Posts Tagged ‘Mohawk Games’

Offworld Trading Company Prototype Now Available For $80

By Graham Smith on July 22nd, 2014.

Offworld Trading Company, the “economic RTS” being developed by Civilization IV designer Soren Johnson and Mohawk Games, now has a playable prototype available. The catch: it costs $80, its under NDA, and there’s no publicly available screenshots, videos or comments to help you decide whether it’s worth your time.

The game’s FAQ explains that they “intend the $80 Founder’s Elite Edition to cater to people who want to get their feedback into the design process as early as possible, either out of love for the concept of Offworld Trading Company or respect for Soren Johnson and the rest of the Mohawk team’s previous work.”

Is this a good thing? I can’t decide, so you tell me.

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Former Civ IV Lead On Strategy’s Future, Making Another Civ

By Nathan Grayson on May 8th, 2014.

Once upon a time, Soren Johnson was the main brain behind Civilization IV. Now he has a mohawk. An indie mohawk. Also, he’s making a game about managing a crazy intricate (yet disarmingly accessible) economy on Mars. Last time around we talked about how a Mars economy simulator even works, boardgames, and the current state of strategy gaming, and today we continue that discussion with the future of strategy (and its alleged “death”), MOBAs, the advantages and disadvantages of working at a company like Firaxis, whether or not Johnson will ever make a game on the scale of Civilization ever again, and why Johnson is *glad* that big publishers aren’t paying attention to strategy games. It’s all below. 

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Former Civilization IV Lead On Mars Game, Revitalizing RTS

By Nathan Grayson on May 2nd, 2014.

Mohawk Games is an excellent name for a company. And so it is that former Civilization IV lead designer and Spore man Soren Johnson approaches me sporting the company haircut. It’s a recent trim job for the old headshrub, he tells me, but he wears it well. However, the brain beneath the mohawk – the mind behind some of strategy gaming’s greatest greats – is the real main attraction here. Johnson’s goal is to design “core strategy games” in conjunction with Civ V art director Dorian Newcomb and in partnership with Galactic Civilizations (no relation) developer Stardock.

First on the docket? A still unnamed Mars economy RTS with no units and 13 different resource types. Is it madness? Probably, but it’s the good kind, the kind that drives a man to shave off most of his hair before a business conference, the kind that sounds wicked fun when people exchange fireside tales of their favorite matches.

Go below for a discussion with both men about how the game works, boardgame influences, how videogames might be able to replicate boardgaming’s face-to-face appeal, designing strategy that’s extremely complex but also accessible, release plans, and heaps more.

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A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

By Nathan Grayson on March 19th, 2014.

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes.
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Soren Song: Civ IV Designer Founds Mohawk Games

By Graham Smith on November 6th, 2013.

Soren Johnson named it after his hair.

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he’s building himself a new home by founding Mohawk Games, a studio dedicated to creating “core strategy games”. Read the rest of this entry »

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