the other game). Vidja-based details below.
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Interview: Jane Jensen’s Pinkerton Road Adventure

By Richard Cobbett on April 23rd, 2012.

I wonder what she's looking at up there. It must be really interesting...

After years of working on casual games, Gabriel Knight creator Jane Jensen is using Kickstarter to help launch her own studio – Pinkerton Road – which recently held a vote amongst contributors to decide its first project. That’s now going to be an adventure called Moebius, which you can read about here and add your pledge to to the pot. I caught up with her to talk about adventures, story, crazy fans, casual gaming and definitely not That Puzzle. (Much.)

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Jane Jensen’s Next Game Is Moebius

By John Walker on April 16th, 2012.

Venice, the Venice of Venice.

And still they come. Jane Jensen’s Kickstarter has been going for over a week now, and is steadily bringing in the cash. She’s after $300,000, and has almost reached $173,000 with a month to go. It seems pretty likely she’ll hit it, but what is it going to be? Well, a cannily released email has finally made me take notice by saying it’s a “spiritual successor” to Gabriel Knight, and it’s called Moebius.

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