Posts Tagged ‘mojang specifications’

So Who Hasn’t Bought Minecraft?

By Jim Rossignol on November 15th, 2011.

If you haven't played Minecraft you won't realise how important small birds are to the plot.
And do you plan to buy it now that it is apparently finished? I wonder if there is anyone out there for whom the “finished” status of the game really makes a difference. “At last!” thinks Mr Hypothetical, “I can finally a get me a release copy of Minecraft.”

Must be his lucky day.

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Are There Going To Be Dragons In Minecraft?

By Jim Rossignol on October 7th, 2011.

Here be dragons?
Infinite dragons, perhaps? I can’t tell if this is some kind of meta-trolling of the Bethesda court case that Mojang are currently facing down, or whether Notch is actually teasing the appearance of dragons in Minecraft.

Anyway, we don’t want dragons, Notch, we want bees. Christ.

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Adventurous: Minecraft 1.8 Trailer

By Jim Rossignol on September 6th, 2011.


The Adventure Update of 1.8 is not far from our Minecraft clients. Soon, internet, soon. Personally I’ve been holding off playing any Minecraft until it had a bunch of new content, and so this update will be the point at which I return for a fresh look around. Some details on what to expect can be found below, along with that trailer.
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Also Notchian: Scrolls Details, Video

By Jim Rossignol on August 29th, 2011.


Or should that be Mojangian? Probably, as this is information from exciting Jakob Porser, rather than boring old Notch. And will it still be called Scrolls after the Bethesda lawyer-machine is done with it? I don’t. I just don’t know. What I do know is that details have emerged about how the game will work (via VG247). Speaking at PAX the Scrolls designer explained that the game would allow players to sign into a persistent character from a number of formats, including a browser. Although exact pricing hasn’t been settled, the game will apparently feature a subscription that delivers new scrolls to you each month, while unwanted scrolls can be auctioned away, microtransaction-style in the game’s auction house.

Confused about what it all means? Have a read of our preview. (New Scrolls teaser video below!)
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Minecraft 1.8 PAX Wobblecam Footage

By Jim Rossignol on August 29th, 2011.


Minecraft 1.8 aka “The Adventure Update”, aka “When Jim Plays Minecraft Again”, has been shown on the show floor at PAX, and you can see a bit of that in action below, along with graphical tweaks, dungeons, Endermen, and so forth. You get to see the new inventory and some other stuff such as “creator mode”, but the really interesting thing about 1.8 is the existence of “NPC villages”, where groups of baddies will spawn and live. Check out Notch narrating a video of the update below, via IGN.

Also check out this 20-minute documentary, Minecraft: The Story of Mojang, on Penny Arcade TV.
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EA Looked To Buy Mojang, No Sale

By Jim Rossignol on August 6th, 2011.

Hello, ladies.
EA CEO John Riccitiello recently met with Notch with (reportedly) a view to acquiring the Minecraft creating company, according to an interview with Develop. “EA came to see us,” says Notch. “I think they had plans, but picked up the vibe. Nothing’s been said since – it’s all very high politics,”

Notch has stated that EA made no direct offer, but that acquisitiveness makes sense, given Mr R’s history. But Mojang is basically not for sale, and frankly why would it be? Minecraft recently hit three million copies sold and Notch is richer than the rest of indie game dev put together. I think there’s a point where you can stop worrying about money, and Mr P has hit it: “I play their games, and they make great games, but we are too far from each other,” said Notch of EA. “They can make their games, and I’ll buy them. We’ll make ours, and they can buy them. Not the property – that’s ours. But they can play it like everyone else.”

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Minecraft’s Endermen Are Creepy, Blinky

By Jim Rossignol on July 29th, 2011.


One of the most disappointing things to realise in life is that there are no original ideas. Just the other day I was blathering about how games should have teleporting enemies and wouldn’t it be cool if more stuff blinked about to get into melee combat with you… And lo, just a few days later, Notch announces a new teleporting baddy for Minecraft. That said, Notch’s idea gets better: The Endermen are tall, spindly beasts that slowly move blocks around the landscape. Rest your reticule on them and they turn to look at you. Then, when you look away again, they come charging and teleporting across the landscape to attack you. Freaky bastards. Notch explains in a recent blog post: “I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack.”

The Endermen are part of the forthcoming adventure update. I can’t wait.

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Minecraft To See “Experimental Gameplay”

By Jim Rossignol on June 28th, 2011.


Notch has previously mentioned that he’d like to have “monster towns” in Minecraft, but today he described what he’s expecting to put into the 1.8 update as “npc villages”. I’d imagine these will be much the same thing, but perhaps the idea has moved on and we’ll get more than just a monster hub? Interesting possibilities there. If survival mode is missing anything, it’s someone to trade your crafted wares with. It’d be really something to be able to trade up a load of lesser resources for diamond or something. Notch’s teaser post also mentioned that 1.8 will contain “at least one new mob, some interesting new combat mechanics, a new lighting engine… interesting farming, bigger incentives to explore.”

It’s looking like quite the update, but is clearly going to take some time to appear, too.

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